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ID | Project | Category | View Status | Date Submitted | Last Update | ||||||||
0002311 | Zandronum | [All Projects] Bug | public | 2015-06-14 08:08 | 2024-05-12 09:36 | ||||||||
Reporter | unknownna | ||||||||||||
Assigned To | |||||||||||||
Priority | normal | Severity | minor | Reproducibility | always | ||||||||
Status | confirmed | Resolution | open | ||||||||||
Platform | OS | OS Version | |||||||||||
Product Version | 2.0 | ||||||||||||
Target Version | Fixed in Version | ||||||||||||
Summary | 0002311: Weapon desync in (Team)Possession and (Team)LMS after win sequences: Client fires weapon too late | ||||||||||||
Description | Quote from unknownna It desyncs right after the win sequences end. The puffs will appear at the wrong time compared to the animation of the weapon at the corresponding ping. In this case the puffs appear too early, suggesting that the server in this case fires the weapon earlier than the client is allowed to. | ||||||||||||
Steps To Reproduce | 1. zandronum -iwad doom2.wad -host +lastmanstanding 1 +lmsallowedweapons 623 +sv_nomonsters 1 2. Connect 2 clients to the server, with at least one using an emulated ping of 300. 3. Join the game with both clients. 4. Kill the other player using the client with 300 ping. 5. Select the SSG and hold +attack when the "<name> wins!" message appears. The puffs will desync right after the win sequence ends. | ||||||||||||
Attached Files | |||||||||||||
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unknownna (updater) 2015-06-14 08:12 |
This issue is also not that important to have fixed immediately since it doesn't affect the main gameplay. |
unknownna (updater) 2024-05-12 09:36 |
This should probably be an easy fix someday: Delay the client's ability to fire by the duration of the win sequence + the client ping. |
Only registered users can voice their support. Click here to register, or here to log in. | |
Supporters: | No one explicitly supports this issue yet. |
Opponents: | No one explicitly opposes this issue yet. |
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Date Modified | Username | Field | Change |
2015-06-14 08:08 | unknownna | New Issue | |
2015-06-14 08:08 | unknownna | Status | new => confirmed |
2015-06-14 08:12 | unknownna | Note Added: 0012699 | |
2018-08-28 06:41 | unknownna | Summary | Weapon desync in (team)possession and (team)lms during countdowns: Client fires weapon too late => Weapon desync in (Team)Possession and (Team)LMS after win sequences: Client fires weapon too late |
2018-08-28 06:41 | unknownna | Description Updated | View Revisions |
2018-08-28 06:41 | unknownna | Steps to Reproduce Updated | View Revisions |
2018-08-28 06:41 | unknownna | Relationship added | related to 0001116 |
2024-05-12 09:36 | unknownna | Note Added: 0023694 |
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