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Zandronum - Roadmap

Zandronum - zdoom-sync (Scheduled For Release 2015-12-30) View Issues ]
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50%
- 0002544: [Bug] Sector brightness of 256 breaks 3D Floor and Transfer lighting. (Torr Samaho) - needs testing.
- 0001133: [Suggestion] Make teleport fog target actor that teleported. (Torr Samaho) - resolved.

1 of 2 issue(s) resolved. Progress (50%).

Zandronum - 3.1 (Scheduled For Release 2030-02-28) View Issues ]
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1%
- 0002975: [Bug] BounceFactor does not work properly. Z momentum is not changed with bouncing. Very strange behavior. - new.
- 0003202: [Suggestion] Dynamic light size cannot be enforced by server - new.
- 0002718: [Suggestion] give mismatching hashes a different color when failing to connect - new.
- 0003181: [Suggestion] Sync looping sounds to newly connected clients - new.
- 0003031: [Suggestion] Packetloss indicator - new.
- 0002602: [Bug] Ceiling height updates aren't sent correctly to spectators - new.
- 0003312: [Bug] Major desync with "A_JumpIfTargetInsideMeleeRange" (Edward-san) - feedback.
- 0002382: [Bug] Special MinotaurFriend desync in Hexen causes it to stand still on client-end: Target issue (Edward-san) - feedback.
- 0001618: [Bug] Mouse gets stuck when Alt-Tabbing out of FullScreen (Torr Samaho) - feedback.
- 0002655: [Bug] client_MissileExplode: Couldn't find thing (Torr Samaho) - feedback.
- 0002955: [Bug] Run For It! does not work properly online in 161030-2038 build. - feedback.
- 0002762: [Bug] "Class" field in SKININFO breaks a_skullpop and spawns dummy players (Torr Samaho) - feedback.
- 0003313: [Suggestion] ACS Function to switch Game mode. - acknowledged.
- 0003253: [Bug] zan 3.0 release can play a 3.0-beta demo (Dusk) - acknowledged.
- 0003200: [Bug] Serverside and clientside hudmessages have different id namespaces (Dusk) - acknowledged.
- 0002593: [Suggestion] Improvements to the RCON protocol (Dusk) - acknowledged.
- 0003231: [Bug] BFG tracer obituary has regressed - confirmed.
- 0003252: [Bug] Issues with A_SkullPop or PlayerChunk's - confirmed.
- 0003334: [Bug] Tickrate discrepancies between clients/servers (Leonard) - assigned.
 - 0002859: [Bug] Gametic-based unlagged seemingly goes out of sync often compared to ping-based unlagged (Leonard) - assigned.
- 0003317: [Bug] Gametic-based unlagged does not respect cl_ticsperupdate (Leonard) - assigned.
 - 0002859: [Bug] Gametic-based unlagged seemingly goes out of sync often compared to ping-based unlagged (Leonard) - assigned.
- 0002775: [Bug] duplicate lumps with same extension cause auth fail when hosted on linux (Dusk) - assigned.
- 0003213: [Bug] Dormant SwitchableDecorations not reset when map resets (Leonard) - assigned.
- 0003201: [Bug] A_StopSound doesn't work in CustomInventory Picktup state online (Dusk) - assigned.
- 0002435: [Bug] Global ACS variables are not reset upon map reset in survival. (Dusk) - assigned.
- 0002840: [Bug] A_Jump(256, ...) misprediction (Torr Samaho) - assigned.
- 0002803: [Bug] Actor Hits Floor CTD (Torr Samaho) - assigned.
- 0001852: [Bug] Clearinventory() causes faulty armor behaviour (Leonard) - needs review.
- 0003261: [Bug] Resolve the player_t::mo null pointer nonsense (Dusk) - needs review.
- 0003126: [Bug] GAMEEVENT_CAPTURES does not trigger when One Flag CTF flags are captured - needs review.
- 0003149: [Bug] EVENT script for return and capture don't work on Skulltag - needs review.
- 0003318: [Bug] SetSkyScrollSpeed doesn't work on servers. (Edward-san) - needs testing.
- 0003341: [Bug] Color Setter thing breaks after countdown (Edward-san) - needs testing.
- 0001633: [Bug] [Linux x86_64] Multiplayer game completely broken (Leonard) - needs testing.
- 0002607: [Bug] Weapon sync regression in 3.0 (Edward-san) - needs testing.
 - 0002748: [Bug] Changset 9556:54c5571372c0 Isn't supposed to affect A_GunFlash, but it does. (Edward-san) - needs testing.
- 0001564: [Bug] Missing \c- - needs testing.
- 0002875: [Bug] "smooth_mouse 1" potentially hard-coded into Zandronum's mouse behavior (Leonard) - needs testing.
- 0003273: [Bug] Marked CHAT lines causes missing timestamps in subsequent lines. (Leonard) - needs testing.
- 0002491: [Bug] Screenshot exploit - needs testing.
- 0003316: [Bug] Unlagged is off by one tic every time (Leonard) - needs testing.
 - 0002859: [Bug] Gametic-based unlagged seemingly goes out of sync often compared to ping-based unlagged (Leonard) - assigned.
- 0003314: [Bug] The ticbuffer isn't completely processed in some cases (Leonard) - needs testing.
 - 0002859: [Bug] Gametic-based unlagged seemingly goes out of sync often compared to ping-based unlagged (Leonard) - assigned.
- 0003315: [Bug] Incorrect ticking routine for players on servers (Leonard) - needs testing.
- 0002298: [Bug] Ancient +jump misprediction that harks back to early Skulltag days (Leonard) - needs testing.
- 0003270: [Bug] Player name change is applied on pressing enter instead of exiting the menu (Dusk) - needs testing.
- 0002854: [Suggestion] Exclude BFG tracers from unlagged reconcilation - needs testing.
- 0000106: [Bug] Client mispredicts its z position in swimmable water online (Leonard) - needs testing.
- 0000270: [Suggestion] Improved pusher prediction (Leonard) - needs testing.
- 0002295: [Bug] Wall-jitter misprediction issue with high ping (Leonard) - needs testing.
- 0003151: [Bug] Secret items boost total secret count every map reset (Leonard) - needs testing.
- 0000250: [Bug] Spectators and "cl_identifytarget " (Leonard) - needs testing.
- 0002032: [Bug] Displacement Scrollers do not function as intended online. (Leonard) - needs testing.
- 0003216: [Bug] Scrolling specials completely ignore linedef part (upper/middle/lower) (Leonard) - needs testing.
- 0000331: [Bug] Improved client-side prediction for Sector_SetFriction (Leonard) - needs testing.
- 0002484: [Suggestion] Server setup menu (Dusk) - needs testing.
- 0003204: [Bug] A_SetTranslucent doesn't work online when called from custominventory that is A_RadiusGive-n to a monster (Leonard) - needs testing.
- 0003259: [Bug] Commit 87f682b was not merged into 3.0 (Torr Samaho) - resolved.

1 of 57 issue(s) resolved. Progress (1%).






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