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| Viewing Issues (1651 - 1659 / 1659) [ Print Reports ] [ CSV Export ] [ Excel Export ] [ First Prev ... 24 25 26 27 28 29 30 31 32 33 34 Next Last ] | ||||||||||
| P | ID | # | Category | Severity | Status | Updated | Summary | |||
| 0000742 | [Zandronum] Bug | major | confirmed | 2012-03-28 | Client able to move before it is locally on the map -> Exits the current map twice | |||||
| 0000482 | 11 | 2 | [Zandronum] Bug | minor | assigned (Torr Samaho) | 2012-03-28 | Players are forced to use the fist after intermission map in KDiZD | |||
| 0000472 | 3 | 1 | [Zandronum] Bug | minor | feedback (Torr Samaho) | 2012-03-28 | Clients have wrong idea of a morphed player's TID | |||
| 0000732 | 1 | [Zandronum] Bug | minor | confirmed | 2012-03-28 | Active friendly monsters without targets make active sounds online | ||||
| 0000728 | 1 | [Zandronum] Bug | trivial | confirmed | 2012-03-27 | Bot icon flickering after death offline | ||||
| 0000042 | 16 | 11 | [Zandronum] Bug | major | assigned (Torr Samaho) | 2011-08-11 | player death sequence starts at a much higher floor height | |||
| 0000545 | [Zandronum] Bug | trivial | confirmed | 2011-08-02 | Client thinks that bots are using the wrong weapons after they respawn in COOP if sv_coop_lose* is 0 | |||||
| 0000286 | 4 | [Zandronum] Bug | minor | assigned (Torr Samaho) | 2011-07-18 | Problem with "see player status" on competitive team games | ||||
| 0000379 | 1 | 1 | [Zandronum] Bug | trivial | confirmed | 2011-07-14 | No decals online | |||
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