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ID | Project | Category | View Status | Date Submitted | Last Update | ||||||||
0004459 | Zandronum | [All Projects] Bug | public | 2025-02-05 14:15 | 2025-02-27 20:20 | ||||||||
Reporter | IlyStr | ||||||||||||
Assigned To | |||||||||||||
Priority | low | Severity | text | Reproducibility | always | ||||||||
Status | acknowledged | Resolution | backport later | ||||||||||
Platform | ASRock B550, AMD Ryzen 5 56 x64 | OS | Windows 10 LTSC Enterprise | OS Version | 21H2 (19044.357) | ||||||||
Product Version | 4.0-beta | ||||||||||||
Target Version | Fixed in Version | ||||||||||||
Summary | 0004459: The STCFN-STGNUM standard fonts have very strange coloring | ||||||||||||
Description | I checked, everything seems to be fine in the gzdoom. In a nutshell, the font in Truecolor PNG format is standard for SLADE conversions. Gradient between top and bottom [253, 253, 253, 255] - [230, 230, 230, 230, 255] [R, G, B, A]. This is NOT seen in gzdoom (However, the font is still a bit more contrasty in gzdoom). Also in the mod there are two copies of the font - one small resolution (about 8x9 pixels) in Graphics\Small Font the other with a higher resolution (21x32) in Hires\SmallFont Hres, all this is done to correct the scale of the font and its behavior, because if you keep only the hires folder with the font, the font will be similar to the message written during a drug-trip. | ||||||||||||
Steps To Reproduce | ● Open UDFC or his alternative name DFG - Koreans, generate font with gradient for Console Font from font RetroVile NC. ● Generate both small(size 7) and hires(size 24) versions of font in .pk3 ● Extract via 7-Zip ● Open a self-developed C# program that copies files and renames them to the STCFN-STGNUM standard (it does nothing else with them) ● Place the resulting files in the desired folders in .PK3 ● Convert to TrueColor PNG in Slade | ||||||||||||
Additional Information | Za build - 3.2-241030-1744 Mod that contains font'https://drive.google.com/file/d/16ptEzq6G1jubrtWZgFQs5Fxqi2G59gxa/view?usp=sharing [^]' | ||||||||||||
Attached Files | ![]() ![]() ![]() | ||||||||||||
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IlyStr (reporter) 2025-02-05 14:21 edited on: 2025-02-05 14:22 |
Font is also compatible with the Russian language |
unknownna (updater) 2025-02-27 20:20 |
I tested your mod by making it compatible with GZDoom 1.8.6 that Zandronum 3.x is based on, and the same issue also happens there. It seems to be a GZDoom issue that was changed later on, in very recent versions actually, starting from 3.8.0. Quote from IlyStr In general, it's good practice to check the rules in'https://zandronum.com/tracker/plugin.php?page=Rules/rules [^]' to confirm whether the issue also happens in GZDoom 1.8.6 that Zandronum currently is based on. This makes it faster for us to confirm the issue. It would also be ideal if you stripped down your mod further so it would be possible to upload a minimal example wad/pk3 that allows us to reproduce the issue much faster. The steps to reproduce are too advanced for simple testing. |
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Date Modified | Username | Field | Change |
2025-02-05 14:15 | IlyStr | New Issue | |
2025-02-05 14:15 | IlyStr | File Added: FontTranslation1.png | |
2025-02-05 14:18 | IlyStr | File Added: HEX_Doom_Char_To_STCFN.exe | |
2025-02-05 14:19 | IlyStr | File Added: HEX_Doom_Char_To_STCFN.exe.config | |
2025-02-05 14:21 | IlyStr | Note Added: 0024212 | |
2025-02-05 14:22 | IlyStr | Note Edited: 0024212 | View Revisions |
2025-02-27 20:20 | unknownna | Note Added: 0024217 | |
2025-02-27 20:20 | unknownna | Status | new => acknowledged |
2025-02-27 20:20 | unknownna | Resolution | open => backport later |
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