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Doomseeker - Roadmap

Doomseeker - 1.4 (Scheduled For Release 2030-07-31) View Issues ]
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14%
- 0003895: [Epic] Add support for Qt 6.2+ (Blzut3) - needs testing.
 - 0003896: [Cleanup] Replace use of QRegExp with QRegularExpression (Blzut3) - needs testing.
 - 0003897: [Cleanup] QDirModel cannot be used to build with Qt 6 (needs to be replaced with QFileSystemModel) (Blzut3) - assigned.
 - 0003824: [Cleanup] No AUTOUIC, qt5_wrap_ui() macro is used (Blzut3) - needs review.
 - 0003898: [Cleanup] QSound is no longer supported in Qt 6 Multimedia (Blzut3) - needs testing.
 - 0003821: [Epic] Replacing Eili Reilin's JSON library (qt-json) with JSON support in Qt (Blzut3) - needs testing.
- 0003796: [Cleanup] qt-json dependency is duplicated to different files (2nd report) (WubTheCaptain) - resolved.

1 of 7 issue(s) resolved. Progress (14%).

Zandronum - Roadmap

Zandronum - zdoom-sync (Scheduled For Release 2015-12-30) View Issues ]
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50%
- 0002544: [Bug] Sector brightness of 256 breaks 3D Floor and Transfer lighting. (Torr Samaho) - needs testing.
- 0001133: [Suggestion] Make teleport fog target actor that teleported. (Torr Samaho) - resolved.

1 of 2 issue(s) resolved. Progress (50%).

