Zandronum Chat on our Discord Server Get the latest version: 3.1
Source Code

View Issue Details Jump to Notes ] Issue History ] Print ]
IDProjectCategoryView StatusDate SubmittedLast Update
0000383Zandronum[All Projects] Suggestionpublic2011-04-18 17:222015-09-02 16:10
Reporterunknownna 
Assigned To 
PrioritylowSeveritytrivialReproducibilityN/A
StatusnewResolutionopen 
PlatformOSOS Version
Product Version98d 
Target VersionFixed in Version 
Summary0000383: Proper icon for MaxArmorBonus in fullscreen HUD
DescriptionThe GreenArmor icon will be displayed when you pick up a MaxArmorBonus. It would IMHO make more sense if it displayed the corresponding armor bonus icon, i.e., BON4A0.
Additional Informationskulltag.pk3\actors\Skulltag\skulltagarmor.txt

From:

Inventory.Icon "ARM1A0"


To:

Inventory.Icon "BON4A0"
Attached Filespng file icon Screenshot_Doom_20110418_185531.png [^] (106,903 bytes) 2011-04-18 17:22

- Relationships

-  Notes
User avatar (0001418)
DarkStone45 (reporter)
2011-04-23 21:32
edited on: 2011-04-23 21:35

I thought having just armor bonuses was the same effect as having agreen armor (33% DR IIRC)? Is it really nessisary for the same type of boost?

User avatar (0001423)
unknownna (updater)
2011-04-23 23:10
edited on: 2011-04-23 23:14

> Is it really nessisary for the same type of boost?

I understand, but it's not about personal preference though, but about consistency. The ArmorBonus icon is displayed when you pick up an ArmorBonus, so it would make sense to have Skulltag display the MaxArmorBonus icon when you pick up a MaxArmorBonus.

But in (G)ZDoom, the GreenArmor icon is displayed when you pick up an ArmorBonus, so the question is whether we'd like to stay consistent with (G)ZDoom or not.

User avatar (0013373)
Dusk (developer)
2015-09-01 20:42

We really should consider what to do about this one. Why does ZDoom use ARM1A0 as ArmorBonus's icon anyway?
User avatar (0013382)
Empyre (reporter)
2015-09-02 16:09
edited on: 2015-09-02 16:10

I think that either green armor or blue armor should always be displayed to show the player what level of protection they have. Showing the armor bonus might fool the player into thinking it is different from green armor somehow.
In other words, be consistent with ZDoom with this.


Issue Community Support
Only registered users can voice their support. Click here to register, or here to log in.
Supporters: No one explicitly supports this issue yet.
Opponents: No one explicitly opposes this issue yet.

- Issue History
Date Modified Username Field Change
2011-04-18 17:22 unknownna New Issue
2011-04-18 17:22 unknownna File Added: Screenshot_Doom_20110418_185531.png
2011-04-23 21:32 DarkStone45 Note Added: 0001418
2011-04-23 21:35 DarkStone45 Note Edited: 0001418 View Revisions
2011-04-23 23:10 unknownna Note Added: 0001423
2011-04-23 23:10 unknownna Status new => feedback
2011-04-23 23:13 unknownna Note Edited: 0001423 View Revisions
2011-04-23 23:14 unknownna Note Edited: 0001423 View Revisions
2015-09-01 20:42 Dusk Note Added: 0013373
2015-09-01 20:42 Dusk Status feedback => new
2015-09-02 16:09 Empyre Note Added: 0013382
2015-09-02 16:10 Empyre Note Edited: 0013382 View Revisions






Questions or other issues? Contact Us.

Links


Copyright © 2000 - 2024 MantisBT Team
Powered by Mantis Bugtracker