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Zandronum - Roadmap

Zandronum - zdoom-sync (Scheduled For Release 2015-12-30) View Issues ]
=========================================================
50%
- 0002544: [Bug] Sector brightness of 256 breaks 3D Floor and Transfer lighting. (Torr Samaho) - needs testing.
- 0001133: [Suggestion] Make teleport fog target actor that teleported. (Torr Samaho) - resolved.

1 of 2 issue(s) resolved. Progress (50%).

Zandronum - 2.2 (Scheduled For Release 2030-01-02) View Issues ]
==================================================
92%
- 0001162: [Bug] A_Jump causes nasty desyncs to occur in Futur War online (Dusk) - assigned.
- 0002164: [Bug] [Strife] Firehands not lowering (Torr Samaho) - assigned.
- 0001253: [Bug] Team telefrag issue: G_CheckSpot always returns true if the spawn spot is > player height for the sector it's in - resolved.
- 0002462: [Bug] Joining a server with MOTD set to \0 will randomly crash the client. (Torr Samaho) - resolved.
- 0002747: [Bug] BooM Generalized Ceiling Actions with Texture Changes behave differently online (Dusk) - resolved.
- 0002312: [Bug] sv_forcegldefaults 1 does not cover gl_distfog changes. (Edward-san) - resolved.
- 0002661: [Bug] sv_forcegldefaults ignores lightmode in MAPINFO (Edward-san) - resolved.
- 0002528: [Suggestion] enforce the drop weapon check serverside (Dusk) - resolved.
- 0002648: [Bug] Newly connected clients aren't informed about other players TID (Dusk) - resolved.
- 0002633: [Suggestion] Remove sv_limitcommands from release builds (Dusk) - resolved.
- 0000988: [Bug] Zandronum sometimes skips a map. (Torr Samaho) - resolved.
- 0002583: [Bug] Ammo max amount set to 0x7FFFFFFF mess up after map ends (Edward-san) - resolved.
- 0002580: [Bug] SetMugshotState crashes online game (Edward-san) - resolved.
- 0002579: [Bug] Player *gasp sound plays on respawn (Edward-san) - resolved.
- 0002598: [Bug] ACS_ExecuteAlways from server to client corrupts negative arguments (Dusk) - resolved.
- 0002521: [Bug] This test actor behaves differently online and offline. (Torr Samaho) - resolved.
- 0002437: [Bug] A_FadeTo desyncs online (Edward-san) - resolved.
- 0001868: [Bug] SetAmmoCapacity is not recognized after map is finished (Torr Samaho) - resolved.
- 0002520: [Bug] Weird behavior with Linedefs in MP (UDMF) (Torr Samaho) - resolved.
- 0002455: [Bug] A_BrainSpit's customized BrainFire-like fog actor reproduces the wrong sound online (Edward-san) - resolved.
- 0002453: [Bug] A_VileAttack's custom sound parameter doesn't work online (Edward-san) - resolved.
- 0002320: [Bug] Leaving server through offline skirmish doesn't disconnect client first causing it to leave player behind (Edward-san) - resolved.
- 0002384: [Bug] "spectating - waiting to respawn" says "spectating - space to join" when coop spying (Edward-san) - resolved.
- 0002411: [Bug] CoopInfo should use Weapon Tags instead of Decorate Names (Dusk) - resolved.
- 0002397: [Bug] Tag property does not work with shared keys (Dusk) - resolved.

23 of 25 issue(s) resolved. Progress (92%).

Zandronum - 3.0 (Scheduled For Release 2030-02-01) View Issues ]
==================================================
94%
- 0002810: [Bug] Barrel Respawn Z-Height misprediction - new.
- 0002812: [Bug] Crash on start up with rewritten .ini on computers with more secure servers - new.
- 0002607: [Bug] Weapon sync regression in 3.0 (Torr Samaho) - feedback.
 - 0002748: [Bug] Changset 9556:54c5571372c0 Isn't supposed to affect A_GunFlash, but it does. - new.
- 0001120: [Bug] Morphing process stops sounds generated by player online (Torr Samaho) - feedback.
- 0002357: [Suggestion] Merge skulltag_actors.pk3 with skulltag_data.pk3 - acknowledged.
- 0003074: [Bug] Major FPS drops (unplayable) in OpenGL (Torr Samaho) - assigned.
- 0001607: [Bug] Check SBARINFO implementation (Blzut3) - assigned.
- 0002591: [Bug] Crash on exit with certain settings/INIs. (Torr Samaho) - assigned.
- 0002383: [Bug] Illegal video resolutions can still be selected (Dusk) - needs testing.
- 0003224: [Bug] Mysterious crash in an Internal Conflict server (Torr Samaho) - needs testing.
- 0002604: [Bug] Automap 'textured display' mode glitches with status bar (Edward-san) - needs testing.
- 0003178: [Bug] Massive lag upon map change, forces reconnect (Torr Samaho) - needs testing.
- 0003160: [Bug] Zandronum server crash (Torr Samaho) - needs testing.
- 0002769: [Suggestion] Remove the "Remove all files in the Zandronum folder" option from the Windows uninstaller (Dusk) - needs testing.
- 0002172: [Suggestion] Upgrade GZDoom base to 1.8.6 (Torr Samaho) - needs testing.
 - 0002549: [Bug] Merge error related to friendly fire in P_DamageMobj (Dusk) - resolved.
 - 0001351: [Suggestion] Backport ZDoom revisions r4280, r4283, r4292 (Official CVar and User CVar support in ACS) (Torr Samaho) - resolved.
 - 0002226: [Bug] Zandronum accidentally moves the files from '.zdoom', instead of '.zandronum', to '.config/zandronum' (Torr Samaho) - resolved.
 - 0002222: [Bug] Using "restart" results in a crash (Torr Samaho) - resolved.
 - 0000876: [Suggestion] Backport A_Warp, the new enhanced version of A_Fire (Torr Samaho) - resolved.
 - 0001759: [Bug] Bugged shadows on GL renderer on linux with Mesa drivers on Intel (probably any mesa) - resolved.
