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ID | Project | Category | View Status | Date Submitted | Last Update | ||||||||
0000383 | Zandronum | [All Projects] Suggestion | public | 2011-04-18 17:22 | 2015-09-02 16:10 | ||||||||
Reporter | unknownna | ||||||||||||
Assigned To | |||||||||||||
Priority | low | Severity | trivial | Reproducibility | N/A | ||||||||
Status | new | Resolution | open | ||||||||||
Platform | OS | OS Version | |||||||||||
Product Version | 98d | ||||||||||||
Target Version | Fixed in Version | ||||||||||||
Summary | 0000383: Proper icon for MaxArmorBonus in fullscreen HUD | ||||||||||||
Description | The GreenArmor icon will be displayed when you pick up a MaxArmorBonus. It would IMHO make more sense if it displayed the corresponding armor bonus icon, i.e., BON4A0. | ||||||||||||
Additional Information | skulltag.pk3\actors\Skulltag\skulltagarmor.txt From: Inventory.Icon "ARM1A0" To: Inventory.Icon "BON4A0" | ||||||||||||
Attached Files | Screenshot_Doom_20110418_185531.png [^] (106,903 bytes) 2011-04-18 17:22
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Notes | |
(0001418) DarkStone45 (reporter) 2011-04-23 21:32 edited on: 2011-04-23 21:35 |
I thought having just armor bonuses was the same effect as having agreen armor (33% DR IIRC)? Is it really nessisary for the same type of boost? |
(0001423) unknownna (updater) 2011-04-23 23:10 edited on: 2011-04-23 23:14 |
> Is it really nessisary for the same type of boost? I understand, but it's not about personal preference though, but about consistency. The ArmorBonus icon is displayed when you pick up an ArmorBonus, so it would make sense to have Skulltag display the MaxArmorBonus icon when you pick up a MaxArmorBonus. But in (G)ZDoom, the GreenArmor icon is displayed when you pick up an ArmorBonus, so the question is whether we'd like to stay consistent with (G)ZDoom or not. |
(0013373) Dusk (developer) 2015-09-01 20:42 |
We really should consider what to do about this one. Why does ZDoom use ARM1A0 as ArmorBonus's icon anyway? |
(0013382) Empyre (reporter) 2015-09-02 16:09 edited on: 2015-09-02 16:10 |
I think that either green armor or blue armor should always be displayed to show the player what level of protection they have. Showing the armor bonus might fool the player into thinking it is different from green armor somehow. In other words, be consistent with ZDoom with this. |
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Supporters: | No one explicitly supports this issue yet. |
Opponents: | No one explicitly opposes this issue yet. |
Issue History | |||
Date Modified | Username | Field | Change |
2011-04-18 17:22 | unknownna | New Issue | |
2011-04-18 17:22 | unknownna | File Added: Screenshot_Doom_20110418_185531.png | |
2011-04-23 21:32 | DarkStone45 | Note Added: 0001418 | |
2011-04-23 21:35 | DarkStone45 | Note Edited: 0001418 | View Revisions |
2011-04-23 23:10 | unknownna | Note Added: 0001423 | |
2011-04-23 23:10 | unknownna | Status | new => feedback |
2011-04-23 23:13 | unknownna | Note Edited: 0001423 | View Revisions |
2011-04-23 23:14 | unknownna | Note Edited: 0001423 | View Revisions |
2015-09-01 20:42 | Dusk | Note Added: 0013373 | |
2015-09-01 20:42 | Dusk | Status | feedback => new |
2015-09-02 16:09 | Empyre | Note Added: 0013382 | |
2015-09-02 16:10 | Empyre | Note Edited: 0013382 | View Revisions |
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