Anonymous | Login | Signup for a new account | 2025-07-27 11:25 UTC | ![]() |
My View | View Issues | Change Log | Roadmap | Zandronum Issue Support Ranking | Rules | My Account |
View Issue Details [ Jump to Notes ] | [ Issue History ] [ Print ] | ||||||||
ID | Project | Category | View Status | Date Submitted | Last Update | ||||
0002232 | Zandronum | [All Projects] Bug | public | 2015-05-16 12:24 | 2018-09-30 21:57 | ||||
Reporter | CyberMan | ||||||||
Assigned To | Torr Samaho | ||||||||
Priority | normal | Severity | crash | Reproducibility | always | ||||
Status | closed | Resolution | fixed | ||||||
Platform | Microsoft | OS | Windows | OS Version | XP/Vista/7 | ||||
Product Version | 3.0-beta | ||||||||
Target Version | 3.0 | Fixed in Version | 3.0 | ||||||
Summary | 0002232: [b678038] Game crashed on the map start | ||||||||
Description | When i tried to load map map ENDMAP01, game crashed. | ||||||||
Steps To Reproduce | 1. Load Zandropnum wid IWAD doom2.wad and PWAD tutnt-v108.pk3 2. In console enter "map ENDMAP01" 3. Get the error | ||||||||
Additional Information | Using videocard nVidia GeFirce 7025 (built in) | ||||||||
Attached Files | ![]() ![]() | ||||||||
![]() |
||||||
|
![]() |
|
CyberMan (reporter) 2015-05-16 12:26 |
Used Software mode. |
Dusk (developer) 2015-05-16 14:14 edited on: 2015-05-16 14:19 |
"0748" is b678038c51ff |
Torr Samaho (administrator) 2015-05-16 14:44 |
Doesn't crash for me. Or do I have to wait for a while? I only checked the first few seconds of the credits. |
CyberMan (reporter) 2015-05-16 14:46 |
I used Windows XP. |
WaTaKiD (updater) 2015-05-16 18:30 edited on: 2015-05-16 19:32 |
i also dont crash, but heres the build/pdb/backtrace from his report 'https://www.dropbox.com/s/kyx314jhh1764oa/zandronum-3.0-r150516-0748-b678038-windows.zip?dl=0 [^]' 'https://www.dropbox.com/s/ghuq8phsx0blxte/pdb-b678038.zip?dl=0 [^]' > zandronum.exe!D3DFB::AllocPackedTexture(int w=400, int h=4200, bool wrapping=true, _D3DFORMAT format=D3DFMT_A8R8G8B8) Line 1993 C++ zandronum.exe!D3DTex::Create(D3DFB * fb=0x020d1ec8, bool wrapping=false) Line 2421 C++ zandronum.exe!D3DTex::D3DTex(FTexture * tex=0x025b7798, D3DFB * fb=0x020d1ec8, bool wrapping=false) Line 2355 C++ zandronum.exe!D3DFB::CreateTexture(FTexture * gametex=0x025b7798, bool wrapping=false) Line 2728 + 0x2c bytes C++ zandronum.exe!FTexture::GetNative(bool wrapping=false) Line 456 + 0x12 bytes C++ zandronum.exe!D3DFB::DrawTextureV(FTexture * img=0x025b7798, double x=120.00000000000000, double y=549.00000000000000, unsigned int tags_first=1073746829, char * tags=0x0012f2ac) Line 2956 + 0x9 bytes C++ zandronum.exe!DCanvas::DrawTextV(FFont * font=0x00000000, int normalcolor=1079902208, int x=0, int y=1082206208, const char * string=0x4000138d, char * taglist=0x0012f2ac) Line 266 + 0x37 bytes C++ zandronum.exe!DCanvas::DrawTextA(FFont * font=0x09e8def8, int normalcolor=11, int x=120, int y=549, const char * string=0x08391bf4, ...) Line 280 C++ zandronum.exe!DHUDMessage::DoDraw(int linenum=0, int x=120, int y=549, bool clean=false, int hudheight=480) Line 555 + 0x6f bytes C++ zandronum.exe!DHUDMessage::Draw(int bottom=480, int visibility=120) Line 482 C++ zandronum.exe!DBaseStatusBar::DrawMessages(int layer=0, int bottom=480) Line 1262 + 0x7 bytes C++ zandronum.exe!DBaseStatusBar::DrawTopStuff(EHudState state=HUD_Fullscreen) Line 1616 C++ zandronum.exe!D_Display() Line 1010 C++ zandronum.exe!D_DoomLoop() Line 1359 C++ EDIT: after reading the log.rtf in his report, i was able to reproduce the crash with this method: start server with tutnt-v108.pk3 on map tntle connect disconnect in console map endmap01 crash (sometimes) |
