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IDProjectCategoryView StatusDate SubmittedLast Update
0002228Zandronum[All Projects] Bugpublic2015-05-11 16:512015-11-27 02:24
ReporterEnsaladaDeTomate 
Assigned To 
PrioritynormalSeveritymajorReproducibilityalways
StatusnewResolutionopen 
PlatformMicrosoftOSWindowsOS VersionXP/Vista/7
Product Version2.0 
Target VersionFixed in Version 
Summary0002228: BonceType "Grenade" makes an invisible double projectile if not colliding/dying in a floor.
DescriptionTitle explains it all, if a grenade with this flag, kills a monster or dies in a wall/roof, etc. it will not entirely vanish the projectile, making a second invisible grenade beign able to be heard if it has a "BounceSound" in it, and also making a second explosion.

If the projectile dies in a floor, the bug wont happen, i also noticed that this wasnt happening before zandy 2.0

If i try to disable the BounceType to fix this problem, the "BounceSound" will stop working.
Steps To ReproduceI attached an example wad.

- Give all
- Switch to slot 2
- Kill a monster or make the grenade die in a wall/roof
- enjoy an invisible projectile and a second explosion.
Additional InformationI did also noticed that, if the grenade kills a monster, it will always make a second explosion; but if it just dies in a wall/roof, you will only hear an invisible grenade bouncing, and it will rarely make a second explosion in this case.
Attached Files? file icon GrenadeBugged1.pk3 [^] (351,043 bytes) 2015-05-11 16:51

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- Issue History
Date Modified Username Field Change
2015-05-11 16:51 EnsaladaDeTomate New Issue
2015-05-11 16:51 EnsaladaDeTomate File Added: GrenadeBugged1.pk3






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