Attached Files | 10200.patch [^] (2,308 bytes) 2020-09-08 17:00 [Show Content] [Hide Content]# HG changeset patch
# User geNia
# Date 1599584203 14400
# Tue Sep 08 12:56:43 2020 -0400
# Node ID df31378d95bebc053d281c8fdb6b56608068a917
# Parent 61393f3baeebdc077e6007e7499ff22d722ed44c
Don't reset fov upon respawn
diff -r 61393f3baeeb -r df31378d95be src/c_cmds.cpp
--- a/src/c_cmds.cpp Mon Sep 07 18:37:30 2020 -0400
+++ b/src/c_cmds.cpp Tue Sep 08 12:56:43 2020 -0400
@@ -1078,9 +1078,14 @@
}
else
{
- // Just do this here in client games.
- if ( NETWORK_GetState( ) == NETSTATE_CLIENT )
- player->DesiredFOV = static_cast<float> ( clamp (atoi (argv[1]), 5, 179) );
+ // Just do this here in client games.
+ if (NETWORK_GetState() == NETSTATE_CLIENT)
+ {
+ player->DesiredFOV = static_cast<float> (clamp(atoi(argv[1]), 5, 179));
+ UCVarValue Value;
+ Value.Float = player->DesiredFOV;
+ cl_fov.ForceSet(Value, CVAR_Float);
+ }
Net_WriteByte (DEM_MYFOV);
}
diff -r 61393f3baeeb -r df31378d95be src/cl_main.cpp
--- a/src/cl_main.cpp Mon Sep 07 18:37:30 2020 -0400
+++ b/src/cl_main.cpp Tue Sep 08 12:56:43 2020 -0400
@@ -3511,7 +3511,7 @@
pActor->sprite = skins[lSkin].sprite;
}
- pPlayer->DesiredFOV = pPlayer->FOV = 90.f;
+ pPlayer->DesiredFOV = pPlayer->FOV = cl_fov;
// If the console player was watching another player in demo mode, continue to follow
// that other player.
if ( pCameraActor )
@@ -9302,7 +9302,8 @@
// the last used passwords to all servers it connects to.
CVAR( String, cl_password, "password", 0 )
CVAR( String, cl_joinpassword, "password", 0 )
-CVAR( Bool, cl_hitscandecalhack, true, CVAR_ARCHIVE )
+CVAR( Bool, cl_hitscandecalhack, true, CVAR_ARCHIVE )
+CVAR( Float, cl_fov, 90, CVAR_ARCHIVE | CVAR_NOSET )
//*****************************************************************************
// STATISTICS
diff -r 61393f3baeeb -r df31378d95be src/cl_main.h
--- a/src/cl_main.h Mon Sep 07 18:37:30 2020 -0400
+++ b/src/cl_main.h Tue Sep 08 12:56:43 2020 -0400
@@ -210,7 +210,8 @@
EXTERN_CVAR( Flag, cl_dontrestorefrags )
EXTERN_CVAR( String, cl_password )
EXTERN_CVAR( String, cl_joinpassword )
-EXTERN_CVAR( Bool, cl_hitscandecalhack )
+EXTERN_CVAR( Bool, cl_hitscandecalhack )
+EXTERN_CVAR( Float, cl_fov )
// Not in cl_main.cpp, but this seems like a good enough place for it.
EXTERN_CVAR( Int, cl_skins )
10200 new.patch [^] (3,283 bytes) 2020-09-09 16:09 [Show Content] [Hide Content]# HG changeset patch
# User geNia
# Date 1599584203 14400
# Tue Sep 08 12:56:43 2020 -0400
# Node ID 4cca10656faa2983a5340b3e6ca0e8fc1b02d31a
# Parent 61393f3baeebdc077e6007e7499ff22d722ed44c
Don't reset fov upon respawn
diff -r 61393f3baeeb -r 4cca10656faa src/c_cmds.cpp
--- a/src/c_cmds.cpp Mon Sep 07 18:37:30 2020 -0400
+++ b/src/c_cmds.cpp Tue Sep 08 12:56:43 2020 -0400
@@ -1077,10 +1077,24 @@
}
}
else
- {
- // Just do this here in client games.
