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ID | Project | Category | View Status | Date Submitted | Last Update | ||||||||
0002362 | Zandronum | [All Projects] Bug | public | 2015-07-26 13:19 | 2015-08-23 16:48 | ||||||||
Reporter | Edward-san | ||||||||||||
Assigned To | |||||||||||||
Priority | normal | Severity | major | Reproducibility | always | ||||||||
Status | confirmed | Resolution | open | ||||||||||
Platform | OS | OS Version | |||||||||||
Product Version | |||||||||||||
Target Version | Fixed in Version | ||||||||||||
Summary | 0002362: Resurrected monster via archvile sometimes desyncs the monster count online (plus other effects) | ||||||||||||
Description | I noticed this for some time, even before 2.x AFAIR. Sometimes, during the coop/survival games, the resurrected monster via archvile does not raise the monster count, leading to negative monsters left count when all the monsters are killed. Regarding the other effects, when the monster count is updated properly, the raise sound is reproduced with a higher volume (I suspect it's reproduced twice); when the monster count is not updated properly, sometimes the body doesn't raise at all, making the client think it's still dead. | ||||||||||||
Steps To Reproduce | Host a server with the attached wad, map01 and connect a client. There's a zombieman and an archvile in the pit. - Kill the zombie, such that its body is close to the archvile (or even better, send its body directly above the archvile); - wait for the resurrect and kill again, until you see the bug. If you connect one more client, both can disagree on the total monster count value. | ||||||||||||
Additional Information | The example wad is derived from ticket 0002287 . | ||||||||||||
Attached Files | ![]() | ||||||||||||
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unknownna (updater) 2015-08-10 13:59 |
Quote from Edward-san If you kill the archvile the "dead" zombie will suddenly turn normal upon dropping down to the real floor. |
fr-blood (reporter) 2015-08-19 19:19 |
The monster can be desync even when he raises himself, take a look at the Famine(tier 4 Revenant in complex doom), when he makes his fake death after raising up he disappear for a short delay. |
Daedalus (reporter) 2015-08-23 16:37 edited on: 2015-08-23 16:40 |
> when he makes his fake death after raising up he disappear for a short delay. It actually returns itself as a corpse (it still plays the vile resurrection sound) which is not intended until it either attacks or is shot & pained as a revived corpse then it returns to its normal states. The weird thing is though, if no player is in sight of it when it revives itself, it revives as normal. |
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Supporters: | Daedalus |
Opponents: | No one explicitly opposes this issue yet. |
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Date Modified | Username | Field | Change |
2015-07-26 13:19 | Edward-san | New Issue | |
2015-07-26 13:19 | Edward-san | File Added: resurrect_01.wad | |
2015-07-26 13:21 | Edward-san | Description Updated | View Revisions |
2015-07-26 13:21 | Edward-san | Steps to Reproduce Updated | View Revisions |
2015-08-10 13:50 | unknownna | Status | new => confirmed |
2015-08-10 13:59 | unknownna | Note Added: 0013194 | |
2015-08-19 19:19 | fr-blood | Note Added: 0013238 | |
2015-08-23 16:37 | Daedalus | Note Added: 0013249 | |
2015-08-23 16:38 | Daedalus | Note Edited: 0013249 | View Revisions |
2015-08-23 16:40 | Daedalus | Note Edited: 0013249 | View Revisions |
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