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ID | Project | Category | View Status | Date Submitted | Last Update |
0001060 | Zandronum | [All Projects] Bug | public | 2012-09-24 22:10 | 2012-09-24 22:11 |
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Reporter | unknownna | |
Assigned To | | |
Priority | normal | Severity | minor | Reproducibility | always |
Status | confirmed | Resolution | open | |
Platform | | OS | | OS Version | |
Product Version | 1.0 | |
Target Version | | Fixed in Version | | |
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Summary | 0001060: Terrain splash inconsistency between offline and online play |
Description | Attached screenshots. I noticed this while testing IGPack. |
Steps To Reproduce | 1. zandronum.exe -file terrain_splash_01.wad -host +sv_cheats 1 +sv_nomonsters 1
2. Connect a client to the server and join the game.
3. "give all" in the console.
4. Fire at the floors with hitscan and projectile weapons. |
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Attached Files | terrain_splash_01.wad [^] (20,263 bytes) 2012-09-24 22:10
Screenshot_Doom_20120924_235341.png [^] (95,145 bytes) 2012-09-24 22:10

Screenshot_Doom_20120924_235514.png [^] (171,765 bytes) 2012-09-24 22:11
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