 - 0000171: [Suggestion] backport fixed and improved jumping behavior and a fix in "P_ZMovement" (Torr Samaho) - resolved.
 - 0001394: [Bug] Zandronum linux client freezes and doesn't respond. (Torr Samaho) - resolved.
 - 0000424: [Bug] bad mouselook center view (Edward-san) - resolved.
 - 0001964: [Bug] Software 3D floors are impervious to earthquakes (Torr Samaho) - resolved.
 - 0000879: [Suggestion] Backport new Inventory flags and properties - resolved.
 - 0002069: [Bug] Fog isn´t rendered inside 3D floors (Torr Samaho) - resolved.
 - 0000438: [Bug] Blue Screen With OpenGL (Torr Samaho) - resolved.
 - 0001090: [Bug] HoldAndDestroy state in inventories not working in Zandronum (Torr Samaho) - resolved.
 - 0001575: [Suggestion] Backport SpawnDecal? (zDoom 2.7.1) (Dusk) - resolved.
 - 0000888: [Bug] Morphed players can't crouch (Torr Samaho) - resolved.
 - 0001672: [Suggestion] GetActorClass/GetWeapon (Torr Samaho) - resolved.
 - 0000973: [Bug] Escaped quote characters are not read properly from CMD line on Windows (Torr Samaho) - resolved.
 - 0001621: [Suggestion] Please add the SoundVolume ZDoom function to Zandronum... (Torr Samaho) - resolved.
 - 0001279: [Bug] Trying to morph a player with MorphActor from an OPEN script makes the game crash (Torr Samaho) - resolved.
 - 0000931: [Bug] Dissapearing slopes in Open GL (Torr Samaho) - resolved.
 - 0000949: [Bug] Barrel lights stay when destroyed while respawnable (Torr Samaho) - resolved.
 - 0001660: [Bug] Freedoom file names changes (Torr Samaho) - resolved.
 - 0001648: [Suggestion] Shareware Heretic IWAD uses things that do not exist in shareware Heretic (Torr Samaho) - resolved.
 - 0001945: [Bug] SetActivatorToTarget accuracy with close objects (Torr Samaho) - resolved.
 - 0000877: [Suggestion] Add missing constants for SetPlayerProperty action special (Torr Samaho) - resolved.
 - 0001091: [Suggestion] Introduction of MENUDEF LUMP (Torr Samaho) - resolved.
  - 0002197: [Bug] Rebuild Zandronum menus for MENUDEF (Dusk) - resolved.
   - 0002200: [Bug] [MENUDEF] Multiplayer options must be rebuilt (Dusk) - resolved.
    - 0000855: [Suggestion] Move the Multiplayer Menu from the Main Menu to the Options Menu (Dusk) - resolved.
   - 0002199: [Bug] [MENUDEF] Weapon setup needs to be rebuilt (Dusk) - resolved.
   - 0002201: [Bug] [MENUDEF] Re-add Zandronum-specific CVar info (Dusk) - resolved.
   - 0001438: [Bug] "Connection type" option player kick (Dusk) - resolved.
   - 0000855: [Suggestion] Move the Multiplayer Menu from the Main Menu to the Options Menu (Dusk) - resolved.
   - 0002261: [Suggestion] Add a forcespec option in the "Call Vote" menu (Dusk) - resolved.
   - 0001649: [Suggestion] Disconnect before starting a new game prompt misses a way to do so (Dusk) - resolved.
   - 0002206: [Bug] Space to join doesn't work anymore (Dusk) - resolved.
    - 0002253: [Bug] in the join menu in team games, the team is missing its color (Dusk) - resolved.
    - 0002254: [Bug] in the join menu, u are not given the class u select, also the random choice is missing (Torr Samaho) - resolved.
   - 0002198: [Bug] [MENUDEF] Userinfo name field does not accept color codes (Dusk) - resolved.
   - 0001984: [Suggestion] Make a simple login config at multiplayer menu (Dusk) - resolved.
  - 0002553: [Bug] Gamemode F1 screens don't work (Torr Samaho) - resolved.
  - 0002588: [Bug] Client crash when pressing PageDown on Compatibility Options menu (Torr Samaho) - resolved.
 - 0002439: [Bug] Can't select legal video resolutions (Torr Samaho) - resolved.
 - 0001924: [Suggestion] Backport IsTIDUsed() and UniqueTID() in v2.0 (Torr Samaho) - resolved.
 - 0002100: [Bug] gl_vid_multisample doesn't work in Zandronum 2.0-alpha-150118-1152 or Zandronum 2.0-alpha-141117-2018 (Torr Samaho) - resolved.
 - 0001397: [Suggestion] Backport LOF_NOJUMP parameter of A_LookEx (Dusk) - resolved.
 - 0001304: [Suggestion] Additional flags for A_SpawnItemEx from ZDoom r4188 (Torr Samaho) - resolved.
 - 0001032: [Suggestion] Z-Height support for player starts (Torr Samaho) - resolved.
 - 0002104: [Suggestion] Requesting vid_maxfps (Dusk) - resolved.
 - 0002178: [Bug] Flag ALT_USES_BOTH not parsed. (Torr Samaho) - resolved.
 - 0000997: [Suggestion] new "spycancel" ccmd (Edward-san) - resolved.
 - 0001605: [Suggestion] Backport "spawnofs_z" for A_CustomRailgun (Torr Samaho) - resolved.
 - 0002160: [Bug] Random Video Crash after changing to an Nvidia Dynamic Super Resoulution. (Torr Samaho) - resolved.
 - 0002225: [Bug] cl_showspawns fountains using wrong color (Torr Samaho) - resolved.
 - 0002224: [Bug] HudMessage code conflict (Torr Samaho) - resolved.
 - 0001338: [Suggestion] Allow clang to compile zandronum (backport) (Torr Samaho) - resolved.
 - 0000527: [Suggestion] A_SetScale (Torr Samaho) - resolved.
 - 0001493: [Suggestion] Allow the ability to redefine all of the automap hotkeys (Torr Samaho) - resolved.
