- 0004107: [Suggestion] Add support for Zandronum's SQF2_GAMEMODE_NAME / SQF2_GAMEMODE_SHORTNAME - new. - 0004057: [Suggestion] Add a way to set custom parameters per server - new. - 0004094: [Suggestion] Make it possible to configure optional wads before joining a server - new. - 0004083: [Cleanup] qrand() is deprecated - new. - 0003753: [Documentation] UI design guidelines are missing - new. - 0004065: [Suggestion] Add a way to notify people when there is a party on some server - acknowledged. - 0004005: [UI] Unable to search and sort servers by country flag - acknowledged. - 0003480: [UI] Optional simplification of Create Game box - confirmed. - 0004110: [Suggestion] When exporting demo files, export the .ini file together with .cld. Also add a way to import demos. (Zalewa) - assigned. - 0003732: [Security] No build-time configuration to disable IP2C auto updates (phoning home) (Zalewa) - needs testing. - 0004117: [Suggestion] Add filtering by address (Zalewa) - needs testing. - 0004130: [Bug] Doomseeker requests with flag SQF2_PWAD_HASHES even if flag 'check the integrity of local wads' is disabled (Zalewa) - needs testing. - 0004127: [Bug] Loading a server config with some wads missing removes those wads from the list (Zalewa) - needs testing. - 0004131: [Wadseeker sites]https://dudoomers.com/ [^] changing tohttps://audrealms.com/ [^] (Zalewa) - needs testing. - 0004142: [Suggestion] Support the Zandronum's segmented server query response (Zalewa) - resolved. - 0004147: [Suggestion] Enable the Zandronum segmented server query by default - new. - 0004054: [Bug] Doomseeker's Git repository doesn't have annotated tags for releases (only lightweight tags) (Zalewa) - resolved.
- 0002544: [Bug] Sector brightness of 256 breaks 3D Floor and Transfer lighting. (Torr Samaho) - needs testing. - 0001133: [Suggestion] Make teleport fog target actor that teleported. (Torr Samaho) - resolved.
1 of 2 issue(s) resolved. Progress (50%). Zandronum - 3.2 (Scheduled For Release 2022-02-20) [ View Issues ] ==================================================
36%
- 0003994: [Bug] GAMEMODE lump DefaultGameSettings and GameSettings override server variables. - new. - 0002361: [Bug] Floatbob items respawn incorrectly after Duel Countdown - confirmed. - 0004052: [Bug] UDMF Exits Will Skip Over Maps In The Maplist - confirmed. - 0004043: [Bug] Map04 3d Floor glitch - confirmed. - 0003976: [Bug] Possible Problems With Dehacked Lumps in Vanilla Wads - confirmed. - 0004137: [Suggestion] Player is never invulnerable on respawn in non-Doom iwads, like Heretic (Kaminsky) - assigned. - 0004136: [Bug] A_Raise can take away picked up invulnerability item instead of respawn invul (Kaminsky) - assigned. - 0004135: [Bug] cl_respawninvuleffect 0 makes players always invulnerable on spawn when sv_norespawninvul is false (Kaminsky) - assigned. - 0004061: [Bug] Free chasecam gets "locked" while you're dead. (Kaminsky) - assigned. - 0004044: [Bug] Free chasecam sound panning bug (Kaminsky) - assigned. - 0002552: [Bug] Crash and spam of P_PlayerThink: No body for "# " (Torr Samaho) - assigned. - 0004036: [Bug] UDMF maps if things have an score set, and the map is reset in survival, the score is lost (Kaminsky) - assigned. - 0003980: [Bug] Desync with firing weapons with WEAPON.NOAUTOFIRE flag (Kaminsky) - assigned. - 0004047: [Bug] Zandronum 'Protected lump authentication failed' fails to properly print if Iwad is at fault (DrinkyBird) - needs testing. - 0004132: [Bug] Stealth monsters do not reveal themselves in multiplayer when in pain or death states. (Kaminsky) - needs testing. - 0002070: [Bug] in ctf, can score after timelimit is hit - needs testing. - 0004134: [Suggestion] [Patch] Lump reading API for ACS - needs testing. - 0004068: [Bug] Linux servers don't send out commands normally if there's at least one client connected but spectating (Kaminsky) - needs testing. - 