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IDProjectCategoryView StatusDate SubmittedLast Update
0002362Zandronum[All Projects] Bugpublic2015-07-26 13:192015-08-23 16:48
ReporterEdward-san 
Assigned To 
PrioritynormalSeveritymajorReproducibilityalways
StatusconfirmedResolutionopen 
PlatformOSOS Version
Product Version 
Target VersionFixed in Version 
Summary0002362: Resurrected monster via archvile sometimes desyncs the monster count online (plus other effects)
DescriptionI noticed this for some time, even before 2.x AFAIR. Sometimes, during the coop/survival games, the resurrected monster via archvile does not raise the monster count, leading to negative monsters left count when all the monsters are killed.

Regarding the other effects, when the monster count is updated properly, the raise sound is reproduced with a higher volume (I suspect it's reproduced twice); when the monster count is not updated properly, sometimes the body doesn't raise at all, making the client think it's still dead.
Steps To ReproduceHost a server with the attached wad, map01 and connect a client. There's a zombieman and an archvile in the pit.

- Kill the zombie, such that its body is close to the archvile (or even better, send its body directly above the archvile);
- wait for the resurrect and kill again, until you see the bug.

If you connect one more client, both can disagree on the total monster count value.
Additional InformationThe example wad is derived from ticket 0002287 .
Attached Files? file icon resurrect_01.wad [^] (5,821 bytes) 2015-07-26 13:19

- Relationships

-  Notes
User avatar (0013194)
unknownna (updater)
2015-08-10 13:59

Quote from Edward-san
[...] sometimes the body doesn't raise at all, making the client think it's still dead.

If you kill the archvile the "dead" zombie will suddenly turn normal upon dropping down to the real floor.
User avatar (0013238)
fr-blood (reporter)
2015-08-19 19:19

The monster can be desync even when he raises himself, take a look at the Famine(tier 4 Revenant in complex doom), when he makes his fake death after raising up he disappear for a short delay.
User avatar (0013249)
Daedalus (reporter)
2015-08-23 16:37
edited on: 2015-08-23 16:40

> when he makes his fake death after raising up he disappear for a short delay.

It actually returns itself as a corpse (it still plays the vile resurrection sound) which is not intended until it either attacks or is shot & pained as a revived corpse then it returns to its normal states.

The weird thing is though, if no player is in sight of it when it revives itself, it revives as normal.


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Supporters: Daedalus
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- Issue History
Date Modified Username Field Change
2015-07-26 13:19 Edward-san New Issue
2015-07-26 13:19 Edward-san File Added: resurrect_01.wad
2015-07-26 13:21 Edward-san Description Updated View Revisions
2015-07-26 13:21 Edward-san Steps to Reproduce Updated View Revisions
2015-08-10 13:50 unknownna Status new => confirmed
2015-08-10 13:59 unknownna Note Added: 0013194
2015-08-19 19:19 fr-blood Note Added: 0013238
2015-08-23 16:37 Daedalus Note Added: 0013249
2015-08-23 16:38 Daedalus Note Edited: 0013249 View Revisions
2015-08-23 16:40 Daedalus Note Edited: 0013249 View Revisions






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