 - 0001626: [Suggestion] Backport ZDoom's Named Scripts and make the number of scripts exceed 999. (Torr Samaho) - resolved.
 - 0000519: [Suggestion] Link: "[Code submission] Some MODELDEF features/fixes." (Torr Samaho) - resolved.
 - 0001792: [Bug] FastProjectile MissileHeight property does not actually change the trail's height. (Torr Samaho) - resolved.
 - 0001519: [Bug] XY diagonal 3D slopes don't appear ingame. (Torr Samaho) - resolved.
 - 0000760: [Suggestion] Backport 'A_InquisitorAttack' fix from ZDoom code (Torr Samaho) - resolved.
 - 0000743: [Bug] Grenade/Rocket disappears above/under 3D mid textures (Torr Samaho) - resolved.
 - 0000277: [Bug] Bouncing collision detection on the Z axis (Torr Samaho) - resolved.
 - 0000928: [Bug] Vsync is on by default (OpenGL) (Torr Samaho) - resolved.
 - 0000771: [Suggestion] CHANGEMUS command will tell name of currently playing music (Torr Samaho) - resolved.
 - 0001965: [Bug] UDMF-Based Vertex Slopes do not work. (Torr Samaho) - resolved.
 - 0000867: [Suggestion] New bob styles from Zdoom dev. version r3615+ (Torr Samaho) - resolved.
 - 0000919: [Suggestion] Voxels support (Torr Samaho) - resolved.
 - 0000843: [Bug] Players can pick up items after death if given health (Torr Samaho) - resolved.
 - 0000969: [Suggestion] HACX not recognized as IWAD in the first run (Torr Samaho) - resolved.
 - 0001551: [Bug] Hexen homing projectiles no longer reflect to the user (Dusk) - needs testing.
- 0002844: [Suggestion] Enable WAL mode on databases (Torr Samaho) - needs testing.
- 0002969: [Bug] Online desync with slamming actors and the Idle state (Edward-san) - needs testing.
- 0002674: [Bug] GetUserCVar doesn't work as it's supposed to, missing functionality. (Dusk) - resolved.
- 0003192: [Bug] Http should be changed to https in master ban message (Torr Samaho) - resolved.
- 0002776: [Bug] FindStateLabelAndOffset flaws (Dusk) - resolved.
 - 0002832: [Bug] Incorrect Jump Frame Errors (Dusk) - resolved.
 - 0003107: [Bug] Issues with weapon switching and state jumps - resolved.
- 0003209: [Bug] Too many user CVars causes user info flood kick on server connection (Torr Samaho) - resolved.
- 0002768: [Bug] Crash with project brutality and valiant.wad - resolved.
- 0002936: [Bug] With brutal doom 20b MOD and in COOP, random enemies become invisible upon receiving damage - resolved.
- 0002093: [Bug] Taking away PowerTimeFreezer from the player causes the colormap from another powerup to disappear and reappear after a moment - resolved.
- 0003167: [Bug] Players spawning without weapons in cooperative gametypes (Torr Samaho) - resolved.
- 0002594: [Suggestion] ACS spectator/join control (Torr Samaho) - resolved.
- 0003180: [Suggestion] Make Warp/A_Warp not send updates to clients if the actor hasn't moved, like SetActorPosition (Dusk) - resolved.
- 0003176: [Bug] Ignored players are somehow unignored after map changes (Torr Samaho) - resolved.
- 0003165: [Bug] Spectating while frozen doesn't unfreeze the spectator - resolved.
- 0002067: [Bug] Strife Player "Burn" state crashes server - resolved.
- 0003132: [Bug] P_PlayerThink errors on map change (Torr Samaho) - resolved.
- 0003069: [Bug] Unable to connect -- Router disconnects. (Torr Samaho) - resolved.
- 0003164: [Bug] Noclipping spectators stop being noclip when another client connects (Dusk) - resolved.
- 0002649: [Suggestion] Extend SetActivator so that 64 players can be addressed (Dusk) - resolved.
- 0002269: [Bug] Memory leak when running wad with large sectors (Torr Samaho) - resolved.
- 0002931: [Bug] SERVER_Tick ticks all clients packet buffers, whether valid or not (Torr Samaho) - resolved.
- 0003124: [Bug] Fix of trail scale bug causes divide by zero on servers (Torr Samaho) - resolved.
- 0002741: [Bug] Database mod crash (Dusk) - resolved.
- 0003148: [Bug] Crash when winning a dm match online (Torr Samaho) - resolved.
- 0003125: [Bug] Spawn particle fountains are shifted when using z-height spawns (Torr Samaho) - resolved.
- 0002421: [Bug] Player doesn't get "Secret discovered" message when secret was already discovered by someone else. (Zalewa) - resolved.
- 0002422: [Bug] "Show only discovered secrets" automap option doesn't work in multiplayer. (Zalewa) - resolved.
- 0002425: [Bug] Automap's secrets counter gets incremented even when someone else discovers the secret in multiplayer game. (Zalewa) - resolved.
- 0002943: [Bug] Secrets attainable through coop spy (Zalewa) - resolved.
- 0002424: [Bug] hud_althud 1's secret counter doesn't work in multiplayer (Zalewa) - resolved.
- 0002978: [Bug] DamageFactor calculation executed twice for Armors (Edward-san) - resolved.
- 0003135: [Bug] Zandronum on Linux tells you to go to ~/.config/zdoom while the actual path is ~/.config/zandronum (Torr Samaho) - resolved.
- 0003033: [Bug] Looping clientside script loses track of activator when the actor is morphed online (Torr Samaho) - resolved.
- 0003012: [Bug] Script spawning monsters ends up with some of them being desync. (Torr Samaho) - resolved.
- 0002502: [Bug] Zandronum immediately removes player bodies after death in (team)lms game modes (Zalewa) - resolved.
- 0003136: [Bug] Goldeneye64tcv18.pk3 gives "User Info Change flood" error when joining a server with the mod (Torr Samaho) - resolved.
- 0001814: [Suggestion] sv_forcerespawn improvement/upgrade - resolved.
