- 0002544: [Bug] Sector brightness of 256 breaks 3D Floor and Transfer lighting. (Torr Samaho) - resolved. - 0001133: [Suggestion] Make teleport fog target actor that teleported. (Torr Samaho) - resolved.
2 of 2 issue(s) resolved. Progress (100%). Zandronum - 3.3 (Scheduled For Release 2030-01-01) [ View Issues ] ==================================================
9%
- 0003334: [Bug] Tickrate discrepancies between clients/servers (Kaminsky) - assigned. - 0004556: [Suggestion] Ability to lock servers to a specific game mode (Kaminsky) - assigned. - 0004572: [Bug] Resetting game modes floor actor angles not divisible by 45 degrees - needs testing. - 0004545: [Bug] KickFromGame prints error message in console if called offline - needs testing. - 0001425: [Bug] Morphed players do not transfer their skin - needs testing. - 0001197: [Bug] Player_SetTeam doesn't clear coopspy - needs testing. - 0001060: [Bug] Terrain splash inconsistency between offline and online play - needs testing. - 0001042: [Bug] cl_stfullscreenhud 1 VS cl_stfullscreenhud 0 and hud_althud 1 in competitive modes - needs testing. - 0001363: [Suggestion] Make sv_noFOV restriction more flexible - needs testing. - 0003859: [Bug] Fov resets to 90 upon player respawn - needs testing. - 0004216: [Suggestion] CurrentPlayerClass variable is limited to 255 (Kaminsky) - resolved.