- 0002544: [Bug] Sector brightness of 256 breaks 3D Floor and Transfer lighting. (Torr Samaho) - needs testing. - 0001133: [Suggestion] Make teleport fog target actor that teleported. (Torr Samaho) - resolved.
1 of 2 issue(s) resolved. Progress (50%). Zandronum - 3.1 (Scheduled For Release 2030-02-28) [ View Issues ] ==================================================
- 0002859: [Bug] Gametic-based unlagged seemingly goes out of sync often compared to ping-based unlagged - new. - 0003202: [Suggestion] Dynamic light size cannot be enforced by server - new. - 0002718: [Suggestion] give mismatching hashes a different color when failing to connect - new. - 0003181: [Suggestion] Sync looping sounds to newly connected clients - new. - 0002975: [Bug] BounceFactor does not work properly. Z momentum is not changed with bouncing. Very strange behavior. - new. - 0003031: [Suggestion] Packetloss indicator - new. - 0002602: [Bug] Ceiling height updates aren't sent correctly to spectators - new. - 0002382: [Bug] Special MinotaurFriend desync in Hexen causes it to stand still on client-end: Target issue (Edward-san) - feedback. - 0001618: [Bug] Mouse gets stuck when Alt-Tabbing out of FullScreen (Torr Samaho) - feedback. - 0002655: [Bug] client_MissileExplode: Couldn't find thing (Torr Samaho) - feedback. - 0002955: [Bug] Run For It! does not work properly online in 161030-2038 build. - feedback. - 0002762: [Bug] "Class" field in SKININFO breaks a_skullpop and spawns dummy players (Torr Samaho) - feedback. - 0003253: [Bug] zan 3.0 release can play a 3.0-beta demo (Dusk) - acknowledged. - 0003200: [Bug] Serverside and clientside hudmessages have different id namespaces (Dusk) - acknowledged. - 0002593: [Suggestion] Improvements to the RCON protocol (Dusk) - acknowledged. - 0003231: [Bug] BFG tracer obituary has regressed - confirmed. - 0003252: [Bug] Issues with A_SkullPop or PlayerChunk's - confirmed. - 0003213: [Bug] Dormant SwitchableDecorations not reset when map resets - confirmed. - 0003201: [Bug] A_StopSound doesn't work in CustomInventory Picktup state online (Dusk) - assigned. - 0002435: [Bug] Global ACS variables are not reset upon map reset in survival. (Dusk) - assigned. - 0002840: [Bug] A_Jump(256, ...) misprediction (Torr Samaho) - assigned. - 0002803: [Bug] Actor Hits Floor CTD (Torr Samaho) - assigned. - 0001852: [Bug] Clearinventory() causes faulty armor behaviour (Leonard) - needs review. - 0003261: [Bug] Resolve the player_t::mo null pointer nonsense (Dusk) - needs review. - 0003126: [Bug] GAMEEVENT_CAPTURES does not trigger when One Flag CTF flags are captured - needs review. - 0003149: [Bug] EVENT script for return and capture don't work on Skulltag - needs review. - 0003151: [Bug] Secret items boost total secret count every map reset (Leonard) - needs testing. - 0000250: [Bug] Spectators and "cl_identifytarget " (Leonard) - needs testing. - 0002032: [Bug] Displacement Scrollers do not function as intended online. (Leonard) - needs testing. - 0003216: [Bug] Scrolling specials completely ignore linedef part (upper/middle/lower) (Leonard) - needs testing. - 0000331: [Bug] Improved client-side prediction for Sector_SetFriction (Leonard) - needs testing. - 0002484: [Suggestion] Server setup menu (Dusk) - needs testing. - 0003204: [Bug] A_SetTranslucent doesn't work online when called from custominventory that is A_RadiusGive-n to a monster (Leonard) - needs testing. - 0002295: [Bug] Wall-jitter misprediction issue with high ping - needs testing. - 0000106: [Bug] Client mispredicts its z position in swimmable water online - needs testing. - 0000270: [Suggestion] Improved pusher prediction - needs testing. - 0003259: [Bug] Commit 87f682b was not merged into 3.0 (Torr Samaho) - resolved.