- 0003110: [Bug] Using anything other than console commands to exit to a nonexistent map makes the server enter an infinite loop (Torr Samaho) - resolved.
- 0003089: [Suggestion] Backport KILL Script type (My last backport request, I swear!) (Torr Samaho) - resolved.
- 0003102: [Suggestion] Backport UDMF custom acs features (Torr Samaho) - resolved.
- 0002752: [Suggestion] Remove sv_defaultdmflags (Torr Samaho) - resolved.
- 0002773: [Bug] incorrect firing modes of ennemies (Torr Samaho) - resolved.
- 0003075: [Bug] Latest 3.0 build removes the ability to use SetActivatorToTarget() to an item. (Torr Samaho) - resolved.
- 0002586: [Bug] DeHackEd patches are not loaded when you join server with File|Join server (Zalewa) - resolved.
- 0003098: [Bug] Client crash if shooting any vanilla weapon on empty 128x128 Sectorcraft map (Torr Samaho) - resolved.
- 0003073: [Bug] 3.0-alpha-r170416-0710 broke exit portal broken in super skulltag (Torr Samaho) - resolved.
- 0003016: [Bug] GAMEINFO auto-loaded PWADs load twice if joining through Doomseeker or Doom Explorer (Torr Samaho) - resolved.
- 0002802: [Suggestion] prevent newly connected clients from voting too soon - resolved.
- 0003077: [Bug] Runes won't appear on the hud (Torr Samaho) - resolved.
- 0003081: [Bug] A_ChangeFlag("DONTIDENTIFYTARGET",bool value) does not work online - resolved.
- 0003083: [Suggestion] Backport +FORCEDECAL and +NODECAL (Bulletpuff Flags) - resolved.
- 0001869: [Suggestion] Cool down time for sv_limitnumvotes - resolved.
- 0003076: [Bug] Custom pain states appear to "leak" into main pain state, calling A_SetBlend (Torr Samaho) - resolved.
- 0002891: [Bug] Some text is cut off with low resolutions in windowed mode with software renderer since 151228-1140 (Torr Samaho) - resolved.
- 0002846: [Bug] Railgun kills ignores custom obituaries - resolved.
- 0002672: [Bug] 'turbo' cheat kicks in the SR50 detection in single player (Torr Samaho) - resolved.
- 0003030: [Bug] Trails of players with hi-res skins have no scaling (Torr Samaho) - resolved.
- 0002617: [Bug] ACS loop problem in 3.0 (Torr Samaho) - resolved.
- 0002987: [Bug] A weapon has been broken online by latest beta build (Torr Samaho) - resolved.
- 0003028: [Suggestion] Backport Warp ACS function (Torr Samaho) - resolved.
- 0003054: [Bug] Using GetCVar clientside with user cvars is broken in 3.0 (Torr Samaho) - resolved.
- 0003052: [Bug] Thing_Remove does not decrease monster count clientside (Torr Samaho) - resolved.
- 0002590: [Suggestion] A little addition to vote success/fail condition - resolved.
- 0003049: [Bug] TeamGame removes all monsters (Torr Samaho) - resolved.
- 0002979: [Suggestion] Backport GetActorFloorTexture and GetActorFloorTerrain ACS functions (Torr Samaho) - resolved.
- 0002830: [Bug] Monster position is not predicted properly after Thing_Raise (Torr Samaho) - resolved.
- 0002625: [Bug] Interpolation Specials and Clientsided Cameras (Torr Samaho) - resolved.
- 0003024: [Bug] Latest Zandronum 3.0 build breaks mod (Torr Samaho) - resolved.
- 0002961: [Bug] Code execution vulnerability in Game_Music_Emu (Torr Samaho) - resolved.
- 0003029: [Bug] Online, moprhing spawns a corpse of original playerclass (Torr Samaho) - resolved.
- 0003004: [Bug] Skins do not work online (3.0-alpha-170205-2117) (Torr Samaho) - resolved.
- 0002771: [Bug] authhostname DNS lookup during startup (Torr Samaho) - resolved.
- 0002561: [Suggestion] CLIENT_WARNING_MESSAGES (Dusk) - resolved.
 - 0002654: [Bug] client_DestroyThing: Couldn't find thing (Torr Samaho) - resolved.
- 0001499: [Bug] Slight chance that players will spawn on each other (same spawnpoint) - resolved.
- 0002860: [Bug] Crash when choosing cubic or spline sound resampler (Torr Samaho) - resolved.
- 0000750: [Bug] Missing DropItem prediction online (Edward-san) - resolved.
 - 0002522: [Bug] sv_dropstyle 1 or 2, coursing items to desync online (Edward-san) - resolved.
- 0002482: [Bug] How can I blank a CVAR from command line? (Torr Samaho) - resolved.
- 0002432: [Bug] Clang warnings in bots.cpp (Dusk) - resolved.
- 0002676: [Bug] RGF_NOPIERCE, RGF_EXPLICITANGLE and a_customrailgun online desync (Torr Samaho) - resolved.
- 0002986: [Bug] Online, if a morph powerup is taken away when there is no ammo, server crashes. (Edward-san) - resolved.
- 0002838: [Bug] sv_maxclientsperip and Votes . (Torr Samaho) - resolved.
- 0002974: [Bug] Puffs do not show up in multipalyer game. ( even if put in sprites not in S_START S_END ) (Torr Samaho) - resolved.
- 0002938: [Bug] /MP compilation not supported for Debug builds in Visual Studio 2015 (Edward-san) - resolved.
- 0002717: [Bug] Crash appears to occur from a limit of player classes (21) and weapons (Edward-san) - resolved.
- 0001351: [Suggestion] Backport ZDoom revisions r4280, r4283, r4292 (Official CVar and User CVar support in ACS) (Torr Samaho) - resolved.
- 0002662: [Suggestion] Code generator to handle server command read/write (Dusk) - resolved.
- 0002900: [Bug] ACS_ExecuteWithResult does not send its fourth argument with clientsided scripts online (Edward-san) - resolved.
- 0002997: [Bug] Server freezes after random map rotation (Torr Samaho) - resolved.