Edward-san (developer) 2015-05-16 19:43 |
Mmm, I believe this can be reproduced without hosting. Can you try this: - run offline with tutnt-v108.pk3; - open for example tntle; - 'endgame' in console; - 'map endmap01' ? |
DrinkyBird (developer) 2015-05-16 20:07 |
edward-san's method has not crashed on me so far. |
Torr Samaho (administrator) 2015-05-17 17:12 |
Quote from Edward-san What makes you think so? Does it crash for you if you try it like this? Can somebody try GZDoom 1.8.0? |
Torr Samaho (administrator) 2015-08-08 18:20 |
WaTaKiD, can you still reproduce this in the latest 3.0 build? |
WaTaKiD (updater) 2015-08-08 19:32 edited on: 2015-08-08 20:15 |
'https://www.dropbox.com/s/2fk5iere1bk5k3t/zandronum-3.0-r150808-1833-e8a4d2e-windows.zip?dl=0 [^]' 'https://www.dropbox.com/s/fki3ja54yji895b/pdb-e8a4d2e.zip?dl=0 [^]' i was able to reproduce the crash using my above steps the crash report i attached shows: > zandronum.exe!R_AddLine(seg_t * line=0x00000000) Line 836 + 0x5 bytes C++ zandronum.exe!R_Subsector(subsector_t * sub=0x00000000) Line 1352 C++ as this is quite different from the previous backtrace i provided, ill see if i can get another crash report with something different, just in case edit: well i even tried using my ini from the 3.0-r150516-0748-b678038 build, 2 more crash reports gave me the same thing as this note |
Torr Samaho (administrator) 2015-08-08 20:33 |
Can you also reproduce the crash offline, i.e. without ever connecting to the server? For instance using 0002232:0012299? |
WaTaKiD (updater) 2015-08-08 20:44 edited on: 2015-08-08 20:46 |
i gave the offline steps 25 tries (going by how many more log files ive got now) and not a single crash, whereas the online steps usually crash within a dozen or so edit: if this is insufficient, lemme know and ill keep trying |
Edward-san (developer) 2015-08-08 22:21 |
In linux, I could not reproduce this at all, until I compile zandronum with address sanitizer enabled:
And nope, I can't reproduce this offline. Do you need more info? |
Torr Samaho (administrator) 2015-08-09 06:38 |
If the crashes only happen if Zandronum was connected to a server at some point, then this build could improve the situation. Please let me know if it still crashes. |
WaTaKiD (updater) 2015-08-09 07:34 |
30 tries with that build and no crash, so far so good |
Torr Samaho (administrator) 2015-08-09 07:45 |
Thanks for checking! I pushed the fix to the repository. Edward-san, can you check the fix under Linux? |
Edward-san (developer) 2015-08-09 07:58 |
I don't see the fix in the repository.. |
Torr Samaho (administrator) 2015-08-09 08:00 |
Sorry, forgot to push to bitbucket. Should be there now. |
Edward-san (developer) 2015-08-09 08:20 |
It fixed the issue for me, too. |
