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View Revisions: Issue #3980 All Revisions ] Back to Issue ]
Summary 0003980: Desync with firing weapons with WEAPON.NOAUTOFIRE flag
Revision 2024-05-27 05:50 by unknownna
Steps To Reproduce The issue appears to occur intermittently, but might occur more frequently right after spawning. In my experience, playing a few games of deathmatch or CTF on maps containing rocket launchers or BFGs is a good way to encounter the bug.


Use the example wad in the link below:
'https://zandronum.com/tracker/file_download.php?file_id=1547&type=bug [^]'
1. zandronum -iwad doom2.wad -file changemap_weap_desync.wad -host +sv_nomonsters 1
2. Connect a client to the server with an emulated ping of 160 and join the game.
3. Copy-paste "kill;wait 35;+use;wait 1;-use;wait 1;+attack;wait 1;-attack;wait 1;+attack;wait 1;-attack;wait 1;+attack;wait 1;-attack;wait 1;+attack;wait 1;-attack;wait 1;+attack;wait 1;-attack;wait 1;+attack;wait 75;-attack" into the console. The weapon will start to fire too early, spending ammo and animating the rocket launcher with no rockets coming out.
Revision 2022-02-24 05:00 by Kaminsky
Steps To Reproduce The issue appears to occur intermittently, but might occur more frequently right after spawning. In my experience, playing a few games of deathmatch or CTF on maps containing rocket launchers or BFGs is a good way to encounter the bug.






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