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IDProjectCategoryView StatusDate SubmittedLast Update
0004458Zandronum[All Projects] Suggestionpublic2025-01-31 04:562025-01-31 04:56
ReporterStrikerMan780 
Assigned To 
PrioritynormalSeveritymajorReproducibilityN/A
StatusnewResolutionopen 
PlatformMicrosoftOSWindowsOS VersionXP/Vista/7
Product Version3.1 
Target VersionFixed in Version 
Summary0004458: Changes to enemy health should be synchronized (currently isn't)
DescriptionIt seems the health of enemies isn't synchronized when they take damage, meaning to the client, they're always at their "Spawn Health" until death.

This can make certain state jumps very janky, and makes things like clientside HP bars impossible without very, very, VERY egregious hacks involving passing around dozens of synchronized cvars, clientside script puking, and serverside tracker actors. Overall, it just really kneecaps what you can do in clientside scripting in relation to enemies.
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- Issue History
Date Modified Username Field Change
2025-01-31 04:56 StrikerMan780 New Issue






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