- 0002980: [Bug] Hexen's Clericboss can crash online servers upon returning to his map (Torr Samaho) - resolved.
- 0000144: [Suggestion] Disallow duplicate names (use pseudo-aliases such as Player2, Player3, etc) (Torr Samaho) - resolved.
- 0002827: [Bug] Mod Tracker issue (upgrade DUMB?) (Torr Samaho) - resolved.
- 0002582: [Bug] Skirmish menu doesn't save settings (Dusk) - resolved.
- 0001897: [Bug] CPU-like lag when picking up items or when flag is taken/dropped/returned after a dozen map changes || Console memory issue (Torr Samaho) - resolved.
- 0002886: [Bug] Temporary team starts (team selection rooms) are slightly bugged in 3.0 (Edward-san) - resolved.
- 0002972: [Bug] A_ScaleVelocity and A_ChangeVelocity seem rather broken (Dusk) - resolved.
- 0002670: [Bug] ACS_NamedExecuteWithResult on clientside script online - arguments get shifted as it goes to client (Torr Samaho) - resolved.
- 0002847: [Bug] GetScreenHeight function is ignored online (Dusk) - resolved.
- 0002920: [Bug] Crash under undetermined exact conditions (Edward-san) - resolved.
- 0002985: [Bug] Tartarus + mod server crashes (Edward-san) - resolved.
- 0002853: [Bug] FBF_NOFLASH seemingly only works on client's end (Edward-san) - resolved.
- 0002446: [Bug] Urban Brawl: Dead of Winter is crashing when you look up on the sky at end of the road under OpenGL on Winter1 map (Zalewa) - resolved.
- 0002871: [Bug] Crash state with 0 duration triggers crash/assertion failure in debug builds - resolved.
- 0002391: [Bug] "1 ally left" message turns into "last player alive" during death state even when more players are alive (Edward-san) - resolved.
- 0002914: [Bug] Adjusting the Handicap slider with the mouse doesn't work (Torr Samaho) - resolved.
- 0002442: [Bug] Doomguy's face background color doesn't change after color CCMD in online game with OpenGL renderer (Zalewa) - resolved.
- 0002851: [Suggestion] Pause in client side demos (Torr Samaho) - resolved.
- 0002539: [Bug] Some weapon projectiles not making decals in Contra Doom (Torr Samaho) - resolved.
- 0002548: [Bug] Potential bandwidth waste in P_DamageMobj (Dusk) - resolved.
- 0002745: [Suggestion] Change default authentication server cvar to official auth server. (Edward-san) - resolved.
- 0002071: [Bug] Actor net IDs go out of sync on the client on returning to maps within hubs (Torr Samaho) - resolved.
- 0001491: [Bug] Spawn invulnerability conflicts with sphere invulnerability (Torr Samaho) - resolved.
- 0001336: [Bug] NETWORK_GetLocalAddress always resorts to "something more complicated" (Torr Samaho) - resolved.
- 0001346: [Bug] ClearInventory in ACS removes respawn invulnerability (Torr Samaho) - resolved.
- 0002485: [Bug] music doesnt change when reentering a hub map online (Dusk) - resolved.
- 0002697: [Bug] Jumping pad [ThrustThingZ] doesn't work (Torr Samaho) - resolved.
- 0002796: [Bug] Corpses of hi-res skins have no scaling (Torr Samaho) - resolved.
- 0002877: [Bug] Duel queue broken in 3.0 (Torr Samaho) - resolved.
- 0002599: [Bug] finishgame can cause client or server to hang (Torr Samaho) - resolved.
- 0002782: [Suggestion] Allow inspection of other player's usernames. (Dusk) - resolved.
- 0002618: [Bug] Browser menu fails to find servers and floods the console with warnings - resolved.
- 0002885: [Bug] deathmatch CVar doesn't take effect when used via command-line (Torr Samaho) - resolved.
 - 0002904: [Bug] Crash with hpbar-v15.pk3 + h_phobia.wad on MAP11 if a bot is present before the changemap map change (Torr Samaho) - resolved.
 - 0002960: [Bug] Strife Crashes when transitioning between two levels in multi-player games (Edward-san) - resolved.
- 0001167: [Bug] Clients can reconnect to servers despite getting errors that would normally terminate or crash the game in ZDoom (Torr Samaho) - resolved.
- 0002431: [Bug] Rapid PUKENAME on a net script will get you kicked from the server for "client command flood". (Torr Samaho) - resolved.
- 0002899: [Bug] Spectating string doesn't show line number when coop spying in 3.0 (Dusk) - resolved.
- 0002708: [Bug] Thing Thrust Z doesn't work online/offline (Torr Samaho) - resolved.
- 0002519: [Bug] some scripts in this wad dont work properly online (Torr Samaho) - resolved.
- 0002912: [Bug] ChangeCamera crashes in Duel (Edward-san) - resolved.
- 0002806: [Bug] Player powerup colour is ignored while above/below a 3D floor sector. (Dusk) - resolved.
- 0002394: [Bug] Missing "x ally left" message on HUD in survival invasion (Edward-san) - resolved.
- 0002785: [Bug] UDMF Scaling Incorrect NetGames (Dusk) - resolved.
- 0002892: [Bug] "You can't save while in a net game" message when connecting to server with 'connect' CCMD from offline (Edward-san) - resolved.
- 0002380: [Bug] Client crash when exiting map in hexen/hexdd.wad (Torr Samaho) - resolved.
- 0002884: [Bug] Clientside open scripts aren't run on online survival game (Edward-san) - resolved.
- 0002887: [Bug] Missing some Zandronum specific options from Gameplay/Compatibility options (Edward-san) - resolved.
- 0002651: [Bug] SVC_SPAWNPLAYER sends the player class with two bytes (Edward-san) - resolved.
- 0002232: [Bug] [b678038] Game crashed on the map start (Torr Samaho) - resolved.
 - 0002934: [Bug] Crash with 'map' ccmd from client while automap is open (Torr Samaho) - resolved.
- 0002826: [Bug] Skin dsjump sound doesn't work online . (Edward-san) - resolved.
