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| ID | Project | Category | View Status | Date Submitted | Last Update | ||||||||
| 0001013 | Zandronum | [All Projects] Bug | public | 2012-09-05 18:29 | 2015-09-06 11:38 | ||||||||
| Reporter | Llewellyn | ||||||||||||
| Assigned To | |||||||||||||
| Priority | low | Severity | minor | Reproducibility | always | ||||||||
| Status | new | Resolution | open | ||||||||||
| Platform | Microsoft | OS | Windows | OS Version | XP/Vista/7 | ||||||||
| Product Version | 1.0 | ||||||||||||
| Target Version | Fixed in Version | ||||||||||||
| Summary | 0001013: Crash on suicide with PWAD | ||||||||||||
| Description | So, if you start a server with the PWAD, join the game and suicide all connected players crash. Server is fine. Could minimize down to the decorate and weapon before it starts not happening. | ||||||||||||
| Steps To Reproduce | Start a server, join the server, join the game, run the kill command. MADE FOR STRIFE IWAD. | ||||||||||||
| Additional Information | Also causes the whole game to become a HOM in singleplayer, unknown if related. | ||||||||||||
| Attached Files | |||||||||||||
Notes |
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Torr Samaho (administrator) 2012-09-05 20:00 |
This should fix the crashes, but not the HOM problem. Does the HOM problem occur in GZDoom r323? |
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Llewellyn (reporter) 2012-09-06 08:45 |
GZDoom r323 hard-crashes (error report) with the example wad and suiciding in single player. |
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Edward-san (developer) 2012-09-06 11:45 edited on: 2012-09-06 11:46 |
Then can you reproduce this with latest Zdoom svn revision? |
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Llewellyn (reporter) 2012-09-09 00:06 edited on: 2012-09-09 00:09 |
It also hard-crashes with the same wad (I had to remove the Zandronum specific flags to run GZdoom 323) |
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Edward-san (developer) 2012-09-09 21:01 |
It seems you have to report it to the devs in the ZDoom forum. |
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Llewellyn (reporter) 2012-09-10 02:22 |
I don't know, Zandronum already acts differently, it has a completely different error in SinglePlayer than Multiplayer, and Singleplayer does not act like Zdoom |
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Dusk (developer) 2015-09-06 11:38 |
The death state deletes the player body so of course things are going to break badly. The client crash persists and should be fixed though. |
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Issue History |
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| Date Modified | Username | Field | Change |
| 2012-09-05 18:29 | Llewellyn | New Issue | |
| 2012-09-05 18:29 | Llewellyn | File Added: MiniTest.wad | |
| 2012-09-05 19:33 | Torr Samaho | Assigned To | => Torr Samaho |
| 2012-09-05 19:33 | Torr Samaho | Status | new => assigned |
| 2012-09-05 20:00 | Torr Samaho | Note Added: 0004597 | |
| 2012-09-05 20:00 | Torr Samaho | Status | assigned => feedback |
| 2012-09-06 08:45 | Llewellyn | Note Added: 0004601 | |
| 2012-09-06 08:45 | Llewellyn | Status | feedback => assigned |
| 2012-09-06 11:45 | Edward-san | Note Added: 0004603 | |
| 2012-09-06 11:46 | Edward-san | Note Edited: 0004603 | View Revisions |
| 2012-09-06 11:46 | Edward-san | Note Edited: 0004603 | View Revisions |
| 2012-09-09 00:06 | Llewellyn | Note Added: 0004626 | |
| 2012-09-09 00:09 | Llewellyn | Note Edited: 0004626 | View Revisions |
| 2012-09-09 00:09 | Llewellyn | Note Edited: 0004626 | View Revisions |
| 2012-09-09 21:01 | Edward-san | Note Added: 0004627 | |
| 2012-09-10 02:22 | Llewellyn | Note Added: 0004630 | |
| 2015-09-06 11:38 | Dusk | Note Added: 0013435 | |
| 2015-09-06 11:38 | Dusk | Assigned To | Torr Samaho => |
| 2015-09-06 11:38 | Dusk | Status | assigned => new |
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