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IDProjectCategoryView StatusDate SubmittedLast Update
0004462Zandronum[All Projects] Bugpublic2025-02-06 06:512025-02-27 20:48
ReporterIvan 
Assigned To 
PrioritynormalSeverityminorReproducibilityalways
StatusacknowledgedResolutionwaiting for zdoom 
PlatformOSOS Version
Product Version3.1 
Target VersionFixed in Version 
Summary0004462: Projectile with BounceFactor behaves weirdly with THRUGHOST
DescriptionA simple projectile actor that has Gravity, BounceFactor and BounceType all defined differently than default with +THRUGHOST flag seems to "bump" upwards when colliding with a ghost actor. This happens in both Singleplayer and Multiplayer regardless of gamemode.
Steps To Reproduce- Summon Spectre2
- Summon Grenade2, looking at the spectre
- Notice the grenade will weirdly "propel" itself upwards instead of just going through normally
Attached Files? file icon grenade_desync.pk3 [^] (291 bytes) 2025-02-06 06:51

- Relationships

-  Notes
User avatar (0024220)
unknownna (updater)
2025-02-27 20:48

It seems to behave the exact same way in GZDoom 1.8.6 and 4.1.2b. If you wish to change this minor behavior, it needs to be reported to the GZDoom forums.

It probably tries to bounce off the actor when going through it.

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- Issue History
Date Modified Username Field Change
2025-02-06 06:51 Ivan New Issue
2025-02-06 06:51 Ivan File Added: grenade_desync.pk3
2025-02-27 20:48 unknownna Note Added: 0024220
2025-02-27 20:48 unknownna Status new => acknowledged
2025-02-27 20:48 unknownna Resolution open => waiting for zdoom






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