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ID | Project | Category | View Status | Date Submitted | Last Update | ||||||||
0004416 | Zandronum | [All Projects] Suggestion | public | 2024-09-09 20:01 | 2024-09-24 19:16 | ||||||||
Reporter | unknownna | ||||||||||||
Assigned To | |||||||||||||
Priority | normal | Severity | tweak | Reproducibility | always | ||||||||
Status | new | Resolution | open | ||||||||||
Platform | OS | OS Version | |||||||||||
Product Version | 3.1 | ||||||||||||
Target Version | Fixed in Version | ||||||||||||
Summary | 0004416: Neutralize color for "Match begins in:" or seconds left in round countdowns to make timer stand out | ||||||||||||
Description | I don't know about you guys, but I always found the timer a bit hard to read since it's in the same dark red color as the text prior. Maybe it would make it stand out more by either turning the "Match begins in:" text to a neutral gray, or alternately make the numbers gray instead. This would separate the timer from the text and make it easier to read. See the attached mock-up screenshots. | ||||||||||||
Additional Information | It would also help give Zandronum its own separate look and feel from Skulltag. | ||||||||||||
Attached Files | Screenshot_Doom_20240826_192324.png [^] (61,758 bytes) 2024-09-09 20:01
Screenshot_Doom_20240909_2141472.png [^] (174,502 bytes) 2024-09-09 20:01 | ||||||||||||
Notes | |
(0024032) unknownna (updater) 2024-09-13 20:30 |
In all fairness, this is more of an issue when playing in windowed mode at small resolutions. Feel free to decline this if it seems too trivial. |
(0024038) Kaminsky (developer) 2024-09-17 15:37 |
I wouldn't mind changing the subtext colour to grey (making it consistent with the colour scheme used in the large frag messages). Is it necessary to print the timer in a different colour though or can we keep everything on that line grey? |
(0024045) unknownna (updater) 2024-09-24 16:22 |
Quote from Kaminsky I think it would maybe look a bit too bland with the whole string being gray. My intention was to make the countdown numbers stand out a bit more from the text preceding them. I think making the numbers gray would be the best option without disrupting the old familiar look too much if it were to be changed. |
(0024049) Kaminsky (developer) 2024-09-24 19:16 |
I see. In that case, I still like using grey for the subtext and red for the counter more since it contrasts better with the big font that usually shows the name of the game mode. |
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Supporters: | No one explicitly supports this issue yet. |
Opponents: | No one explicitly opposes this issue yet. |
Issue History | |||
Date Modified | Username | Field | Change |
2024-09-09 20:01 | unknownna | New Issue | |
2024-09-09 20:01 | unknownna | File Added: Screenshot_Doom_20240826_192324.png | |
2024-09-09 20:01 | unknownna | File Added: Screenshot_Doom_20240909_2141472.png | |
2024-09-13 20:30 | unknownna | Note Added: 0024032 | |
2024-09-17 15:37 | Kaminsky | Note Added: 0024038 | |
2024-09-24 16:22 | unknownna | Note Added: 0024045 | |
2024-09-24 19:16 | Kaminsky | Note Added: 0024049 |
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