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ID | Project | Category | View Status | Date Submitted | Last Update | ||||||||
0003980 | Zandronum | [All Projects] Bug | public | 2022-02-24 05:00 | 2024-05-27 18:27 | ||||||||
Reporter | Kaminsky | ||||||||||||
Assigned To | Kaminsky | ||||||||||||
Priority | high | Severity | minor | Reproducibility | always | ||||||||
Status | feedback | Resolution | open | ||||||||||
Platform | OS | OS Version | |||||||||||
Product Version | 3.1 | ||||||||||||
Target Version | 3.2 | Fixed in Version | |||||||||||
Summary | 0003980: Desync with firing weapons with WEAPON.NOAUTOFIRE flag | ||||||||||||
Description | Sometimes, if you try firing a weapon that has the WEAPON.NOAUTOFIRE flag (e.g. rocket launcher or BFG9000) the firing animation plays like normal but no projectile/hitscan appears. This doesn't seem to be a problem when firing weapons that don't have the flag. I suspect that in some cases, there's a discrepancy in the value of player_t::attackdown between the server and client which causes the desync. | ||||||||||||
Steps To Reproduce | The issue appears to occur intermittently, but might occur more frequently right after spawning. In my experience, playing a few games of deathmatch or CTF on maps containing rocket launchers or BFGs is a good way to encounter the bug. Use the example wad in the link below: 'https://zandronum.com/tracker/file_download.php?file_id=1547&type=bug [^]' 1. zandronum -iwad doom2.wad -file changemap_weap_desync.wad -host +sv_nomonsters 1 2. Connect a client to the server with an emulated ping of 160 and join the game. 3. Copy-paste "kill;wait 35;+use;wait 1;-use;wait 1;+attack;wait 1;-attack;wait 1;+attack;wait 1;-attack;wait 1;+attack;wait 1;-attack;wait 1;+attack;wait 1;-attack;wait 1;+attack;wait 1;-attack;wait 1;+attack;wait 75;-attack" into the console. The weapon will start to fire too early, spending ammo and animating the rocket launcher with no rockets coming out. | ||||||||||||
Additional Information | The issue also causes the "rampage" mugshot to appear on the status bar when it shouldn't. [11:46 PM] agaures: marine guy brought up a good point about it happening with rocket launchers in ctf [11:47 PM] agaures: for whatever reason i've had that happen to me a lot so that's what i was trying to search for last night [11:49 PM] agaures: he also mentioned something interesting to me in dm: he posted a video of 3.1 where when shooting the pistol and then switching to the rl, the statusbar face would i think either switch to the angry one of "you've been holding down mouse1 for a while" or remain static (i couldn't tell it was a custom statusbar face) | ||||||||||||
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WaTaKiD (updater) 2022-02-24 05:42 |
is this already reported as'https://zandronum.com/tracker/view.php?id=3492 [^]' ? |
Kaminsky (developer) 2022-02-25 15:30 |
Some people claimed that this also happened in 3.0 and not just 3.1, so this could be more of a symptom of:'https://zandronum.com/tracker/view.php?id=1116 [^]' On the other hand, based on this recording from someone else, the mugshot bug seemed to happen without them respawning:'https://cdn.discordapp.com/attachments/917702959364710400/917704206129987644/zandronum_2021-12-07_11-00-03-23.mp4 [^]' |
unknownna (updater) 2024-05-15 14:54 |
Quote from Kaminsky This is very much a duplicate of the issue I reported earlier. It would be very nice to have the respawn desync fixed if possible, especially since this is a cornerstone first person shooter where every second counts in PvP modes. It doesn't feel complete at the moment, you always fire too early at spawns currently. The weapon sync has been broken for 12 years by now.. When Torr and I originally worked on these issues way back, we actually fixed it at first, but fixing a separate packet-loss issue with weapons that occurred after "changemap" map changes in coop modes caused it to break again when respawning. After that, nobody really looked into it again. From the looks of it, Leonard seemed to dabble in it, but it seems nothing came out of it. |
Kaminsky (developer) 2024-05-26 14:32 |
I created a new merge request that should address the desync:'https://foss.heptapod.net/zandronum/zandronum-stable/-/merge_requests/122 [^]' |
unknownna (updater) 2024-05-27 05:49 edited on: 2024-05-27 09:28 |
