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IDProjectCategoryView StatusDate SubmittedLast Update
0001042Zandronum[All Projects] Bugpublic2012-09-16 12:332012-09-20 11:00
Reporterunknownna 
Assigned To 
PrioritylowSeveritytrivialReproducibilityalways
StatusconfirmedResolutionopen 
PlatformOSOS Version
Product Version1.0 
Target VersionFixed in Version 
Summary0001042: cl_stfullscreenhud 1 VS cl_stfullscreenhud 0 and hud_althud 1 in competitive modes
DescriptionIf cl_stfullscreenhud is 0, coop spying clients can see the ammo values of other clients. They also see an armor icon on the HUD if the other clients take some damage or pick up some armor.
Attached Filespng file icon before_dmg.png [^] (36,659 bytes) 2012-09-16 12:33


png file icon after_dmg.png [^] (40,580 bytes) 2012-09-16 12:33


png file icon after_dmg_althud.png [^] (53,342 bytes) 2012-09-16 12:33


png file icon after_dmg_stfullscreenhud.png [^] (48,947 bytes) 2012-09-16 12:33

- Relationships

-  Notes
User avatar (0004719)
Dusk (developer)
2012-09-20 11:00

I thought it was the ST hud which was at fault for not showing the ammo amounts? I personally don't think they should be obscured.

As for health/armor values, they could be "---"'d out in the althud and normal hud.

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- Issue History
Date Modified Username Field Change
2012-09-16 12:33 unknownna New Issue
2012-09-16 12:33 unknownna File Added: before_dmg.png
2012-09-16 12:33 unknownna File Added: after_dmg.png
2012-09-16 12:33 unknownna File Added: after_dmg_althud.png
2012-09-16 12:33 unknownna File Added: after_dmg_stfullscreenhud.png
2012-09-16 12:34 unknownna Status new => confirmed
2012-09-16 12:34 unknownna Priority normal => low
2012-09-20 11:00 Dusk Note Added: 0004719






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