- if ( NETWORK_GetState( ) == NETSTATE_CLIENT )
- player->DesiredFOV = static_cast<float> ( clamp (atoi (argv[1]), 5, 179) );
+ {
+ // Do it for everyone but server
+ if ( NETWORK_GetState() != NETSTATE_SERVER )
+ {
+ float newfov = static_cast<float> (clamp(atoi(argv[1]), 5, 179));
+
+ UCVarValue Value;
+ Value.Float = newfov;
+ cl_fov.ForceSet(Value, CVAR_Float);
+
+ for (int i = 0; i < MAXPLAYERS; ++i)
+ {
+ if (playeringame[i])
+ {
+ players[i].DesiredFOV = newfov;
+ }
+ }
+ }
Net_WriteByte (DEM_MYFOV);
}
diff -r 61393f3baeeb -r 4cca10656faa src/cl_demo.cpp
--- a/src/cl_demo.cpp Mon Sep 07 18:37:30 2020 -0400
+++ b/src/cl_demo.cpp Tue Sep 08 12:56:43 2020 -0400
@@ -1061,7 +1061,7 @@
p->mo->angle = pCamera->angle;
p->mo->flags |= (MF_NOGRAVITY);
p->mo->player = p;
- p->DesiredFOV = p->FOV = 90.f;
+ p->DesiredFOV = p->FOV = cl_fov;
p->crouchfactor = FRACUNIT;
PLAYER_SetDefaultSpectatorValues ( p );
players[consoleplayer].camera = g_demoCameraPlayer.mo;
diff -r 61393f3baeeb -r 4cca10656faa src/cl_main.cpp
--- a/src/cl_main.cpp Mon Sep 07 18:37:30 2020 -0400
+++ b/src/cl_main.cpp Tue Sep 08 12:56:43 2020 -0400
@@ -3511,7 +3511,7 @@
pActor->sprite = skins[lSkin].sprite;
}
- pPlayer->DesiredFOV = pPlayer->FOV = 90.f;
+ pPlayer->DesiredFOV = pPlayer->FOV = cl_fov;
// If the console player was watching another player in demo mode, continue to follow
// that other player.
if ( pCameraActor )
@@ -9302,7 +9302,8 @@
// the last used passwords to all servers it connects to.
CVAR( String, cl_password, "password", 0 )
CVAR( String, cl_joinpassword, "password", 0 )
-CVAR( Bool, cl_hitscandecalhack, true, CVAR_ARCHIVE )
+CVAR( Bool, cl_hitscandecalhack, true, CVAR_ARCHIVE )
+CVAR( Float, cl_fov, 90, CVAR_ARCHIVE | CVAR_USERINFO | CVAR_NOSET )
//*****************************************************************************
// STATISTICS
diff -r 61393f3baeeb -r 4cca10656faa src/cl_main.h
--- a/src/cl_main.h Mon Sep 07 18:37:30 2020 -0400
+++ b/src/cl_main.h Tue Sep 08 12:56:43 2020 -0400
@@ -210,7 +210,8 @@
EXTERN_CVAR( Flag, cl_dontrestorefrags )
EXTERN_CVAR( String, cl_password )
EXTERN_CVAR( String, cl_joinpassword )
-EXTERN_CVAR( Bool, cl_hitscandecalhack )
+EXTERN_CVAR( Bool, cl_hitscandecalhack )
+EXTERN_CVAR( Float, cl_fov )
// Not in cl_main.cpp, but this seems like a good enough place for it.
EXTERN_CVAR( Int, cl_skins )
diff -r 61393f3baeeb -r 4cca10656faa src/p_mobj.cpp
--- a/src/p_mobj.cpp Mon Sep 07 18:37:30 2020 -0400
+++ b/src/p_mobj.cpp Tue Sep 08 12:56:43 2020 -0400
@@ -5534,7 +5534,7 @@
mobj->sprite = skins[lSkin].sprite;
}
- p->DesiredFOV = p->FOV = 90.f;
+ p->DesiredFOV = p->FOV = cl_fov;
p->camera = p->mo;
p->playerstate = PST_LIVE;
p->refire = 0;
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