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ID | Project | Category | View Status | Date Submitted | Last Update | ||||||||
0001363 | Zandronum | [All Projects] Suggestion | public | 2013-06-08 21:07 | 2014-06-13 18:06 | ||||||||
Reporter | Frits | ||||||||||||
Assigned To | |||||||||||||
Priority | normal | Severity | minor | Reproducibility | N/A | ||||||||
Status | acknowledged | Resolution | open | ||||||||||
Platform | OS | OS Version | |||||||||||
Product Version | |||||||||||||
Target Version | Fixed in Version | ||||||||||||
Summary | 0001363: Make sv_noFOV restriction more flexible | ||||||||||||
Description | Something in the range of 75-110 or 80-100. Most servers have this cvar to true to prevent abuse of extremly low fov (zooming) but some flexibility would be nice. Especially for quake or tf2 player like me who like a wider fov. | ||||||||||||
Attached Files | |||||||||||||
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Qent (updater) 2013-06-11 02:14 |
How about a combination of sv_nofov - true/false, to disable FOV changes entirely, sv_minfov - [5, 90], farthest that players can zoom in, and sv_maxfov - [90, 179], farthest that players can zoom out? |
ZzZombo (reporter) 2013-06-11 03:31 edited on: 2013-06-11 03:31 |
Why are your bounds based on 90 and not on the fov currently set by the server since sv_nofov is server controlled setting? |
Frits (reporter) 2013-06-11 08:18 |
Because sv_nofov 1 restricts your fov to 90 and 0 is unrestricted. While Qent's idea is good it still allows servers to completely disable fov which still remove some degree of player customization. I'd like to be able to use a slightly higher fov and not have it swap around when I change servers with different settings. That would be annoying and pointless from my view. |
Qent (updater) 2013-06-11 14:41 |
QuoteDoes this actually work? How do you do it? Anyway, the thinking was that fov 90 should always be allowed, no matter the server settings. QuoteDisabling FOV changes completely is a feature which needs to stay, IMHO. It is an already-existing feature that helps keep the vanilla feel for OS duels and the like. |
Frits (reporter) 2013-06-11 16:53 |
FOV is hardly a standard for OS duels. It's a preference just like lighting, sprite rotation or openGL is. A bit more flexibility in FOV isn't game breaking. |
Konar6 (reporter) 2013-06-11 17:33 |
FOV 90 is standard. I think the FOV setting is good as it is - a server option. |
Only registered users can voice their support. Click here to register, or here to log in. | |
Supporters: | Frits Qent Esum katZune Combinebobnt |
Opponents: | Konar6 |
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Date Modified | Username | Field | Change |
2013-06-08 21:07 | Frits | New Issue | |
2013-06-11 02:14 | Qent | Note Added: 0006415 | |
2013-06-11 03:31 | ZzZombo | Note Added: 0006418 | |
2013-06-11 03:31 | ZzZombo | Note Edited: 0006418 | View Revisions |
2013-06-11 08:18 | Frits | Note Added: 0006422 | |
2013-06-11 14:41 | Qent | Note Added: 0006423 | |
2013-06-11 16:53 | Frits | Note Added: 0006424 | |
2013-06-11 17:33 | Konar6 | Note Added: 0006425 | |
2014-06-13 18:06 | Watermelon | Status | new => acknowledged |
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