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ID | Project | Category | View Status | Date Submitted | Last Update | ||||||||
0004137 | Zandronum | [All Projects] Bug | public | 2023-05-07 15:08 | 2023-05-07 15:08 | ||||||||
Reporter | geNia | ||||||||||||
Assigned To | |||||||||||||
Priority | normal | Severity | minor | Reproducibility | have not tried | ||||||||
Status | new | Resolution | open | ||||||||||
Platform | OS | OS Version | |||||||||||
Product Version | |||||||||||||
Target Version | Fixed in Version | ||||||||||||
Summary | 0004137: Player is never invulnerable on respawn in non-Doom iwads, like Heretic | ||||||||||||
Description | The game gives players invulnerability on respawn, but then the A_Raise function checks whether the player is allowed to be invulnerable with this weapon. If not, the invul is taken away. The allowed weapons are marked with `+WEAPON.ALLOW_WITH_RESPAWN_INVUL` flag, and of all vanilla doom iwads only Doom fist, pistol and chainsaw have it. The Heretic/Hexen/Strife players and never invulnerable. | ||||||||||||
Attached Files | |||||||||||||
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Supporters: | No one explicitly supports this issue yet. |
Opponents: | No one explicitly opposes this issue yet. |
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Date Modified | Username | Field | Change |
2023-05-07 15:08 | geNia | New Issue |
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