0004118: [Bug] Up/down-scaled player skins return to 1.0 scale upon leaving the corpse by respawning after freeze death (Kaminsky) - needs testing. - 0001829: [Suggestion] Customizable scoreboard (Kaminsky) - needs testing. - 0003848: [Bug] [Linux/SDL] OpenGL Stuttering (with fix) - needs testing. - 0001313: [Bug] PlayerClass desync/incorrect weapon when changing maps in co-op (Kaminsky) - needs testing. - 0004119: [Bug] Local CVars defined in CVARINFO are never saved into the user's config file (Kaminsky) - needs testing. - 0004067: [Bug] Clients kicked by the server for wrong version/password can still trigger DISCONNECT scripts (Kaminsky) - needs testing. - 0004042: [Bug] server crash when a custom team wins via points (Kaminsky) - needs testing. - 0004095: [Bug] Compat_InstantRespawn = true with sv_respawndelaytime = 1 shows respawn timer in 3.2 (Kaminsky) - needs testing. - 0004090: [Suggestion] improve the dumptrafficmeasure ccmd's sorting (DrinkyBird) - needs testing. - 0002667: [Bug] Server informs the client about map changes, before the client fully loaded the map. (Torr Samaho) - needs testing. - 0004086: [Bug] sv_samespawnspot not sending you back to player start while over damage floor bug. (Kaminsky) - needs testing. - 0002715: [Suggestion] Scripting access to dmflags and co (Kaminsky) - needs testing. - 0003990: [Bug] "sayto" while a player has a very long name can crash the game - needs testing. - 0000036: [Suggestion] CHAT -> TEAMCHAT in server console (Kaminsky) - needs testing. - 0004023: [Bug] SDL_Init must be called before gtk_init_check - needs testing. - 0003951: [Suggestion] ACS function to change a team's score (frags, points, and wins) (Kaminsky) - needs testing. - 0003989: [Bug] Compile fails on Fedora 35 - needs testing. - 0004064: [Bug] Trouble with big UDP packets in launcher query responses from game servers (DrinkyBird) - resolved. - 0004058: [Bug] Some visual resources for Terminator & Possession modes are missing (Kaminsky) - resolved. - 0004007: [Suggestion] New actor pointer that can return a player's camera view (Kaminsky) - resolved. - 0004037: [Bug] Railattacks using the RGF_NOPIERCING flag won't pierce allies with SV_SHOOTTHROUGHALLIES 1 (Kaminsky) - resolved. - 0003120: [Bug] Bullet puffs with +PUFFONACTORS don't go to XDeath state online (Kaminsky) - resolved. - 0004034: [Bug] (Coop) Avoid losing keys & skulls when changing classes during gameplay (Kaminsky) - resolved. - 0000521: [Suggestion] Allow server option to see player stats while spectating / spynext (doomjoshuaboy) - resolved. - 0004039: [Suggestion] Maplist command support for colourless consoles (Kaminsky) - resolved. - 0004041: [Bug] windows server is affected by cl_medals (Kaminsky) - resolved. - 0003997: [Bug] zan 3.1 64 bit windows build does not produce a crash report (Kaminsky) - resolved. - 0003935: [Suggestion] Port over "wait 0" console command from ZCC (Kaminsky) - resolved. - 0003921: [Bug] HealthBonus inherited actors do not sync properly across netgames. (Kaminsky) - resolved. - 0003993: [Suggestion] Retain queue positions on map change for TLMS (Kaminsky) - resolved. - 0003972: [Suggestion] Have blood flash intensity vary in relation to "player.maxhealth" rather than hard-coded 100 (Kaminsky) - resolved. - 0004009: [Bug] "FastProjectile" actors don't score medals when being used to attack other players (Kaminsky) - resolved. - 0003979: [Suggestion] "resetmap" CCMD and associated vote type (Kaminsky) - resolved. - 0003967: [Bug] Spectating when morphed can lead to a crash (Kaminsky) - resolved. - 0003956: [Bug] +compatflags, +compatflags2 cmdline arguments broken in Zandronum 3.1 (Kaminsky) - resolved. - 0003840: [Bug] Firestorm Crashes the server in multiplayer (Edward-san) - resolved. - 0004050: [Bug] The sounds of ZandroSpree_Halo3_r4.pk3 do not play in a 3.2 server, but do play in singleplayer. (Kaminsky) - closed.