cobalt (updater) 2015-08-09 09:08 |
Issue addressed by commit 1951844030f7: Fixed crashes related to the CCMD 'disconnect' (fixes 2232). Committed by Benjamin Berkels [Torr Samaho] on Sunday 09 August 2015 09:43:23 Changes in files:
|
Torr Samaho (administrator) 2015-08-09 10:22 |
Thanks! I consider the 'disconnect" related crash issues to be resolved then. Please open a new ticket if the new builds still crash. |
This issue is already marked as resolved. If you feel that is not the case, please reopen it and explain why. |
|
Supporters: | No one explicitly supports this issue yet. |
Opponents: | No one explicitly opposes this issue yet. |
![]() |
|||
Date Modified | Username | Field | Change |
2015-05-16 12:24 | CyberMan | New Issue | |
2015-05-16 12:24 | CyberMan | File Added: CrashReport.zip | |
2015-05-16 12:26 | CyberMan | Note Added: 0012280 | |
2015-05-16 14:14 | Dusk | Note Added: 0012286 | |
2015-05-16 14:14 | Dusk | Product Version | => 3.0 |
2015-05-16 14:19 | Dusk | Note Edited: 0012286 | View Revisions |
2015-05-16 14:20 | Dusk | Summary | Game crashed on the map start => [b678038] Game crashed on the map start |
2015-05-16 14:44 | Torr Samaho | Note Added: 0012287 | |
2015-05-16 14:46 | CyberMan | Note Added: 0012288 | |
2015-05-16 18:30 | WaTaKiD | Note Added: 0012297 | |
2015-05-16 19:32 | WaTaKiD | Note Edited: 0012297 | View Revisions |
2015-05-16 19:43 | Edward-san | Note Added: 0012299 | |
2015-05-16 20:07 | DrinkyBird | Note Added: 0012300 | |
2015-05-17 17:12 | Torr Samaho | Note Added: 0012319 | |
2015-05-24 19:39 | Dusk | Product Version | 3.0 => 3.0-beta |
2015-08-08 18:20 | Torr Samaho | Note Added: 0013110 | |
2015-08-08 18:20 | Torr Samaho | Assigned To | => Torr Samaho |
2015-08-08 18:20 | Torr Samaho | Status | new => feedback |
2015-08-08 19:29 | WaTaKiD | File Added: CrashReport-ticket2232.zip | |
2015-08-08 19:32 | WaTaKiD | Note Added: 0013120 | |
2015-08-08 20:15 | WaTaKiD | Note Edited: 0013120 | View Revisions |
2015-08-08 20:33 | Torr Samaho | Note Added: 0013121 | |
2015-08-08 20:44 | WaTaKiD | Note Added: 0013122 | |
2015-08-08 20:46 | WaTaKiD | Note Edited: 0013122 | View Revisions |
2015-08-08 22:21 | Edward-san | Note Added: 0013124 | |
2015-08-09 06:38 | Torr Samaho | Note Added: 0013125 | |
2015-08-09 07:34 | WaTaKiD | Note Added: 0013127 | |
2015-08-09 07:45 | Torr Samaho | Note Added: 0013131 | |
2015-08-09 07:58 | Edward-san | Note Added: 0013132 | |
2015-08-09 08:00 | Torr Samaho | Note Added: 0013134 | |
2015-08-09 08:20 | Edward-san | Note Added: 0013135 | |
2015-08-09 09:08 | cobalt | Status | feedback => needs testing |
2015-08-09 09:08 | cobalt | Target Version | => 3.0 |
2015-08-09 09:08 | cobalt | Steps to Reproduce Updated | View Revisions |
2015-08-09 09:08 | cobalt | Note Added: 0013137 | |
2015-08-09 10:22 | Torr Samaho | Note Added: 0013142 | |
2015-08-09 10:22 | Torr Samaho | Status | needs testing => resolved |
2015-08-09 10:22 | Torr Samaho | Fixed in Version | => 3.0 |
2015-08-09 10:22 | Torr Samaho | Resolution | open => fixed |
2016-11-25 23:53 | Edward-san | Relationship added | parent of 0002934 |
2018-09-30 21:57 | Blzut3 | Status | resolved => closed |
Copyright © 2000 - 2025 MantisBT Team |