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IDProjectCategoryView StatusDate SubmittedLast Update
0004460Zandronum[All Projects] Bugpublic2025-02-05 16:102025-03-02 03:05
ReporterIlyStr 
Assigned To 
PrioritynormalSeverityminorReproducibilityalways
StatusfeedbackResolutionopen 
PlatformASRock B550, AMD Ryzen 5 56 x64OSWindows 10 LTSC EnterpriseOS Version21H2 (19044.357)
Product Version4.0-beta 
Target VersionFixed in Version 
Summary0004460: Windowed window mode shows not full frame
DescriptionAfter I reported the previous bug -'https://zandronum.com/tracker/view.php?id=4459 [^]'
I found that windowed mode shows either not full frame (whole render) or not full HUD and interface. In the screenshot you can see... Custom HUD's settings not changed - Size = 0.375(Inside the mod 1280x960 multiplies by this factor), X = 0.1, Y = 3.1.
The resolution of the window has not been changed. Also, HUD in my mod “bakes” all settings, and the problem remains AFTER baking(updating) the settings
Steps To ReproduceOpen game
Additional InformationZa 3.2-241030-1744
Mod:'https://drive.google.com/file/d/16ptEzq6G1jubrtWZgFQs5Fxqi2G59gxa/view?usp=sharing [^]'
Attached Filespng file icon Hud.png [^] (306,595 bytes) 2025-02-05 16:10

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-  Notes
User avatar (0024218)
unknownna (updater)
2025-02-27 20:29

Check whether the same issue happens in GZDoom 1.8.6
User avatar (0024223)
DrinkyBird (developer)
2025-03-02 03:05

This I think is the bug that happens when Zandronum is built with newer Windows SDKs (based on the top of the window being cut off). If so, the fix is'https://github.com/ZDoom/gzdoom/blame/g2.4.0/src/win32/win32gliface.cpp#L1008-L1014 [^]' - unfortunately the commit it's from is massive and intertwined with modern renderer stuff so won't be easy to backport

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- Issue History
Date Modified Username Field Change
2025-02-05 16:10 IlyStr New Issue
2025-02-05 16:10 IlyStr File Added: Hud.png
2025-02-27 20:29 unknownna Note Added: 0024218
2025-02-27 20:29 unknownna Status new => feedback
2025-03-02 03:05 DrinkyBird Note Added: 0024223






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