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IDProjectCategoryView StatusDate SubmittedLast Update
0004579Zandronum[All Projects] Bugpublic2025-11-29 10:362025-12-01 17:19
ReporterFused 
Assigned To 
PriorityhighSeveritymajorReproducibilityalways
StatusresolvedResolutionfixed 
PlatformOSOS Version
Product Version3.2.1 
Target Version3.3Fixed in Version3.3 
Summary0004579: Global variables do not persist clientsided variables in online games
DescriptionGlobal variables appear to reset clientside when the map changes in online games. This behavior works fine in offline games. I would expect the behavior to be the same in both instances.
Additional InformationIncluded is a test that logs the server and client variable after incrementing it. The server variable works fine, whereas the client variable resets.
Attached Fileszip file icon GlobalVarBug.zip [^] (1,287 bytes) 2025-11-29 10:36

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-  Notes
User avatar (0024662)
Ru5tK1ng (updater)
2025-12-01 17:14

Should be fixed with this:'https://foss.heptapod.net/zandronum/zandronum-stable/-/commit/70735560bb12edf79bdc6b530fdb0ead65aabd02 [^]'
User avatar (0024663)
Ru5tK1ng (updater)
2025-12-01 17:19

Verified by user to be working in latest build.

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- Issue History
Date Modified Username Field Change
2025-11-29 10:36 Fused New Issue
2025-11-29 10:36 Fused File Added: GlobalVarBug.zip
2025-12-01 17:14 Ru5tK1ng Note Added: 0024662
2025-12-01 17:14 Ru5tK1ng Status new => needs testing
2025-12-01 17:14 Ru5tK1ng Fixed in Version => 3.3
2025-12-01 17:14 Ru5tK1ng Target Version => 3.3
2025-12-01 17:19 Ru5tK1ng Note Added: 0024663
2025-12-01 17:19 Ru5tK1ng Status needs testing => resolved
2025-12-01 17:19 Ru5tK1ng Resolution open => fixed






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