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ID | Project | Category | View Status | Date Submitted | Last Update | ||||||||
0002228 | Zandronum | [All Projects] Bug | public | 2015-05-11 16:51 | 2015-11-27 02:24 | ||||||||
Reporter | EnsaladaDeTomate | ||||||||||||
Assigned To | |||||||||||||
Priority | normal | Severity | major | Reproducibility | always | ||||||||
Status | new | Resolution | open | ||||||||||
Platform | Microsoft | OS | Windows | OS Version | XP/Vista/7 | ||||||||
Product Version | 2.0 | ||||||||||||
Target Version | Fixed in Version | ||||||||||||
Summary | 0002228: BonceType "Grenade" makes an invisible double projectile if not colliding/dying in a floor. | ||||||||||||
Description | Title explains it all, if a grenade with this flag, kills a monster or dies in a wall/roof, etc. it will not entirely vanish the projectile, making a second invisible grenade beign able to be heard if it has a "BounceSound" in it, and also making a second explosion. If the projectile dies in a floor, the bug wont happen, i also noticed that this wasnt happening before zandy 2.0 If i try to disable the BounceType to fix this problem, the "BounceSound" will stop working. | ||||||||||||
Steps To Reproduce | I attached an example wad. - Give all - Switch to slot 2 - Kill a monster or make the grenade die in a wall/roof - enjoy an invisible projectile and a second explosion. | ||||||||||||
Additional Information | I did also noticed that, if the grenade kills a monster, it will always make a second explosion; but if it just dies in a wall/roof, you will only hear an invisible grenade bouncing, and it will rarely make a second explosion in this case. | ||||||||||||
Attached Files | ![]() | ||||||||||||
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Date Modified | Username | Field | Change |
2015-05-11 16:51 | EnsaladaDeTomate | New Issue | |
2015-05-11 16:51 | EnsaladaDeTomate | File Added: GrenadeBugged1.pk3 |
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