Zandronum Chat on our Discord Server Get the latest version: 3.1
Source Code

View Issue Details Jump to Notes ] Issue History ] Print ]
IDProjectCategoryView StatusDate SubmittedLast Update
0004466Zandronum[All Projects] Suggestionpublic2025-03-14 12:482025-03-14 15:32
ReporterIlyStr 
Assigned To 
PrioritynormalSeverityminorReproducibilityalways
StatusnewResolutionopen 
PlatformASRock B550, AMD Ryzen 5 56 x64OSWindows 10 LTSC EnterpriseOS Version21H2 (19044.357)
Product Version3.2 
Target VersionFixed in Version 
Summary0004466: Decals, transparent middle textures, and transparent floors are NOT illuminated by dynamic lights
DescriptionDecals, transparent middle textures, and transparent 3D sectors are NOT illuminated by dynamic lights.
Steps To Reproduce● Make sector brightness low
● Add transparent linedef, 3D sector, or add a decal
● Add dynamic light
Additional InformationIn the example screenshots from GZDoom(modern) and Zandronum
Attached Filespng file icon NoIllumination.png [^] (319,403 bytes) 2025-03-14 12:50

- Relationships

-  Notes
User avatar (0024244)
IlyStr (reporter)
2025-03-14 12:53

Oops... For some reason, the report category is “suggestions” although I remember I set it to “bug”.
User avatar (0024245)
DrinkyBird (developer)
2025-03-14 15:31

If it's also missing in GZDoom 1.8.6 then it's not a bug, just a feature our GZDoom base is missing.

Issue Community Support
Only registered users can voice their support. Click here to register, or here to log in.
Supporters: No one explicitly supports this issue yet.
Opponents: No one explicitly opposes this issue yet.

- Issue History
Date Modified Username Field Change
2025-03-14 12:48 IlyStr New Issue
2025-03-14 12:50 IlyStr File Added: NoIllumination.png
2025-03-14 12:53 IlyStr Note Added: 0024244
2025-03-14 15:31 DrinkyBird Note Added: 0024245
2025-03-14 15:32 DrinkyBird Product Version 4.0-beta => 3.2






Questions or other issues? Contact Us.

Links


Copyright © 2000 - 2025 MantisBT Team
Powered by Mantis Bugtracker