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| Viewing Issues (101 - 150 / 1648) [ Print Reports ] [ CSV Export ] [ Excel Export ] [ First Prev 1 2 3 4 5 6 7 8 9 10 11 ... Next Last ] | ||||||||||
| P | ID | # | Category | Severity | Status | Updated | Summary | |||
| 0004525 | 1 | [Zandronum] Bug | feature | new | 2025-05-05 | Don't play sounds from unrelated announcers if sound is missing from selected one | ||||
| 0004544 | [Zandronum] Bug | minor | new | 2025-05-05 | "Welcome to x" announcer not playing after "changemap" map changes offline | |||||
| 0004542 | 1 | [Zandronum] Suggestion | tweak | new | 2025-05-04 | If no other players on server while in "player list" menu, display "none available" instead of "unknown" | ||||
| 0004541 | [Zandronum] Suggestion | tweak | new | 2025-05-04 | If possible, let client ignore server bot chats if local "bot_allowchat" is 0 | |||||
| 0004539 | [Zandronum] Suggestion | tweak | new | 2025-05-04 | Let players retain time counter on scoreboard after map resets, to give players a social sense of time progression | |||||
| 0004411 | 1 | 1 | [Zandronum] Bug | feature | feedback | 2025-05-04 | PRNG discrepancy between offline and online play, too deterministic online | |||
| 0003533 | [Doomseeker] Suggestion | tweak | assigned (Zalewa) | 2025-04-27 | Replace homebrew unit testing engine with Qt Test | |||||
| 0004535 | 1 | [Zandronum] Bug | text | new | 2025-04-27 | [3.2] -1 negative frag amount might need proper grammar treatment | ||||
| 0004534 | 1 | [Zandronum] Bug | text | new | 2025-04-27 | If no players present in TeamDM and timelimit runs out, blue team automatically wins | ||||
| 0004533 | 1 | [Zandronum] Bug | text | new | 2025-04-27 | Large frag messages need to be suppressed in more modes by final central message during result sequences | ||||
| 0004532 | 1 | [Zandronum] Bug | feature | new | 2025-04-27 | Terminator (and possession) artifacts can be picked up after win sequence message appears | ||||
| 0004520 | 6 | 1 | [Zandronum] Bug | minor | resolved (Kaminsky) | 2025-04-27 | Terminator (and possession?) artifacts can auto-return during result sequences | |||
| 0004528 | 4 | [Zandronum] Bug | block | resolved (Kaminsky) | 2025-04-27 | [3.2] Players with "cl_spectatormode 1" unable to move properly if using "fly" and then +crouch, +jump or +movedown | ||||
| 0004531 | 1 | [Zandronum] Bug | feature | new | 2025-04-27 | Using "spynext" as a demo spectator before demo recorder turns into player desyncs demo recorder's spectator view | ||||
| 0004523 | 4 | [Zandronum] Bug | feature | resolved (Kaminsky) | 2025-04-27 | [3.2] "sv_respawndelaytime" string doesn't appear in survival offline when spawn-telefragged with "sv_maxlives 1" | ||||
| 0004530 | 1 | [Zandronum] Bug | text | new | 2025-04-27 | If last map selected in offline skirmish menu doesn't exist, use IWAD default instead of "unknown" | ||||
| 0004522 | 1 | [Zandronum] Bug | text | new | 2025-04-27 | If announcers removed from folder, auto-select "default" instead of "unknown" | ||||
| 0004529 | [Zandronum] Bug | trivial | new | 2025-04-27 | Players that are gibbed and dead appear un-gibbed to newly connected clients | |||||
| 0001040 | 7 | 1 | [Zandronum] Bug | trivial | assigned (Torr Samaho) | 2025-04-27 | Spectator movement is affected by swimmable water | |||
| 0002895 | 1 | [Zandronum] Bug | minor | resolved (Kaminsky) | 2025-04-27 | Players dead before initial countdown in survival invasion remain dead or lose 1 life once game begins | ||||
| 0004527 | [Zandronum] Bug | feature | new | 2025-04-26 | RCON and server console map changemap/nextmap changes don't work during countdowns in survival online | |||||
| 0004526 | [Zandronum] Bug | minor | new | 2025-04-26 | Dead players are force-respawned before intermission screen in some modes | |||||
| 0004524 | 1 | [Zandronum] Bug | text | new | 2025-04-26 | Clients erroneously think spawn-telefrags take 1 life from other players, "last player alive" or "0 enemies left" string appears | ||||
| 0004517 | 9 | [Zandronum] Bug | feature | resolved (Kaminsky) | 2025-04-26 | "Welcome to domination" announcer not supported? | ||||
| 0004515 | 5 | [Zandronum] Bug | tweak | resolved (Kaminsky) | 2025-04-25 | Don't allow flag (team items) to auto-return automatically during win sequences in CTF | ||||
