Zandronum Chat on our Discord Server Get the latest version: 3.1
Source Code

View Issue Details Jump to Notes ] Issue History ] Print ]
IDProjectCategoryView StatusDate SubmittedLast Update
0003492Zandronum[All Projects] Bugpublic2018-09-12 12:542022-02-27 22:43
Assigned To 
PlatformOSOS Version
Product Version3.1-beta 
Target Version3.1Fixed in Version3.1 
Summary0003492: Client fires weapon even earlier than before when respawning in 3.1
DescriptionAfter double checking the "client fires weapon too early when respawning" issue between 3.0 and 3.1, it turns out that this is actually a regression in 3.1 where the client fires the weapon even earlier than before, leading to puffs being off and projectiles even disappearing quicker than before.
Steps To Reproduceplayer_sprite_desync_test_02.wad

1. zandronum -host -iwad doom2.wad -file player_sprite_desync_test_02.wad +deathmatch 1 +sv_weaponstay 1 +sv_cheats 1
2. Connect a client to the server with an emulated ping of 160.
3. Join the game.
4a. Copy-paste "kill;wait 30;+use;+forward;wait 25;god;+attack;-forward;wait 110;-use;-forward;-attack" into the console. Rockets won't come out when they should and ammo is wasted.
If that doesn't work, do step 4b instead.
4b. Copy-paste "kill;wait 30;+use;+forward;wait 49;god;+attack;-forward;wait 110;-use;-forward;-attack" into the console. Rockets will come out, but no animation will be displayed or ammo used.
5. Spectate and re-enter the binds that work to reproduce the desync every time.
Attached Files

- Relationships
related to 0001116feedback Client fires weapon too early after respawning 

-  Notes
User avatar (0020479)
Edward-san (developer)
2019-04-07 20:07

Please check with the build from 0003470:0020476 .
User avatar (0022150)
Kaminsky (developer)
2022-02-27 22:39
edited on: 2022-02-27 22:43

Based on the feedback from: [^] and [^] and the similarity between those tickets and this one, it's very likely that this issue has also been fixed and can be marked as resolved. Please feel free to re-open this ticket if necessary.

Issue Community Support
This issue is already marked as resolved.
If you feel that is not the case, please reopen it and explain why.
Supporters: No one explicitly supports this issue yet.
Opponents: No one explicitly opposes this issue yet.

- Issue History
Date Modified Username Field Change
2018-09-12 12:54 unknownna New Issue
2018-09-12 12:55 unknownna Steps to Reproduce Updated View Revisions
2018-09-12 12:56 unknownna Relationship added related to 0001116
2018-09-12 14:52 Edward-san Product Version 3.0 => 3.1-beta
2019-02-17 20:59 Torr Samaho Target Version => 3.1
2019-04-07 20:07 Edward-san Note Added: 0020479
2019-04-07 20:07 Edward-san Status new => feedback
2022-02-27 22:39 Kaminsky Note Added: 0022150
2022-02-27 22:39 Kaminsky Status feedback => resolved
2022-02-27 22:39 Kaminsky Fixed in Version => 3.1
2022-02-27 22:39 Kaminsky Resolution open => fixed
2022-02-27 22:39 Kaminsky Assigned To => Kaminsky
2022-02-27 22:43 Kaminsky Note Edited: 0022150 View Revisions
2022-02-27 22:43 Kaminsky Assigned To Kaminsky =>

Questions or other issues? Contact Us.


Copyright © 2000 - 2023 MantisBT Team
Powered by Mantis Bugtracker