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IDProjectCategoryView StatusDate SubmittedLast Update
0003859Zandronum[All Projects] Bugpublic2020-09-08 17:002026-05-16 13:20
ReportergeNia 
Assigned Tounknownna 
PrioritynormalSeverityminorReproducibilityalways
StatusresolvedResolutionfixed 
PlatformMicrosoftOSWindowsOS VersionXP/Vista/7
Product Version 
Target Version3.3Fixed in Version3.3 
Summary0003859: Fov resets to 90 upon player respawn
DescriptionThe summary says it all. I attached a patch to this ticket, please review.
Attached Filespatch file icon 10200.patch [^] (2,308 bytes) 2020-09-08 17:00 [Show Content]
patch file icon 10200 new.patch [^] (3,283 bytes) 2020-09-09 16:09 [Show Content]

- Relationships
parent of 0002473closed Zandronum desnot save FOV value in ini 
has duplicate 0001871closed Add a cvar to store desired fov 

-  Notes
User avatar (0021536)
geNia (reporter)
2020-09-09 16:09

I found a bug in my patch. I can't delete the original patch, so I uploaded a new one. Please review.
User avatar (0021538)
Torr Samaho (administrator)
2020-09-20 20:06

That looks like something also interesting for GZDoom. Does GZDoom already allow to configure this delay?
User avatar (0021539)
geNia (reporter)
2020-09-20 20:19

No, it doesn't. I would suggest to hold on this change though, because there is a Zandronum fork being made with changes asked by QC:DE devs. Once it goes public you may want to use those patches instead.
User avatar (0022807)
WaTaKiD (updater)
2023-03-16 02:30
edited on: 2023-03-16 02:30

gzdoom 2.4.0 changed fov from a cmd to a cvar with 'https://github.com/ZDoom/gzdoom/commit/bb1709228cb0e9b66150094d9d836e50468772b4 [^]' which unfortunately has some zscript in it as well

User avatar (0022808)
WaTaKiD (updater)
2023-03-16 02:43

theres also 'https://osdn.net/projects/zandronum/ticket/43168 [^]'
User avatar (0024569)
Ru5tK1ng (updater)
2025-10-06 19:08

This has now be addressed with this MR:'https://foss.heptapod.net/zandronum/zandronum-stable/-/merge_requests/337 [^]'
User avatar (0024733)
unknownna (updater)
2026-05-16 13:19

It seems to work well, but demo recorders are stuck with whatever value you start the game with, so if the value is set high or low, you're stuck with it unless it's changed manually before the demo recorder spawns into a player. I'll make a note of it and make a separate ticket for it later.

Thanks again.

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- Issue History
Date Modified Username Field Change
2020-09-08 17:00 geNia New Issue
2020-09-08 17:00 geNia File Added: 10200.patch
2020-09-08 17:39 Leonard Status new => needs review
2020-09-09 16:09 geNia File Added: 10200 new.patch
2020-09-09 16:09 geNia Note Added: 0021536
2020-09-20 20:06 Torr Samaho Note Added: 0021538
2020-09-20 20:07 Torr Samaho Status needs review => feedback
2020-09-20 20:19 geNia Note Added: 0021539
2020-09-20 20:19 geNia Status feedback => new
2023-03-16 02:28 WaTaKiD Relationship added has duplicate 0001871
2023-03-16 02:29 WaTaKiD Relationship added parent of 0002473
2023-03-16 02:30 WaTaKiD Note Added: 0022807
2023-03-16 02:30 WaTaKiD Note Edited: 0022807 View Revisions
2023-03-16 02:43 WaTaKiD Note Added: 0022808
2025-10-06 19:08 Ru5tK1ng Note Added: 0024569
2025-10-06 19:08 Ru5tK1ng Status new => needs testing
2025-10-06 19:08 Ru5tK1ng Target Version => 3.3
2026-05-16 13:19 unknownna Note Added: 0024733
2026-05-16 13:20 unknownna Status needs testing => resolved
2026-05-16 13:20 unknownna Fixed in Version => 3.3
2026-05-16 13:20 unknownna Resolution open => fixed
2026-05-16 13:20 unknownna Assigned To => unknownna






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