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ID | Project | Category | View Status | Date Submitted | Last Update | ||||
0003492 | Zandronum | [All Projects] Bug | public | 2018-09-12 12:54 | 2022-02-27 22:43 | ||||
Reporter | unknownna | ||||||||
Assigned To | |||||||||
Priority | urgent | Severity | major | Reproducibility | always | ||||
Status | resolved | Resolution | fixed | ||||||
Platform | OS | OS Version | |||||||
Product Version | 3.1-beta | ||||||||
Target Version | 3.1 | Fixed in Version | 3.1 | ||||||
Summary | 0003492: Client fires weapon even earlier than before when respawning in 3.1 | ||||||||
Description | After double checking the "client fires weapon too early when respawning" issue between 3.0 and 3.1, it turns out that this is actually a regression in 3.1 where the client fires the weapon even earlier than before, leading to puffs being off and projectiles even disappearing quicker than before. | ||||||||
Steps To Reproduce | player_sprite_desync_test_02.wad 1. zandronum -host -iwad doom2.wad -file player_sprite_desync_test_02.wad +deathmatch 1 +sv_weaponstay 1 +sv_cheats 1 2. Connect a client to the server with an emulated ping of 160. 3. Join the game. 4a. Copy-paste "kill;wait 30;+use;+forward;wait 25;god;+attack;-forward;wait 110;-use;-forward;-attack" into the console. Rockets won't come out when they should and ammo is wasted. If that doesn't work, do step 4b instead. 4b. Copy-paste "kill;wait 30;+use;+forward;wait 49;god;+attack;-forward;wait 110;-use;-forward;-attack" into the console. Rockets will come out, but no animation will be displayed or ammo used. 5. Spectate and re-enter the binds that work to reproduce the desync every time. | ||||||||
Attached Files | |||||||||
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Edward-san (developer) 2019-04-07 20:07 |
Please check with the build from 0003470:0020476 . |
Kaminsky (developer) 2022-02-27 22:39 edited on: 2022-02-27 22:43 |
Based on the feedback from:https://zandronum.com/tracker/view.php?id=3469 [^] andhttps://zandronum.com/tracker/view.php?id=3470 [^] and the similarity between those tickets and this one, it's very likely that this issue has also been fixed and can be marked as resolved. Please feel free to re-open this ticket if necessary. |
This issue is already marked as resolved. If you feel that is not the case, please reopen it and explain why. |
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Supporters: | No one explicitly supports this issue yet. |
Opponents: | No one explicitly opposes this issue yet. |
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Date Modified | Username | Field | Change |
2018-09-12 12:54 | unknownna | New Issue | |
2018-09-12 12:55 | unknownna | Steps to Reproduce Updated | View Revisions |
2018-09-12 12:56 | unknownna | Relationship added | related to 0001116 |
2018-09-12 14:52 | Edward-san | Product Version | 3.0 => 3.1-beta |
2019-02-17 20:59 | Torr Samaho | Target Version | => 3.1 |
2019-04-07 20:07 | Edward-san | Note Added: 0020479 | |
2019-04-07 20:07 | Edward-san | Status | new => feedback |
2022-02-27 22:39 | Kaminsky | Note Added: 0022150 | |
2022-02-27 22:39 | Kaminsky | Status | feedback => resolved |
2022-02-27 22:39 | Kaminsky | Fixed in Version | => 3.1 |
2022-02-27 22:39 | Kaminsky | Resolution | open => fixed |
2022-02-27 22:39 | Kaminsky | Assigned To | => Kaminsky |
2022-02-27 22:43 | Kaminsky | Note Edited: 0022150 | View Revisions |
2022-02-27 22:43 | Kaminsky | Assigned To | Kaminsky => |
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