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IDProjectCategoryView StatusDate SubmittedLast Update
0004416Zandronum[All Projects] Suggestionpublic2024-09-09 20:012025-03-23 19:01
Reporterunknownna 
Assigned ToKaminsky 
PrioritynormalSeveritytweakReproducibilityalways
StatusresolvedResolutionfixed 
PlatformOSOS Version
Product Version3.1 
Target Version3.2Fixed in Version3.2 
Summary0004416: Neutralize color for "Match begins in:" or seconds left in round countdowns to make timer stand out
DescriptionI don't know about you guys, but I always found the timer a bit hard to read since it's in the same dark red color as the text prior.
Maybe it would make it stand out more by either turning the "Match begins in:" text to a neutral gray, or alternately make the numbers gray instead. This would separate the timer from the text and make it easier to read.
See the attached mock-up screenshots.
Additional InformationIt would also help give Zandronum its own separate look and feel from Skulltag.
Attached Filespng file icon Screenshot_Doom_20240826_192324.png [^] (61,758 bytes) 2024-09-09 20:01


png file icon Screenshot_Doom_20240909_2141472.png [^] (174,502 bytes) 2024-09-09 20:01


png file icon Screenshot_Doom_20250320_210357.png [^] (376,566 bytes) 2025-03-20 20:44

- Relationships

-  Notes
User avatar (0024032)
unknownna (updater)
2024-09-13 20:30

In all fairness, this is more of an issue when playing in windowed mode at small resolutions. Feel free to decline this if it seems too trivial.
User avatar (0024038)
Kaminsky (developer)
2024-09-17 15:37

I wouldn't mind changing the subtext colour to grey (making it consistent with the colour scheme used in the large frag messages). Is it necessary to print the timer in a different colour though or can we keep everything on that line grey?
User avatar (0024045)
unknownna (updater)
2024-09-24 16:22

Quote from Kaminsky
Is it necessary to print the timer in a different colour though or can we keep everything on that line grey?


I think it would maybe look a bit too bland with the whole string being gray. My intention was to make the countdown numbers stand out a bit more from the text preceding them.

I think making the numbers gray would be the best option without disrupting the old familiar look too much if it were to be changed.
User avatar (0024049)
Kaminsky (developer)
2024-09-24 19:16

I see. In that case, I still like using grey for the subtext and red for the counter more since it contrasts better with the big font that usually shows the name of the game mode.
User avatar (0024085)
Kaminsky (developer)
2024-10-24 15:12

This was pushed into the repository:'https://foss.heptapod.net/zandronum/zandronum-stable/-/commit/ddc3d99573de642d4743a222dfa1e7e931f2eeb9 [^]'
User avatar (0024098)
unknownna (updater)
2024-10-26 04:07

I hate to say it, but after playing with it for a while, I'm not really feeling it with the new color scheme. I think it's too bright and distracting as a text in the middle. Could we try to change the numbers to gray instead, or simply revert it? Do you think it looks cool? I know it's consistent with the large frag messages, but the text is much bigger in comparison, so it sticks out a lot more.
User avatar (0024131)
Kaminsky (developer)
2024-11-10 22:32

Quote from "unknownna"
Do you think it looks cool? I know it's consistent with the large frag messages, but the text is much bigger in comparison, so it sticks out a lot more.


I think it's okay for what it's worth. Personally, I find it easier to read grey-coloured text versus red-coloured text anyways, and since this only appears during the countdown, I don't think it's too bad of a distraction, if it really is. It's at least distinguishing the timer in the "match begins in" message better, right?

I don't really want to backpedal and revert or keep changing the colour scheme for an otherwise trivial issue, unless it's a problem for the majority of players. However, it's already been two weeks since a public beta with this change was released, and I haven't heard any complaints yet.
User avatar (0024221)
Ru5tK1ng (updater)
2025-03-01 08:19

I think it's fine to keep. It especially looks better when you remove the big text. Marking as resolved unless there is a massive uprising against this change.
User avatar (0024276)
unknownna (updater)
2025-03-20 20:44

Guys, I'm very sorry for re-opening this, and hate being a pain for this, but I think I figured out why I didn't quite like the change so far. The message looks great in Heretic in Hexen with the all-gray coloring, but the colored numbers for Doom and Strife look a bit jarring in comparison.

So I have one final proposition: Should we go with Kaminsky's better suggestion of making the entire line gray? It would unify the visuals between all the iwads and make it look consistent. See the attached screenshot, Doom and Strife sticks out in comparison. Strife in particular looks really scuffed with the colored numbers that are mismatched to the main text.
User avatar (0024281)
Kaminsky (developer)
2025-03-20 21:52

This comes at an inopportune time when we're trying to get the next (and hopefully last) 3.2 beta released ASAP. However, since this is a very simple change, I'll see what I can do.
User avatar (0024304)
unknownna (updater)
2025-03-23 19:01

I tested the pipeline build earlier, and it looks much better, cleaner and consistent across the iwads this way! Thank you very much. Apologize again for the setback. Marking as resolved since I assume it will get pulled in.

Issue Community Support
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- Issue History
Date Modified Username Field Change
2024-09-09 20:01 unknownna New Issue
2024-09-09 20:01 unknownna File Added: Screenshot_Doom_20240826_192324.png
2024-09-09 20:01 unknownna File Added: Screenshot_Doom_20240909_2141472.png
2024-09-13 20:30 unknownna Note Added: 0024032
2024-09-17 15:37 Kaminsky Note Added: 0024038
2024-09-24 16:22 unknownna Note Added: 0024045
2024-09-24 19:16 Kaminsky Note Added: 0024049
2024-10-24 15:12 Kaminsky Note Added: 0024085
2024-10-24 15:12 Kaminsky Assigned To => Kaminsky
2024-10-24 15:12 Kaminsky Status new => needs testing
2024-10-24 15:12 Kaminsky Target Version => 3.2
2024-10-26 04:07 unknownna Note Added: 0024098
2024-10-26 04:07 unknownna Status needs testing => feedback
2024-11-10 22:32 Kaminsky Note Added: 0024131
2025-03-01 08:19 Ru5tK1ng Note Added: 0024221
2025-03-01 08:19 Ru5tK1ng Status feedback => closed
2025-03-01 08:19 Ru5tK1ng Resolution open => fixed
2025-03-01 08:19 Ru5tK1ng Fixed in Version => 3.2
2025-03-01 08:20 Ru5tK1ng Status closed => feedback
2025-03-01 08:20 Ru5tK1ng Resolution fixed => reopened
2025-03-01 08:20 Ru5tK1ng Status feedback => resolved
2025-03-01 08:20 Ru5tK1ng Resolution reopened => fixed
2025-03-20 20:44 unknownna Note Added: 0024276
2025-03-20 20:44 unknownna Status resolved => feedback
2025-03-20 20:44 unknownna Resolution fixed => reopened
2025-03-20 20:44 unknownna File Added: Screenshot_Doom_20250320_210357.png
2025-03-20 21:52 Kaminsky Note Added: 0024281
2025-03-23 19:01 unknownna Note Added: 0024304
2025-03-23 19:01 unknownna Status feedback => assigned
2025-03-23 19:01 unknownna Status assigned => resolved
2025-03-23 19:01 unknownna Resolution reopened => fixed






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