- 0002287: [Bug] Monster count issue with A_Respawn online (Edward-san) - resolved.
- 0000858: [Suggestion] Enhanced chat input (Dusk) - resolved.
 - 0001461: [Suggestion] Make the up arrow show previous messages in chat - resolved.
- 0002724: [Bug] Blinking sectors with 256 brightness blink to darkness online. (Edward-san) - resolved.
- 0002412: [Bug] GZDoom related OpenGL crash in zdcmp2. (Torr Samaho) - resolved.
- 0002470: [Bug] HQX scaler causes transparent MIDTEXTUREs to go black (Torr Samaho) - resolved.
- 0002456: [Bug] Ghosts of Pingfang WAD crashes when hosted on a server. (Dusk) - resolved.
- 0002426: [Bug] DECORATE related division by 0 in multiplayer in plasmaplant.wad (clusterfiend) (Torr Samaho) - resolved.
- 0002436: [Bug] R_OpenGL: no valid pixels formats found. Retrying in compatibility mode (Torr Samaho) - resolved.
- 0002423: [Bug] "rcon changemus" doesn't work anymore. (Torr Samaho) - resolved.
- 0002864: [Bug] Seeking missiles do not work in Capture the Flag and One Flag CTF - resolved.
- 0001997: [Bug] Random spawners respawn items through 3D floors when spawned from another actor (Torr Samaho) - resolved.
- 0001634: [Bug] Weird spawn telefragging behavior on Duel32 + Transfer Heights (Edward-san) - resolved.
- 0002888: [Bug] This recoil script has been broken since zandronum 2.0 came out (Dusk) - resolved.
- 0002879: [Bug] Join menus need additional text in 3.0 (Torr Samaho) - resolved.
- 0002856: [Bug] blood_fade_scalar blood brightness is missing a menu slider in 3.0 (Dusk) - resolved.
- 0002624: [Bug] randomly crashed after getting kicked for missing packets (Torr Samaho) - resolved.
- 0002861: [Bug] smooth mouse movement option no longer toggles m_filter in 3.0 (Edward-san) - resolved.
- 0002867: [Bug] Players no longer telefrag each other in coop/survival when spawned on same spawn spot after changemap map changes in 3.0 (Edward-san) - resolved.
- 0002858: [Bug] compatflags2 is changed twice on client after changemap map changes in 3.0 (Edward-san) - resolved.
- 0002868: [Bug] Client ignores telezoom setting online in 3.0 (Torr Samaho) - resolved.
- 0002869: [Bug] Text scaling always "forgets" its setting when starting Zandronum in 3.0 (Torr Samaho) - resolved.
- 0002865: [Bug] PWO is broken in 3.0 when using switchonpickup alias (Torr Samaho) - resolved.
- 0002807: [Bug] Bot colour codes are ignored in offline skirmish menu. (Dusk) - resolved.
- 0002787: [Bug] Puffs are acting weird whenever shot at ledges (Torr Samaho) - resolved.
- 0001670: [Suggestion] Increase the limit of bots that can be defined (Torr Samaho) - resolved.
- 0002736: [Bug] crash when exiting demo as idx 1 (Edward-san) - resolved.
- 0000406: [Bug] Bots/players in (T)LMS/Survival vanish upon death if compat_instantrespawn is set to 1 (Edward-san) - resolved.
- 0002753: [Bug] Floating items in multiplayer (Edward-san) - resolved.
- 0002685: [Bug] Desync Z-axis 3D Sloped Floors (Torr Samaho) - resolved.
- 0002764: [Bug] Can't spawn a skybox from a clientsided script anymore in multiplayer (Torr Samaho) - resolved.
- 0002700: [Bug] CreateTranslation fatal crash when giving a transnumber of 0 (Torr Samaho) - resolved.
- 0002338: [Bug] Monster desync by dead monsters unblocked by A_NoBlocking in item pickup (Edward-san) - resolved.
- 0001067: [Bug] Server crash if Strife NPCs die through wound states (Torr Samaho) - resolved.
- 0002746: [Bug] NamedRequestScriptPuke is completely broken (Dusk) - resolved.
- 0002671: [Bug] TIDs only sent to client as short - huge issues when combined with UniqueTID() (Torr Samaho) - resolved.
- 0002631: [Bug] v_IsCharAcceptableInNames rejects ampersands on bad grounds (Dusk) - resolved.
- 0002465: [Bug] Powerup Protection's ActiveSound doesnt work online (Edward-san) - resolved.
- 0002494: [Bug] A_SetPitch is unfriendly to spectators (Torr Samaho) - resolved.
- 0002388: [Suggestion] the resurrect cheat does not work online (Dusk) - resolved.
- 0002512: [Bug] cvars set with consolecommand conflict with cvarinfo (Torr Samaho) - resolved.
- 0002134: [Bug] Problems with morph (friendly monsters attack you, and you lose translation) (Torr Samaho) - resolved.
- 0002705: [Bug] Skirmish menu crash when using mods (Edward-san) - resolved.
- 0002621: [Bug] Morph flag MRF_FULLHEALTH does nothing online, works fine offline. (Edward-san) - resolved.
- 0002716: [Bug] Invisible or transparent map things become visible or opaque on map restart (Edward-san) - resolved.
- 0001641: [Suggestion] Disabling fly in spectator mode - resolved.
- 0001912: [Suggestion] Rename kickfromgame to forcespec. (Dusk) - resolved.
- 0000266: [Bug] "Child frag" obituary always that of the master's weapon - resolved.
- 0002687: [Bug] BotEpisode Does not Work (Torr Samaho) - resolved.
- 0002679: [Bug] Urban Brawl: Dead of Winter GL crash on map loading (Torr Samaho) - resolved.
- 0002262: [Bug] A_RadiusGive doesn't work properly online (Torr Samaho) - resolved.
- 0002689: [Bug] PlaySound() function fails online (Edward-san) - resolved.
- 0002688: [Bug] HiRes HUD Font not Scaled (Torr Samaho) - resolved.
- 0002692: [Bug] Bot Node Overflow (?) (Torr Samaho) - resolved.
