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IDProjectCategoryView StatusDate SubmittedLast Update
0000014Zandronum[All Projects] Bugpublic2010-09-10 09:392018-09-30 19:48
Reporterunknownna 
Assigned ToTorr Samaho 
PrioritynormalSeverityminorReproducibilityalways
StatusclosedResolutionfixed 
PlatformMicrosoftOSWindowsOS VersionXP/Vista/7
Product Version98c 
Target VersionFixed in Version98d 
Summary0000014: [98c-2914 online] BFG 9000 doesn't switch to another weapon when the final BFG ball explodes and calls 'A_BFGSpray'
DescriptionThe BFG doesn't switch to another weapon if the final BFG ball hits other bots/players and calls 'A_BFGSpray'. And if you then use 'Give Cell' in the console, the first BFG ball fired will not spawn.

The BFG lowers and switches to another weapon, but when 'A_BFGSpray' is called, it suddenly switches back to the BFG again.

It's definitely ping related, as it doesn't seem to happen if the ping is below 250ms.

This happens without any compatibility flags enabled.

Take a look at the demo included in this report.
Attached Files? file icon 2010.09.10_11.09.56_dwango5.cld [^] (327,798 bytes) 2010-09-10 09:39

- Relationships

-  Notes
User avatar (0000022)
Torr Samaho (administrator)
2010-09-10 16:02

Does this also happen in 98c? If so, did it ever work properly?
User avatar (0000025)
unknownna (updater)
2010-09-10 16:34
edited on: 2010-09-10 17:55

It happens in 98c. Doesn't happen in 96b, probably due to the custom weapon preference order. Happens in 97d-beta4.3 as well.

Edit:

This bug also occurs with the rocket launcher, both in 98c and 97d-beta4.3, but it's very difficult to reproduce it with it.

And it seems to only occur if another bot/player dies by BFG rays or by a rocket explosion.

User avatar (0000087)
Torr Samaho (administrator)
2010-09-19 12:01

'http://www.dailydoomer.com/tsst/misc/SkullDev98d-2931windows.7z [^]' should fix this. Please test.
User avatar (0000092)
unknownna (updater)
2010-09-19 14:07
edited on: 2010-09-19 14:08

Seems to have fixed the issue with the sprite desync and the "ghost" BFG ball.

But I noticed another thing. If you fire a BFG ball at the bots/players and then switch to another weapon before the BFG ball explodes, the obituary will state that you fragged them with your selected weapon.

This happens both in 98c and r2931.

'http://www.sendspace.com/file/3tyv0u [^]' - Demo using r2931. For some reason, the ammo is displayed incorrectly in the demo.

Perhaps this issue should have it's own report.

User avatar (0000094)
Torr Samaho (administrator)
2010-09-19 14:38
edited on: 2010-09-19 14:50

Yeah, that sounds like a different issues. Anyway, does the obituary work properly offline or in GZDoom 323?

User avatar (0000095)
unknownna (updater)
2010-09-19 14:50
edited on: 2010-09-19 14:51

Confirmed offline in GZDoom 323, ZDoom 2.5.0 and 98c. With that I mean that it's broken in all three.

User avatar (0000098)
Torr Samaho (administrator)
2010-09-19 16:26

Alright, so the obituary problem is a ZDoom issue. Since the problem this report is about is fixed, I'll mark this issue as resolved.

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- Issue History
Date Modified Username Field Change
2010-09-10 09:39 unknownna New Issue
2010-09-10 09:39 unknownna File Added: 2010.09.10_11.09.56_dwango5.cld
2010-09-10 16:02 Torr Samaho Note Added: 0000022
2010-09-10 16:02 Torr Samaho Status new => feedback
2010-09-10 16:34 unknownna Note Added: 0000025
2010-09-10 16:34 unknownna Status feedback => new
2010-09-10 17:22 unknownna Note Edited: 0000025 View Revisions
2010-09-10 17:38 unknownna Note Edited: 0000025 View Revisions
2010-09-10 17:38 unknownna Note Edited: 0000025 View Revisions
2010-09-10 17:50 unknownna Note Edited: 0000025 View Revisions
2010-09-10 17:53 unknownna Note Edited: 0000025 View Revisions
2010-09-10 17:55 unknownna Note Edited: 0000025 View Revisions
2010-09-19 10:02 Torr Samaho Assigned To => Torr Samaho
2010-09-19 10:02 Torr Samaho Status new => confirmed
2010-09-19 12:01 Torr Samaho Note Added: 0000087
2010-09-19 12:01 Torr Samaho Status confirmed => feedback
2010-09-19 14:07 unknownna Note Added: 0000092
2010-09-19 14:07 unknownna Status feedback => assigned
2010-09-19 14:08 unknownna Note Edited: 0000092 View Revisions
2010-09-19 14:38 Torr Samaho Note Added: 0000094
2010-09-19 14:38 Torr Samaho Status assigned => feedback
2010-09-19 14:50 Torr Samaho Note Edited: 0000094 View Revisions
2010-09-19 14:50 Torr Samaho Note Edited: 0000094 View Revisions
2010-09-19 14:50 unknownna Note Added: 0000095
2010-09-19 14:50 unknownna Status feedback => assigned
2010-09-19 14:51 unknownna Note Edited: 0000095 View Revisions
2010-09-19 16:26 Torr Samaho Note Added: 0000098
2010-09-19 16:26 Torr Samaho Status assigned => resolved
2010-09-19 16:26 Torr Samaho Fixed in Version => 98d
2010-09-19 16:26 Torr Samaho Resolution open => fixed
2012-06-09 13:22 Torr Samaho Category General => Bug
2018-09-30 19:48 Blzut3 Status resolved => closed






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