Anonymous | Login | Signup for a new account | 2024-04-25 15:31 UTC |
My View | View Issues | Change Log | Roadmap | Zandronum Issue Support Ranking | Rules | My Account |
View Issue Details [ Jump to Notes ] | [ Issue History ] [ Print ] | ||||||||||||
ID | Project | Category | View Status | Date Submitted | Last Update | ||||||||
0002497 | Zandronum | [All Projects] Bug | public | 2015-10-20 17:25 | 2015-10-20 17:25 | ||||||||
Reporter | Borg | ||||||||||||
Assigned To | |||||||||||||
Priority | normal | Severity | tweak | Reproducibility | always | ||||||||
Status | new | Resolution | open | ||||||||||
Platform | x86 | OS | Windows | OS Version | 2003 | ||||||||
Product Version | 2.1 | ||||||||||||
Target Version | Fixed in Version | ||||||||||||
Summary | 0002497: Zandronum resets certain settings on New game | ||||||||||||
Description | I noticed that zandronum reset certain settings on new game: sv_respawnitem sv_superrespawn sv_nojump sv_nocrouch sv_bfgfreeaim And probably much much more.. I have stub files to start zandronum with certain mods and settings, and I noticed that while they are set properly, once you start new game, they are reset to some defaults. This does not of course happens if stub files have skill + map to start coop game for example. Not sure if its intended, but I think it doesnt looks right. | ||||||||||||
Attached Files | |||||||||||||
Only registered users can voice their support. Click here to register, or here to log in. | |
Supporters: | No one explicitly supports this issue yet. |
Opponents: | No one explicitly opposes this issue yet. |
Issue History | |||
Date Modified | Username | Field | Change |
2015-10-20 17:25 | Borg | New Issue |
Copyright © 2000 - 2024 MantisBT Team |