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IDProjectCategoryView StatusDate SubmittedLast Update
0000693Zandronum[All Projects] Bugpublic2012-02-26 18:362015-09-10 12:19
ReporterTwister1134 
Assigned ToDusk 
PrioritynormalSeverityminorReproducibilityalways
StatusacknowledgedResolutionopen 
PlatformOSOS Version
Product Version 
Target VersionFixed in Version 
Summary0000693: Ghost sound
DescriptionLooping sounds do not follow actors when and while morphed. Similar to the pointlight lights bug I reported.
Steps To Reproduce1. zandronum -file morph_bug_test_12.wad -host +sv_nomonsters 1
2. Connect a client to the server and join the game.
3. Press +attack.
4. Press and hold +forward.
Attached Files? file icon morph_bug_test_12.wad [^] (1,326 bytes) 2012-10-26 11:04

- Relationships

-  Notes
User avatar (0002698)
Torr Samaho (administrator)
2012-02-26 23:21

Is this any different in GZDoom 323? If so, please post a minimal example wad.
User avatar (0005218)
unknownna (updater)
2012-10-26 11:03

This also happens in GZDoom 323. However, Zandronum behaves differently online: The sounds are cleared when the player morphs/unmorphs. They aren't cleared when the player dies and respawns, but it also works like this in GZDoom 323.

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- Issue History
Date Modified Username Field Change
2012-02-26 18:36 Twister1134 New Issue
2012-02-26 23:21 Torr Samaho Note Added: 0002698
2012-02-26 23:21 Torr Samaho Status new => feedback
2012-06-09 13:22 Torr Samaho Category General => Bug
2012-10-26 11:03 unknownna Note Added: 0005218
2012-10-26 11:04 unknownna File Added: morph_bug_test_12.wad
2012-10-26 11:08 unknownna Steps to Reproduce Updated View Revisions
2015-09-10 09:49 Dusk Priority high => normal
2015-09-10 09:49 Dusk Status feedback => new
2015-09-10 12:19 Dusk Assigned To => Dusk
2015-09-10 12:19 Dusk Status new => acknowledged






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