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ID | Project | Category | View Status | Date Submitted | Last Update | ||||||||
0004466 | Zandronum | [All Projects] Suggestion | public | 2025-03-14 12:48 | 2025-03-14 15:32 | ||||||||
Reporter | IlyStr | ||||||||||||
Assigned To | |||||||||||||
Priority | normal | Severity | minor | Reproducibility | always | ||||||||
Status | new | Resolution | open | ||||||||||
Platform | ASRock B550, AMD Ryzen 5 56 x64 | OS | Windows 10 LTSC Enterprise | OS Version | 21H2 (19044.357) | ||||||||
Product Version | 3.2 | ||||||||||||
Target Version | Fixed in Version | ||||||||||||
Summary | 0004466: Decals, transparent middle textures, and transparent floors are NOT illuminated by dynamic lights | ||||||||||||
Description | Decals, transparent middle textures, and transparent 3D sectors are NOT illuminated by dynamic lights. | ||||||||||||
Steps To Reproduce | ● Make sector brightness low ● Add transparent linedef, 3D sector, or add a decal ● Add dynamic light | ||||||||||||
Additional Information | In the example screenshots from GZDoom(modern) and Zandronum | ||||||||||||
Attached Files | ![]() | ||||||||||||
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IlyStr (reporter) 2025-03-14 12:53 |
Oops... For some reason, the report category is “suggestions” although I remember I set it to “bug”. |
DrinkyBird (developer) 2025-03-14 15:31 |
If it's also missing in GZDoom 1.8.6 then it's not a bug, just a feature our GZDoom base is missing. |
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Supporters: | No one explicitly supports this issue yet. |
Opponents: | No one explicitly opposes this issue yet. |
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Date Modified | Username | Field | Change |
2025-03-14 12:48 | IlyStr | New Issue | |
2025-03-14 12:50 | IlyStr | File Added: NoIllumination.png | |
2025-03-14 12:53 | IlyStr | Note Added: 0024244 | |
2025-03-14 15:31 | DrinkyBird | Note Added: 0024245 | |
2025-03-14 15:32 | DrinkyBird | Product Version | 4.0-beta => 3.2 |
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