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IDProjectCategoryView StatusDate SubmittedLast Update
0002381Zandronum[All Projects] Bugpublic2015-08-09 10:232015-08-09 10:24
Assigned To 
PlatformOSOS Version
Product Version2.1 
Target VersionFixed in Version 
Summary0002381: Thing desync after map changes in hubs: Clients think that dead actors are SOLID and/or they don't know of DeathHeight
DescriptionClients will not know that certain actors are supposed to be passable after map changes in hubs. This means that a client will greatly mispredict its position when attempting to pass through the actors.
Steps To Reproduce1. zandronum -iwad doom2.wad -file hub_thing.wad -host
2. Connect a client to the server with an emulated ping of 140.
3. Join the game.
4. Fire at the actors so that they enter their death states.
5. Push the switch to exit the current map.
6. Push the switch to return to the former map.
7. Walk through the dead actors. Notice how choppy the movement is.
Additional InformationYou're very likely to notice this issue when playing Hexen online. It also desyncs for newly connected clients.
Attached Files? file icon hub_thing.wad [^] (4,423 bytes) 2015-08-09 10:23

- Relationships
related to 0001162newDusk A_Jump causes nasty desyncs to occur in Futur War online 

-  Notes
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- Issue History
Date Modified Username Field Change
2015-08-09 10:23 unknownna New Issue
2015-08-09 10:23 unknownna File Added: hub_thing.wad
2015-08-09 10:23 unknownna Status new => confirmed
2015-08-09 10:24 unknownna Relationship added related to 0001162

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