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    PID # Attachment count CategorySeverityStatusUpdatedSummary
  00015185   [Site]
Suggestion
featureassigned (infurnus)2015-07-24Like system for the forums
  0002358    [Zandronum]
Suggestion
featurenew2015-07-24`playerwas` command, tell admins all names associated with an IP.
  00023496   [Zandronum]
Bug
minornew2015-07-21"Connection interrupted!" message with everyone else still moving
  000181915   [Zandronum]
Suggestion
minornew2015-07-21block chat messages from individuals&groups
  00014002   [Zandronum]
Suggestion
featurefeedback (Dusk)2015-07-21Block spectators talk.
  000018619   [Zandronum]
Suggestion
minorfeedback (Torr Samaho)2015-07-17New COMPATFLAG: "Vanilla Weapon Switch Canceling"
  00023511   [Zandronum]
Bug
trivialnew2015-07-15CALLVOTE_CountNumEligibleVoters is useless
  0001448102 [Zandronum]
Bug
majorconfirmed2015-07-15Clients randomly go semi-disconnected
  00016123   [Zandronum]
Suggestion
featureacknowledged2015-07-11Force players to spectate when they die
  0002337 1 [Zandronum]
Bug
minornew2015-07-09Players can get stuck in some things with Samsara
  00014644   [Zandronum]
Suggestion
minornew2015-07-07Make custom textures override hi-def textures.
  00023314   [Zandronum]
Suggestion
featurenew2015-06-27Zandronum versioning overhaul
  00021642   [Zandronum]
Bug
minorassigned (Torr Samaho)2015-06-24[Strife] Firehands not lowering
  00019485   [Zandronum]
Suggestion
featureacknowledged (Dusk)2015-06-24Toggle max corpses/bodies
   0002325    [Zandronum]
Suggestion
featurenew2015-06-23Server variable "sv_autoscaledamagefactor"
  00023221   [Zandronum]
Bug
minornew2015-06-21Monster AI behaves erratically, is less aggressive, frequently ignore adjacent attacking targets, and other oddities.
  000231911 [Zandronum]
Bug
trivialconfirmed2015-06-16Corpses crushed by floors aren't removed after map resets
  0002318 2 [Zandronum]
Bug
majorconfirmed2015-06-16Client thinks that it still has rune if telefragged before it's in map locally after "changemap" map changes
  0002299 2 [Zandronum]
Bug
minorconfirmed2015-06-16Another monster z desync issue: This time when walking on SOLID things
  0002314 1 [Zandronum]
Bug
minorconfirmed2015-06-16A_SkullPop actor seems to be client-sided or inherits flags it's not supposed to causing desyncs online
  00023041   [Zandronum]
Bug
minornew2015-06-12Changemus network stream freezes Zandronum and often drops connection
  0001682113 [Zandronum]
Bug
tweakconfirmed2015-06-10Floor_Waggle produces jittery lag online.
  0002301 2 [Zandronum]
Bug
minorconfirmed2015-06-10Able to get inside actor mover and block client position while server position keeps moving
  0000817166 [Zandronum]
Bug
majorassigned (Torr Samaho)2015-06-10Thing x/y/z position desync between client/server
  000167851 [Zandronum]
Bug
majorfeedback2015-06-10Actor mover desyncs online
  0002297 1 [Zandronum]
Bug
minorconfirmed2015-06-08Client thinks that it's lagging when joining a game with high ping
  0002296 1 [Zandronum]
Suggestion
featurenew2015-06-08Client-side prediction for ThrustThing/ThrustThingZ/A_Recoil specials when called from weapons
  000043421 [Zandronum]
Bug
trivialfeedback2015-06-06Handicap values in (T)LMS with Buckshot/Instagib enabled
  00002102   [Zandronum]
Suggestion
minorfeedback2015-06-06award the "First Frag" medal in all game modes with a "Frags" counter
  0002285    [Zandronum]
Bug
minorconfirmed2015-06-06Players/Teams are not awarded true points in (team)possession if they turn into a spectator and/or disconnect when scoring
  00008131   [Zandronum]
Suggestion
minorfeedback2015-06-06Reset sv_aircontrol to its default value on the client when disconnecting from a server
  000105581 [Zandronum]
Bug
tweakfeedback2015-06-06cl_identifytarget should respect the coop spy view
  0002283 1 [Zandronum]
Bug
trivialconfirmed2015-06-06No team counters on fullscreen HUD as a spectator
  000029438 [Zandronum]
Bug
tweakfeedback2015-06-06Inconsistent counter display between the status bar and fullscreen HUD
  00004802   [Zandronum]
Suggestion
featurefeedback2015-06-06vid_forceddraw as a menu option in "Display Options". "Disable Direct3D"
  00004052   [Zandronum]
Bug
trivialnew2015-06-06Players turning into spectators after death in (T)LMS/Survival seemingly use random angles for view
  00003463   [Zandronum]
Bug
tweaknew2015-06-06Inconsistent flag icon behavior
  0002272 1 [Zandronum]
Bug
minornew2015-05-29Monster movement prediction on slopes
  00021331   [Zandronum]
Bug
minornew2015-05-23`lobby` does not work in a config file
  000221711 [Zandronum]
Bug
minornew2015-04-29Accuracy medal and classic rocket splash method
  000221311 [Zandronum]
Bug
majornew2015-04-26Spectators are counted as valid voters with sv_nocallvote 2
  0002210    [Zandronum]
Suggestion
featurenew2015-04-23Allow clients to drop a specific amount of items from their inventory
  00021911   [Zandronum]
Suggestion
minornew2015-04-18Oculus Rift support
  0002180 1 [Zandronum]
Bug
featurenew2015-04-10Windows Server Console needs an update
  00021671   [Zandronum]
Suggestion
minornew2015-04-04cl_showspawns still visible after a countdown
  00021612   [Zandronum]
Suggestion
featurenew2015-04-03Allow configutable post-match length
  00017712   [Zandronum]
Suggestion
minornew2015-04-01Lowering the flood limit for server query protocol
  00021352   [Zandronum]
Bug
majornew2015-03-24Centaur / Slaughtaur doesn't reflect projectiles
  0002130 1 [Zandronum]
Bug
minornew2015-03-20Strife Conversations cause demos to desync.
  00021201   [Zandronum]
Bug
majornew2015-03-08Persistent inventory / DB is always exploitable due to design limitations
  [ First Prev  ... 23 24 25 26 27 28 29 30 31 32 33 Next Last ]

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