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IDProjectCategoryView StatusDate SubmittedLast Update
0001363Zandronum[All Projects] Suggestionpublic2013-06-08 21:072014-06-13 18:06
ReporterFrits 
Assigned To 
PrioritynormalSeverityminorReproducibilityN/A
StatusacknowledgedResolutionopen 
PlatformOSOS Version
Product Version 
Target VersionFixed in Version 
Summary0001363: Make sv_noFOV restriction more flexible
DescriptionSomething in the range of 75-110 or 80-100. Most servers have this cvar to true to prevent abuse of extremly low fov (zooming) but some flexibility would be nice.
Especially for quake or tf2 player like me who like a wider fov.
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-  Notes
User avatar (0006415)
Qent (updater)
2013-06-11 02:14

How about a combination of

sv_nofov - true/false, to disable FOV changes entirely,
sv_minfov - [5, 90], farthest that players can zoom in, and
sv_maxfov - [90, 179], farthest that players can zoom out?
User avatar (0006418)
ZzZombo (reporter)
2013-06-11 03:31
edited on: 2013-06-11 03:31

Why are your bounds based on 90 and not on the fov currently set by the server since sv_nofov is server controlled setting?

User avatar (0006422)
Frits (reporter)
2013-06-11 08:18

Because sv_nofov 1 restricts your fov to 90 and 0 is unrestricted.
While Qent's idea is good it still allows servers to completely disable fov which still remove some degree of player customization.

I'd like to be able to use a slightly higher fov and not have it swap around when I change servers with different settings.
That would be annoying and pointless from my view.
User avatar (0006423)
Qent (updater)
2013-06-11 14:41

Quote
Why are your bounds based on 90 and not on the fov currently set by the server since sv_nofov is server controlled setting?
Does this actually work? How do you do it? Anyway, the thinking was that fov 90 should always be allowed, no matter the server settings.

Quote
While Qent's idea is good it still allows servers to completely disable fov which still remove some degree of player customization.
Disabling FOV changes completely is a feature which needs to stay, IMHO. It is an already-existing feature that helps keep the vanilla feel for OS duels and the like.
User avatar (0006424)
Frits (reporter)
2013-06-11 16:53

FOV is hardly a standard for OS duels. It's a preference just like lighting, sprite rotation or openGL is. A bit more flexibility in FOV isn't game breaking.
User avatar (0006425)
Konar6 (reporter)
2013-06-11 17:33

FOV 90 is standard. I think the FOV setting is good as it is - a server option.

Issue Community Support
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Supporters: Frits Qent Esum katZune Combinebobnt
Opponents: Konar6

- Issue History
Date Modified Username Field Change
2013-06-08 21:07 Frits New Issue
2013-06-11 02:14 Qent Note Added: 0006415
2013-06-11 03:31 ZzZombo Note Added: 0006418
2013-06-11 03:31 ZzZombo Note Edited: 0006418 View Revisions
2013-06-11 08:18 Frits Note Added: 0006422
2013-06-11 14:41 Qent Note Added: 0006423
2013-06-11 16:53 Frits Note Added: 0006424
2013-06-11 17:33 Konar6 Note Added: 0006425
2014-06-13 18:06 Watermelon Status new => acknowledged






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