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IDProjectCategoryView StatusDate SubmittedLast Update
0001948Zandronum[All Projects] Suggestionpublic2014-10-08 00:432015-06-24 17:28
ReporterMetal 
Assigned ToDusk 
PrioritylowSeverityfeatureReproducibilityalways
StatusacknowledgedResolutionopen 
PlatformMicrosoftOSWindowsOS VersionXP/Vista/7
Product Version1.3 
Target VersionFixed in Version 
Summary0001948: Toggle max corpses/bodies
DescriptionJust requesting a simple feature to change the amount corpses on the client side. cl_maxcorpses or cl_maxbodies.

Thought we had this before, but I may have been thinking of ZDaemon.
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-  Notes
User avatar (0010385)
Dusk (developer)
2014-10-08 13:30
edited on: 2014-10-08 13:32

The problem with this are archviles. If a client deletes corpses on its end, what will it do when an archvile revives a corpse that's already been deleted on the client's end? With modern DECORATE around, the master/child related corpses can also become integral parts of gameplay.

I suppose this is a problem because the corpses cause rendering lag? In which case it might be a better idea to simply hide the corpses and pop them back into visibility if their state changes. Though a solution like that will not work with corpses that do not stay still..

User avatar (0010389)
Metal (reporter)
2014-10-08 21:02
edited on: 2014-10-08 21:05

Hmm, I may have been too vague with my suggestion. I meant players bodies. Not monsters. Like in duel or deathmatch, you have a bunch of corpses on the ground.

Sorry about that.

User avatar (0010390)
Watermelon (developer)
2014-10-08 21:05

For Dusk's comment, I wonder if we could keep the last cl_maxbodies in some list and then only render those?

Player bodies most likely could be hidden indefinitely when they hit their PLAY G -1 (or w/e the last state is) in decorate.

Corpses causing rendering lag sucked in games like ZDoomWars where masses would just pile up.
User avatar (0010421)
Dusk (developer)
2014-10-09 13:34

I guess we could have an option to hide non-moving (tics=-1) corpses, players and non-players alike.
User avatar (0012781)
__Lagger__ (reporter)
2015-06-24 17:28

I'm not sure what happens when a monster freezes and shatters (like in Hexen). I do know that shattering frozen monsters has huge impact on my fps compared to just killing them. Especially with a monster count of over 2000. Would love to see this maxcorpses/bodies feature for monsters.

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Supporters: Combinebobnt Razgriz
Opponents: No one explicitly opposes this issue yet.

- Issue History
Date Modified Username Field Change
2014-10-08 00:43 Metal New Issue
2014-10-08 13:30 Dusk Note Added: 0010385
2014-10-08 13:32 Dusk Note Edited: 0010385 View Revisions
2014-10-08 13:36 Dusk Status new => feedback
2014-10-08 21:02 Metal Note Added: 0010389
2014-10-08 21:02 Metal Status feedback => new
2014-10-08 21:05 Metal Note Edited: 0010389 View Revisions
2014-10-08 21:05 Watermelon Note Added: 0010390
2014-10-09 13:34 Dusk Note Added: 0010421
2014-10-09 13:35 Dusk Assigned To => Dusk
2014-10-09 13:35 Dusk Status new => acknowledged
2015-06-24 17:28 __Lagger__ Note Added: 0012781






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