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ID | Project | Category | View Status | Date Submitted | Last Update |
0004473 | Zandronum | [All Projects] Suggestion | public | 2025-03-24 20:07 | 2025-03-24 20:09 |
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Reporter | unknownna | |
Assigned To | | |
Priority | normal | Severity | tweak | Reproducibility | always |
Status | new | Resolution | open | |
Platform | | OS | | OS Version | |
Product Version | 3.1 | |
Target Version | | Fixed in Version | | |
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Summary | 0004473: "sv_coopunassignedvoodoodolls 0" might need to spawn voodoo doll when spectators join otherwise map breaks |
Description | When sv_coopunassignedvoodoodolls is set to 0, the map won't spawn any voodoo dolls at all if the map is entered with spectators only.
If the behavior is not intended (and it will break maps), then the way to fix it would probably be to spawn the voodoo doll when a player joins the game in the corresponding player start. |
Steps To Reproduce | 1. zandronum -host -file voodoodolltest_fixed.wad +sv_coopunassignedvoodoodolls 0
2. Connect a client to the server. Don't join the game yet.
3. "changemap map01" in the server console or RCON.
4. Upon entering the next map, join the game. The voodoo doll will not appear, and thus the map breaks and soft-locks. |
Additional Information | Link to example wad:'https://zandronum.com/tracker/file_download.php?file_id=3193&type=bug [^]' |
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Attached Files | |
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