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ID | Project | Category | View Status | Date Submitted | Last Update | ||||||||
0001042 | Zandronum | [All Projects] Bug | public | 2012-09-16 12:33 | 2012-09-20 11:00 | ||||||||
Reporter | unknownna | ||||||||||||
Assigned To | |||||||||||||
Priority | low | Severity | trivial | Reproducibility | always | ||||||||
Status | confirmed | Resolution | open | ||||||||||
Platform | OS | OS Version | |||||||||||
Product Version | 1.0 | ||||||||||||
Target Version | Fixed in Version | ||||||||||||
Summary | 0001042: cl_stfullscreenhud 1 VS cl_stfullscreenhud 0 and hud_althud 1 in competitive modes | ||||||||||||
Description | If cl_stfullscreenhud is 0, coop spying clients can see the ammo values of other clients. They also see an armor icon on the HUD if the other clients take some damage or pick up some armor. | ||||||||||||
Attached Files | before_dmg.png [^] (36,659 bytes) 2012-09-16 12:33
after_dmg.png [^] (40,580 bytes) 2012-09-16 12:33 after_dmg_althud.png [^] (53,342 bytes) 2012-09-16 12:33 after_dmg_stfullscreenhud.png [^] (48,947 bytes) 2012-09-16 12:33 | ||||||||||||
Notes | |
(0004719) Dusk (developer) 2012-09-20 11:00 |
I thought it was the ST hud which was at fault for not showing the ammo amounts? I personally don't think they should be obscured. As for health/armor values, they could be "---"'d out in the althud and normal hud. |
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Supporters: | No one explicitly supports this issue yet. |
Opponents: | No one explicitly opposes this issue yet. |
Issue History | |||
Date Modified | Username | Field | Change |
2012-09-16 12:33 | unknownna | New Issue | |
2012-09-16 12:33 | unknownna | File Added: before_dmg.png | |
2012-09-16 12:33 | unknownna | File Added: after_dmg.png | |
2012-09-16 12:33 | unknownna | File Added: after_dmg_althud.png | |
2012-09-16 12:33 | unknownna | File Added: after_dmg_stfullscreenhud.png | |
2012-09-16 12:34 | unknownna | Status | new => confirmed |
2012-09-16 12:34 | unknownna | Priority | normal => low |
2012-09-20 11:00 | Dusk | Note Added: 0004719 |
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