- 0002620: [Bug] the 'special' cheat does not work online (Dusk) - resolved.
 - 0002694: [Bug] Modified client can crash the server using the special cheat (Dusk) - resolved.
- 0001209: [Bug] Banning, kicking and muting by idx (Dusk) - resolved.
- 0002459: [Bug] Cheat Console command "take" doesn't work online (Dusk) - resolved.
- 0002615: [Bug] "con_scaletext" causes giant text and HUD. (Dusk) - resolved.
- 0000495: [Suggestion] 'Use' key to join game instead of 'Space' (Dusk) - resolved.
- 0002632: [Bug] MAPINFO error in Zan 3.0 but not 2.1.2 or ZDoom (Dusk) - resolved.
- 0002609: [Bug] Dead spectators are given the option to "join the game" again (Dusk) - resolved.
- 0002611: [Bug] Multiplayer load/save game option inconsistency (Dusk) - resolved.
- 0001459: [Bug] "Spawn with shotgun" flag doesn't work outside of co-op (Dusk) - resolved.
- 0002527: [Bug] crash when calling finishgame while not in a level (Torr Samaho) - resolved.
- 0002504: [Bug] SkyPicker with 0 for TID doesn't use default sky. (Torr Samaho) - resolved.
- 0002518: [Bug] remove unnecessary attacksound entries from doomweapons.txt - resolved.
- 0002327: [Bug] 'Restore default custom colors' not working (Torr Samaho) - resolved.
- 0002481: [Bug] Delayed Named Clientside scripts are terminated when survival mode starts. (Torr Samaho) - resolved.
- 0002137: [Suggestion] Rune System Change (Dusk) - resolved.
 - 0000557: [Suggestion] Make powerup versions of spread and reflection runes (Dusk) - resolved.
- 0002194: [Bug] +notelefrag and -telestomp don't work at all with +thruspecies (Torr Samaho) - resolved.
- 0000580: [Bug] A_CheckSight() works incorrect with spectators (Dusk) - resolved.
- 0002565: [Suggestion] Merge a connecting player's name and IP together in one line (Dusk) - resolved.
- 0002562: [Suggestion] Include IP with player's disconnect message (Dusk) - resolved.
- 0002284: [Bug] Redundant "winlimit hit." message in (team)possession mode when pointlimit is hit (Dusk) - resolved.
- 0002308: [Bug] rcon playerinfo doesnt update properly [part 2] (Dusk) - resolved.
- 0002558: [Bug] (Online) A_RailAttack's custom particle class doesnt show from other players' perspectives. (Dusk) - resolved.
- 0001375: [Bug] Multiple timestamps in one logfile line (Dusk) - resolved.
- 0002509: [Bug] Clientside Named ENTER/DEATH/RESPAWN scripts cause wierd spew and don't execute (Torr Samaho) - resolved.
- 0002346: [Bug] Software 3d floors crash in jumpmaze map - resolved.
- 0000328: [Bug] HasteRune trails vs ArtiSpeedBoots and TurboSphere trails (Dusk) - resolved.
- 0002536: [Bug] "new game" in singleplayer with more than 7 classes defined says "must be in netgame" (Torr Samaho) - resolved.
- 0002464: [Bug] PCD_DROP changes script result value as a side effect (Torr Samaho) - resolved.
- 0002363: [Bug] COUNTSECRET actors are not handled properly online (Torr Samaho) - resolved.
- 0001910: [Bug] buffer overflow in SectorSound (Edward-san) - resolved.
- 0002479: [Suggestion] Make sv_nodrop a dmflag (Dusk) - resolved.
- 0001028: [Suggestion] Show where you are in the queue on the scoreboard (Dusk) - resolved.
- 0002515: [Bug] Strange Skybox behavior online with multiple skyboxes. (Only on some maps it seems) (Torr Samaho) - resolved.
- 0002168: [Suggestion] Tweak Unlagged menu/cvar (Dusk) - resolved.
- 0002486: [Suggestion] *** ERROR: Tried to spawn a class-less actor (Torr Samaho) - resolved.
- 0002492: [Bug] Dinamic lightning (Torr Samaho) - resolved.
- 0002498: [Bug] SetActorProperty with APROP_ViewHeight is broken (Torr Samaho) - resolved.
- 0002478: [Bug] sv_nokill and sv_disallowsuicide (Dusk) - resolved.
- 0002501: [Bug] the kill cheat does not work properly online (Dusk) - resolved.
- 0002483: [Bug] Fatal Crash in LMS gamemode with DeHackED lump (Torr Samaho) - resolved.
- 0002505: [Bug] Zandronum 3.0 Windows server crashes upon shooting. (Torr Samaho) - resolved.
- 0002471: [Bug] Server goes haywire when MAPINFO states that next map is EndTitle (Torr Samaho) - resolved.
- 0000004: [Suggestion] Make ban descriptions a little "nicer". (Dusk) - resolved.
- 0002460: [Bug] Light_RaiseByValue and Light_LowerByValue don't work online (Dusk) - resolved.
- 0002389: [Bug] the warp cheat does not work properly online (Dusk) - resolved.
- 0002390: [Bug] the turbo cheat is capped at 100 online (Dusk) - resolved.
- 0002457: [Bug] Hidden skins broken in 3.0 (Torr Samaho) - resolved.
- 0002476: [Bug] allow jump/crouch in gameplay options cannot be set to "on" (Torr Samaho) - resolved.
- 0002427: [Bug] Spider mastermind's radius value is different from vanilla doom (Torr Samaho) - resolved.
- 0002247: [Bug] A_SetScale weirdness online (Edward-san) - resolved.
- 0001675: [Bug] typo in function name 'GAME_RequestMapRest' (Dusk) - resolved.
- 0002234: [Bug] nextmap and nextsecret commands are sort of broken (Torr Samaho) - resolved.
- 0002277: [Bug] Named scripts cannot be puked online & other strangeness. (Dusk) - resolved.
- 0002263: [Bug] A_Warp doesn't work online (Torr Samaho) - resolved.