Zandronum - 3.1 (Scheduled For Release 2030-02-28) View Issues ]
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48%
- 0002975: [Bug] BounceFactor does not work properly. Z momentum is not changed with bouncing. Very strange behavior. - new.
- 0002602: [Bug] Ceiling height updates aren't sent correctly to spectators - new.
- 0002382: [Bug] Special MinotaurFriend desync in Hexen causes it to stand still on client-end: Target issue (Edward-san) - feedback.
- 0003317: [Bug] Gametic-based unlagged does not respect cl_ticsperupdate (Leonard) - feedback.
 - 0002859: [Bug] Gametic-based unlagged seemingly goes out of sync often compared to ping-based unlagged (Leonard) - needs testing.
- 0003492: [Bug] Client fires weapon even earlier than before when respawning in 3.1 - feedback.
- 0002655: [Bug] client_MissileExplode: Couldn't find thing (Torr Samaho) - feedback.
- 0000106: [Bug] Client mispredicts its z position in swimmable water online (Leonard) - feedback.
- 0001618: [Bug] Mouse gets stuck when Alt-Tabbing out of FullScreen (Torr Samaho) - feedback.
- 0002955: [Bug] Run For It! does not work properly online in 161030-2038 build. - feedback.
- 0002593: [Suggestion] Improvements to the RCON protocol (Dusk) - acknowledged.
- 0002803: [Bug] Actor Hits Floor CTD (Torr Samaho) - assigned.
- 0002840: [Bug] A_Jump(256, ...) misprediction (Torr Samaho) - assigned.
- 0003261: [Bug] Resolve the player_t::mo null pointer nonsense (Dusk) - needs review.
- 0003890: [Bug] Game refuses to use a team's colour in specific parts of the screen interface in team games, for teams which use custom colours (Kaminsky) - needs testing.
- 0003894: [Suggestion] Allow servers to present their country to launchers - needs testing.
- 0003430: [Bug] [3.1 beta] Connection Interrupted after a few map changes (Leonard) - needs testing.
- 0003871: [Bug] Sounds can't be stopped from ACS in online games (Kaminsky) - needs testing.
- 0002484: [Suggestion] Server setup menu (Dusk) - needs testing.
 - 0003465: [Bug] Strange warning text when granted RCON access in 3.1 (Kaminsky) - resolved.
- 0003252: [Bug] Issues with A_SkullPop or PlayerChunk's (Kaminsky) - needs testing.
- 0003201: [Bug] A_StopSound doesn't work in CustomInventory Pickup state online (Dusk) - needs testing.
- 0002303: [Suggestion] Omit color codes in name's length limit. (Leonard) - needs testing.
- 0001787: [Bug] Sector_SetColor not working in clientside scripting (Kaminsky) - needs testing.
- 0003213: [Bug] Dormant SwitchableDecorations not reset when map resets (Kaminsky) - needs testing.
- 0001852: [Bug] Clearinventory() causes faulty armor behaviour (Kaminsky) - needs testing.
- 0003031: [Suggestion] Packetloss indicator (Kaminsky) - needs testing.
- 0003231: [Bug] BFG tracer obituary has regressed (Kaminsky) - needs testing.
- 0003253: [Bug] zan 3.0 release can play a 3.0-beta demo (Kaminsky) - needs testing.
- 0003313: [Suggestion] ACS Function to switch Game mode. (Kaminsky) - needs testing.
- 0003200: [Bug] Serverside and clientside hudmessages have different id namespaces (Kaminsky) - needs testing.
- 0002762: [Bug] "Class" field in SKININFO breaks a_skullpop and spawns dummy players (Kaminsky) - needs testing.
- 0003181: [Suggestion] Sync looping sounds to newly connected clients (Kaminsky) - needs testing.
- 0002775: [Bug] duplicate lumps with same extension cause auth fail when hosted on linux (Dusk) - needs testing.
- 0003202: [Suggestion] Dynamic light size cannot be enforced by server - needs testing.
- 0002435: [Bug] Global ACS variables are not reset upon map reset in survival. (Dusk) - needs testing.
- 0003126: [Bug] GAMEEVENT_CAPTURES does not trigger when One Flag CTF flags are captured - needs testing.
- 0003149: [Bug] EVENT script for return and capture don't work on Skulltag - needs testing.
- 0003418: [Bug] (3.1 alpha) Stuttering ingame (Leonard) - needs testing.
- 0003338: [Bug] A_CheckLOF causes out-of-sync in online. (Edward-san) - needs testing.
- 0003334: [Bug] Tickrate discrepancies between clients/servers (Leonard) - needs testing.
 - 0002859: [Bug] Gametic-based unlagged seemingly goes out of sync often compared to ping-based unlagged (Leonard) - needs testing.
- 0003314: [Bug] The ticbuffer isn't completely processed in some cases (Leonard) - needs testing.
 - 0002859: [Bug] Gametic-based unlagged seemingly goes out of sync often compared to ping-based unlagged (Leonard) - needs testing.
- 0001633: [Bug] [Linux x86_64] Multiplayer game completely broken (Leonard) - needs testing.
- 0002491: [Bug] Screenshot exploit (Leonard) - needs testing.
- 0003316: [Bug] Unlagged is off by one tic every time (Leonard) - needs testing.
 - 0002859: [Bug] Gametic-based unlagged seemingly goes out of sync often compared to ping-based unlagged (Leonard) - needs testing.
- 0002854: [Suggestion] Exclude BFG tracers from unlagged reconcilation - needs testing.
- 0003469: [Bug] Client fires weapon too early after map resets in 3.1 (Kaminsky) - resolved.
- 0003470: [Bug] Client fires weapon too early when joining the game in 3.1 (Torr Samaho) - resolved.
- 0003863: [Bug] A_CustomPunch does not consume ammo online (Kaminsky) - resolved.
- 0002002: [Suggestion] Allow map rotation to have associated player counts to select when choosing. (Kaminsky) - resolved.
- 0003131: [Suggestion] Chat EVENT script. (Kaminsky) - resolved.
- 0003826: [Suggestion] Built-In Player Colours (Kaminsky) - resolved.
- 0000354: [Suggestion] Private chat function (sayto_playername blahblah) (Kaminsky) - resolved.
- 0003615: [Suggestion] Server flag to lock maximum vertical look in OGL to same limits as software (Kaminsky) - resolved.
- 0002475: [Suggestion] Voting options for changing DMFlags\svars (Kaminsky) - resolved.
- 0002372: [Suggestion] Survival - Last Player Alive text (Kaminsky) - resolved.
- 0003727: [Suggestion] patch for sv_unblockdoors (doomjoshuaboy) - resolved.
- 0003847: [Bug] SetActorProperty with APROP_ScaleX or APROP_ScaleY does not work online (Torr Samaho) - resolved.
- 0003675: [Bug] Weapon lowering upon death with death camera on (doomjoshuaboy) - resolved.
- 0003315: [Bug] Incorrect ticking routine for players on servers (Leonard) - resolved.
- 0001165: [Bug] Odd symbols when using \t and \r make it impossible to use Timidity++ (Leonard) - resolved.
- 0002875: [Bug] "smooth_mouse 1" potentially hard-coded into Zandronum's mouse behavior (Leonard) - resolved.
- 0003273: [Bug] Marked CHAT lines causes missing timestamps in subsequent lines. (Leonard) - resolved.
- 0003387: [Bug] Crash when playing .voc sound files (Torr Samaho) - resolved.
- 0001564: [Bug] Missing \c- (Torr Samaho) - resolved.
- 0002718: [Suggestion] give mismatching hashes a different color when failing to connect - resolved.
- 0003619: [Bug] Spread rune does not save (Edward-san) - resolved.
- 0003618: [Suggestion] Add a new console command to show the amount of time passed in a demo (Dusk) - resolved.
- 0002298: [Bug] Ancient +jump misprediction that harks back to early Skulltag days (Leonard) - resolved.
- 0003270: [Bug] Player name change is applied on pressing enter instead of exiting the menu (Dusk) - resolved.
- 0003341: [Bug] Color Setter thing breaks after countdown (Edward-san) - resolved.
- 0003312: [Bug] Major desync with "A_JumpIfTargetInsideMeleeRange" (Edward-san) - resolved.
- 0002712: [Bug] Teleport + "On Projectile Inpact" is bugged online (Leonard) - resolved.
- 0003459: [Bug] Prediction regression and jitter in 3.0 when landing on the ledge of bridge things (Leonard) - resolved.
- 0002691: [Bug] items visually sink in swimmable sector (Edward-san) - resolved.
- 0002295: [Bug] Wall-jitter misprediction issue with high ping (Leonard) - resolved.
- 0003151: [Bug] Secret items boost total secret count every map reset (Leonard) - resolved.
- 0000250: [Bug] Spectators and "cl_identifytarget " (Leonard) - resolved.
- 0000270: [Bug] Improved pusher prediction (Leonard) - resolved.
- 0002032: [Bug] Displacement Scrollers do not function as intended online. (Leonard) - resolved.
- 0003216: [Bug] Scrolling specials completely ignore linedef part (upper/middle/lower) (Leonard) - resolved.
- 0000331: [Bug] Improved client-side prediction for Sector_SetFriction (Leonard) - resolved.
- 0003318: [Bug] SetSkyScrollSpeed doesn't work on servers. (Edward-san) - resolved.
- 0002607: [Bug] Weapon sync regression in 3.0 (Edward-san) - resolved.
 - 0002748: [Bug] Changset 9556:54c5571372c0 Isn't supposed to affect A_GunFlash, but it does. (Edward-san) - resolved.
- 0003204: [Bug] A_SetTranslucent doesn't work online when called from custominventory that is A_RadiusGive-n to a monster (Leonard) - resolved.
- 0003259: [Bug] Commit 87f682b was not merged into 3.0 (Torr Samaho) - resolved.

42 of 87 issue(s) resolved. Progress (48%).






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