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| ID | Project | Category | View Status | Date Submitted | Last Update | ||||||||
| 0002497 | Zandronum | [All Projects] Bug | public | 2015-10-20 17:25 | 2015-10-20 17:25 | ||||||||
| Reporter | Borg | ||||||||||||
| Assigned To | |||||||||||||
| Priority | normal | Severity | tweak | Reproducibility | always | ||||||||
| Status | new | Resolution | open | ||||||||||
| Platform | x86 | OS | Windows | OS Version | 2003 | ||||||||
| Product Version | 2.1 | ||||||||||||
| Target Version | Fixed in Version | ||||||||||||
| Summary | 0002497: Zandronum resets certain settings on New game | ||||||||||||
| Description | I noticed that zandronum reset certain settings on new game: sv_respawnitem sv_superrespawn sv_nojump sv_nocrouch sv_bfgfreeaim And probably much much more.. I have stub files to start zandronum with certain mods and settings, and I noticed that while they are set properly, once you start new game, they are reset to some defaults. This does not of course happens if stub files have skill + map to start coop game for example. Not sure if its intended, but I think it doesnt looks right. | ||||||||||||
| Attached Files | |||||||||||||
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Issue History |
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| Date Modified | Username | Field | Change |
| 2015-10-20 17:25 | Borg | New Issue | |
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