- 0002265: [Bug] A_SpawnItemEx flag SXF_TRANSFERSCALE doesn't work online (Torr Samaho) - resolved.
- 0000339: [Bug] Menu graphics animate twice as fast after getting kicked from server if a bot/player is on the server (Torr Samaho) - resolved.
- 0002407: [Bug] Server chat crashes the client (Dusk) - resolved.
- 0002400: [Suggestion] Simple current date server variable that can be overwritten (Dusk) - resolved.
- 0002251: [Bug] Player Setup sliders are off-position and player preview is missing background (Torr Samaho) - resolved.
- 0002350: [Bug] Portals are assumed to be skyboxes (Torr Samaho) - resolved.
- 0002107: [Suggestion] PWO rewrite (Dusk) - resolved.
- 0002403: [Bug] scoreboard is not centered (Torr Samaho) - resolved.
- 0001809: [Bug] Adding +NOSKIN to a playerclass breaks SkinInfo's crouchsprite (Torr Samaho) - resolved.
- 0001105: [Bug] Spectators move down when using the land command. - resolved.
- 0002326: [Bug] Medals are bugged (Torr Samaho) - resolved.
- 0002385: [Bug] Using the -record parameter crashes zandronum at exit in single player. (Torr Samaho) - resolved.
- 0002268: [Bug] rcon playerinfo doesnt update properly (Dusk) - resolved.
- 0002279: [Bug] summon powertimefreezer crashes (Torr Samaho) - resolved.
- 0002256: [Bug] server crashes in trailblazer when barrel hits voodoo doll (Torr Samaho) - resolved.
- 0002243: [Bug] Zandronum Server crashes when changing map on 12-in-1 Survival Mappack (Torr Samaho) - resolved.
- 0002248: [Bug] BOTINFO doesn't read color codes anymore (Torr Samaho) - resolved.
- 0002249: [Bug] [MENUDEF] NumberFields don't update correctly. (Dusk) - resolved.
- 0002235: [Bug] Crash when loading a folder as a mod (Torr Samaho) - resolved.
- 0002230: [Bug] [3.0 cf6a62a] Player Setup crashes the game (Torr Samaho) - resolved.
- 0001157: [Suggestion] Get rid of "Select Browser" menu (Torr Samaho) - resolved.
- 0002783: [Bug] Multiplayer with Project Brutality via Zandronum 3.0 does not work correctly - closed.
- 0002452: [Bug] The controls configuration doesn't know left mouse from right mouse. - closed.
- 0002634: [Bug] CLIENTSIDE SetMusic() or CVARINFO not working. - closed.
- 0002878: [Bug] OpenGL Models Broken (Torr Samaho) - closed.
- 0002876: [Bug] Sector light mode and fog mode are completely broken in the OpenGL options menu in 3.0 - closed.
- 0002983: [Bug] Player models do not apply translation (Torr Samaho) - closed.
- 0002493: [Bug] Random crash during map load in Heretic with a mod. - closed.
- 0002849: [Bug] Something wrong with SetWeapon() online. - closed.
- 0002935: [Bug] Using Project Brutality 2.03a and Ultimate DoomVisor HUD v1.85 addons, COOP is not possible - closed.
- 0002532: [Bug] Animated GLDEFS Skyboxes broken in 3.0 alpha versions - closed.
- 0002640: [Bug] "Invalid join queue at position 0" - closed.
- 0002264: [Bug] A_SetScale doesn't work online (Edward-san) - closed.
- 0002240: [Bug] Zandronum no longer saves progress offline - closed.

357 of 376 issue(s) resolved. Progress (94%).

Zandronum - 3.1 (Scheduled For Release 2030-02-28) View Issues ]
==================================================
0%
- 0003202: [Suggestion] Dynamic light size cannot be enforced by server - new.
- 0002718: [Suggestion] give mismatching hashes a different color when failing to connect - new.
- 0003181: [Suggestion] Sync looping sounds to newly connected clients - new.
- 0002975: [Bug] BounceFactor does not work properly. Z momentum is not changed with bouncing. Very strange behavior. - new.
- 0003031: [Suggestion] Packetloss indicator - new.
- 0002859: [Bug] Gametic-based unlagged seemingly goes out of sync often compared to ping-based unlagged - new.
- 0002602: [Bug] Ceiling height updates aren't sent correctly to spectators - new.
- 0002655: [Bug] client_MissileExplode: Couldn't find thing (Torr Samaho) - feedback.
- 0002382: [Bug] Special MinotaurFriend desync in Hexen causes it to stand still on client-end: Target issue (Edward-san) - feedback.
- 0002955: [Bug] Run For It! does not work properly online in 161030-2038 build. - feedback.
- 0001618: [Bug] Mouse gets stuck when Alt-Tabbing out of FullScreen (Torr Samaho) - feedback.
- 0002762: [Bug] "Class" field in SKININFO breaks a_skullpop and spawns dummy players (Torr Samaho) - feedback.
- 0003200: [Bug] Serverside and clientside hudmessages have different id namespaces (Dusk) - acknowledged.
- 0002593: [Suggestion] Improvements to the RCON protocol (Dusk) - acknowledged.
- 0003216: [Bug] Scrolling specials completely ignore linedef part (upper/middle/lower) - confirmed.
- 0003213: [Bug] Dormant SwitchableDecorations not reset when map resets - confirmed.
- 0003201: [Bug] A_StopSound doesn't work in CustomInventory Picktup state online (Dusk) - assigned.
- 0002435: [Bug] Global ACS variables are not reset upon map reset in survival. (Dusk) - assigned.
- 0002840: [Bug] A_Jump(256, ...) misprediction (Torr Samaho) - assigned.
- 0002803: [Bug] Actor Hits Floor CTD (Torr Samaho) - assigned.
- 0002484: [Suggestion] Server setup menu (Dusk) - assigned.
- 0003126: [Bug] GAMEEVENT_CAPTURES does not trigger when One Flag CTF flags are captured - needs review.
- 0003149: [Bug] EVENT script for return and capture don't work on Skulltag - needs review.

0 of 23 issue(s) resolved. Progress (0%).






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