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View Revisions: Issue #3980 | [ All Revisions ] [ Back to Issue ] | ||
Summary | 0003980: Desync with firing weapons with WEAPON.NOAUTOFIRE flag | ||
Revision | 2024-05-27 05:50 by unknownna | ||
Steps To Reproduce | The issue appears to occur intermittently, but might occur more frequently right after spawning. In my experience, playing a few games of deathmatch or CTF on maps containing rocket launchers or BFGs is a good way to encounter the bug. Use the example wad in the link below: 'https://zandronum.com/tracker/file_download.php?file_id=1547&type=bug [^]' 1. zandronum -iwad doom2.wad -file changemap_weap_desync.wad -host +sv_nomonsters 1 2. Connect a client to the server with an emulated ping of 160 and join the game. 3. Copy-paste "kill;wait 35;+use;wait 1;-use;wait 1;+attack;wait 1;-attack;wait 1;+attack;wait 1;-attack;wait 1;+attack;wait 1;-attack;wait 1;+attack;wait 1;-attack;wait 1;+attack;wait 1;-attack;wait 1;+attack;wait 75;-attack" into the console. The weapon will start to fire too early, spending ammo and animating the rocket launcher with no rockets coming out. |
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Revision | 2022-02-24 05:00 by Kaminsky | ||
Steps To Reproduce | The issue appears to occur intermittently, but might occur more frequently right after spawning. In my experience, playing a few games of deathmatch or CTF on maps containing rocket launchers or BFGs is a good way to encounter the bug. |
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