| 0004521 | 1 | [Zandronum] Bug | feature | new | 2025-04-25 | THRUSPECIES players spawn-telefrag each other | ||||
| 0004513 | 8 | 1 | [Zandronum] Bug | text | resolved (Kaminsky) | 2025-04-25 | [3.2] Final score message in CTF only displays subtext | |||
| 0004496 | 2 | 1 | [Zandronum] Bug | trivial | resolved (Kaminsky) | 2025-04-25 | Have to click map twice before able to select in maplist server config window | |||
| 0004492 | 2 | 1 | [Zandronum] Bug | text | resolved (Kaminsky) | 2025-04-25 | Text string for zacompatflags is cut-off in server config menu | |||
| 0004516 | 1 | 1 | [Zandronum] Bug | feature | new | 2025-04-24 | "George Exley" announcer doesn't work if "Skulltag 98a" announcer in same folder | announcers can't have same sound filenames | |||
| 0004518 | [Zandronum] Suggestion | feature | new | 2025-04-24 | Add option to prevent "team medal" announcer sounds from overlapping with team announcer sounds | |||||
| 0004514 | 1 | 1 | [Zandronum] Bug | text | new | 2025-04-24 | "x has won the game!" message missing in console when timelimit hit | |||
| 0004485 | 8 | 5 | [Zandronum] Suggestion | tweak | resolved (unknownna) | 2025-04-23 | Minor ally icon contrast update | |||
| 0004509 | [Zandronum] Suggestion | feature | new | 2025-04-21 | Add the ability to rotate the model along the Y axis (Pitch) and if possible X axis (Roll) | |||||
| 0004508 | 4 | 1 | [Zandronum] Bug | text | resolved (Kaminsky) | 2025-04-20 | "Draw Game!" string with "sv_suddendeath 0" uses inconsistent red or green colors across modes | |||
| 0004512 | [Zandronum] Bug | minor | new | 2025-04-19 | Only 1st client connected to server gets to have DSOOF sound when attempting to open locked doors online | |||||
| 0001092 | 2 | 1 | [Zandronum] Bug | trivial | resolved (Kaminsky) | 2025-04-19 | "<Name> Wins!" color inconsistency between Deathmatch and Duel | |||
| 0004511 | 1 | [Zandronum] Bug | feature | new | 2025-04-19 | Timelimit not handled dynamically in some modes, map doesn't end if set to value that's already passed | ||||
| 0004510 | 2 | 1 | [Zandronum] Bug | text | resolved (Kaminsky) | 2025-04-19 | Game erroneously thinks multiple teams are in lead when they're tied with "sv_maxteams 3/4" | |||
| 0004507 | 7 | 4 | [Zandronum] Bug | text | resolved (Kaminsky) | 2025-04-18 | [3.2] Team "tied" string at intermission screen uses "are tied" instead of "have tied" with "sv_suddendeath 0" | |||
| 0004488 | 14 | 3 | [Zandronum] Suggestion | text | resolved (Kaminsky) | 2025-04-18 | [3.2] With margin font being something other than smallfont, medals need to be placed lower on scoreboard | |||
| 0004506 | 5 | [Zandronum] Bug | minor | resolved (Kaminsky) | 2025-04-18 | [3.2] Gamemodes don't change if changed during intermission screens | ||||
| 0004495 | 1 | 1 | [Zandronum] Bug | minor | new | 2025-04-18 | Duplicate teleport fogs spawned for spectators turning into players in invasion and survival invasion online | |||
| 0004505 | 2 | [Zandronum] Bug | minor | resolved (Kaminsky) | 2025-04-18 | [3.2] Live players are forced to spectate if "changemap/nextmap" called after initial countdown in Survival Invasion | ||||
| 0004500 | 3 | 1 | [Zandronum] Bug | text | resolved (Kaminsky) | 2025-04-17 | [3.2] Players erroneously think they take over lead if winner spectates during win sequences | |||
| 0004501 | 2 | 1 | [Zandronum] Bug | feature | resolved (Kaminsky) | 2025-04-17 | Players have redundant "points" header in server console window in domination mode | |||
| 0004498 | 2 | 1 | [Zandronum] Bug | text | resolved (Kaminsky) | 2025-04-17 | CTF win message should be last after capture message | |||
| 0004504 | 1 | [Zandronum] Bug | text | new | 2025-04-15 | Win messages don't appear last in LMS, TeamLMS TeamPossession | ||||
| 0004306 | 1 | [Zandronum] Bug | trivial | new | 2025-04-15 | LMS, TeamLMS, Possession and TeamPossession erroneously check for limits at the end of win sequences instead of start | ||||
| 0004503 | 1 | 1 | [Zandronum] Bug | text | new | 2025-04-15 | Win messages missing team coloration on string for "team" in TeamDM and TeamLMS | |||
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