The WEAPON.NOAUTOFIRE desync might be a separate issue and is caused by multiple +attack and -attack buttons arriving and colliding at a single tick, from testing and comparing two separate binds to try to reproduce the issue. I didn't get to test your fix yet however to see if it fixes this. Using the example wad from:'https://zandronum.com/tracker/file_download.php?file_id=1547&type=bug [^]' and starting a server and following these steps: 1. zandronum -iwad doom2.wad -file changemap_weap_desync.wad -host +sv_nomonsters 1 2. Connect a client to the server with an emulated ping of 160 and join the game. 3. Copy-paste "kill;wait 35;+use;wait 1;-use;wait 1;+attack;wait 1;-attack;wait 1;+attack;wait 1;-attack;wait 1;+attack;wait 1;-attack;wait 1;+attack;wait 1;-attack;wait 1;+attack;wait 1;-attack;wait 1;+attack;wait 75;-attack" into the console. The weapon will start to fire too early, spending ammo and animating the rocket launcher with no rockets coming out. You can 100% reproduce the "missing rocket launcher / BFG" issue with the bind above. |
Kaminsky (developer) 2024-05-27 10:23 |
Using the minimal example WAD you provided and following the steps listed above, I'm able to reproduce the bug (i.e. the rocket launcher looks like it's firing but no rockets spawn) without the fix. With the fix, however, I can't reproduce the bug anymore. The rocket launcher fires and spawns the four rockets, as expected. If you're interested in testing the fix yourself to see if it works, I uploaded the build here:'https://www.mediafire.com/file/99j3igz0d6i3440/ZandroDev3.2-wepdesync-fix.zip [^]' Thanks! |
unknownna (updater) 2024-05-27 18:27 |
Indeed, the fix seems to take care of this issue in general. Well done. Players can however, and will still end up firing "missing rockets / BFG" due to the remaining weapon/ammo desyncs, such as: 'https://zandronum.com/tracker/view.php?id=3491 [^]' (berserk powerup desync) 'https://zandronum.com/tracker/view.php?id=534 [^]' (ammo count pickup desync with latency) The two issues above will still cause it to happen during normal deathmatch/duel gameplay on certain popular maps, e.g. Duel40: UROBUROS and BFGSHOOT. And the desyncs below could potentially cause the issue as well if you drag it all the way out after initially desyncing, though they are more special cases: 'https://zandronum.com/tracker/view.php?id=2309 [^]' (changemap desync in coop) 'https://zandronum.com/tracker/view.php?id=2311 [^]' (post-win sequence desync) 'https://zandronum.com/tracker/view.php?id=1094 [^]' (morph weapon raise desync) |
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Supporters: | unknownna |
Opponents: | No one explicitly opposes this issue yet. |
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Date Modified | Username | Field | Change |
2022-02-24 05:00 | Kaminsky | New Issue | |
2022-02-24 05:00 | Kaminsky | Status | new => assigned |
2022-02-24 05:00 | Kaminsky | Assigned To | => Kaminsky |
2022-02-24 05:42 | WaTaKiD | Note Added: 0022147 | |
2022-02-25 15:30 | Kaminsky | Note Added: 0022149 | |
2022-02-25 15:30 | Kaminsky | Relationship added | related to 0001116 |
2022-08-04 16:38 | DrinkyBird | Note Added: 0022302 | |
2022-08-04 16:38 | DrinkyBird | Note Deleted: 0022302 | |
2024-03-01 18:21 | Ru5tK1ng | Relationship added | parent of 0001780 |
2024-05-15 14:54 | unknownna | Note Added: 0023702 | |
2024-05-15 14:54 | unknownna | Relationship added | related to 0003715 |
2024-05-15 16:00 | unknownna | Relationship replaced | has duplicate 0001780 |
2024-05-26 14:32 | Kaminsky | Note Added: 0023712 | |
2024-05-26 14:32 | Kaminsky | Status | assigned => needs review |
2024-05-27 05:49 | unknownna | Note Added: 0023722 | |
2024-05-27 05:50 | unknownna | Steps to Reproduce Updated | View Revisions |
2024-05-27 05:52 | unknownna | Note Edited: 0023722 | View Revisions |
2024-05-27 05:53 | unknownna | Reproducibility | random => always |
2024-05-27 09:28 | unknownna | Note Edited: 0023722 | View Revisions |
2024-05-27 10:23 | Kaminsky | Note Added: 0023724 | |
2024-05-27 18:27 | unknownna | Note Added: 0023726 | |
2024-05-27 18:27 | unknownna | Status | needs review => feedback |
2024-05-27 18:27 | unknownna | Relationship added | parent of 0003491 |
2024-05-27 18:27 | unknownna | Relationship added | parent of 0000534 |
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