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IDProjectCategoryView StatusDate SubmittedLast Update
0002309Zandronum[All Projects] Bugpublic2015-06-14 06:402018-08-27 18:50
Assigned To 
PlatformOSOS Version
Product Version 
Target VersionFixed in Version 
Summary0002309: Ancient weapon desync after "changemap" map changes in COOP: Client fires weapon too late on client
DescriptionIf you for instance fire the rocket launcher when seeing yourself spawn after a changemap map change, you'll fire it too late on the client, which in turn causes you to not use any ammo locally.
Steps To Reproduce1. zandronum -iwad doom2.wad -file changemap_weap_desync.wad -host +sv_nomonsters 1
2. zandronum -iwad doom2.wad -file changemap_weap_desync.wad -connect localhost
3. Join the game.
4. "changemap map01" in the server console.
5. Press and hold +attack when you see yourself spawn.
Additional InformationThis is not a regression since it was never fixed. And you can easily reproduce this issue without using a ping emulator. For some reason it doesn't seem to happen in DM.
Attached Files? file icon changemap_weap_desync.wad [^] (202 bytes) 2015-06-14 06:40
png file icon Screenshot_Doom_20150614_083707.png [^] (56,556 bytes) 2015-06-14 06:41

- Relationships
related to 0001116feedback Client fires weapon too early after respawning 

-  Notes
User avatar (0012713)
unknownna (updater)
2015-06-14 11:56
edited on: 2015-06-14 12:13

I was able to reproduce this in DM as well when using gw2.wad with 3 bots and an emulated ping of 251. It seems to only happen on certain maps.

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Supporters: unknownna
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- Issue History
Date Modified Username Field Change
2015-06-14 06:40 unknownna New Issue
2015-06-14 06:40 unknownna File Added: changemap_weap_desync.wad
2015-06-14 06:41 unknownna File Added: Screenshot_Doom_20150614_083707.png
2015-06-14 06:41 unknownna Status new => confirmed
2015-06-14 11:56 unknownna Note Added: 0012713
2015-06-14 12:13 unknownna Note Edited: 0012713 View Revisions
2018-08-27 18:50 unknownna Relationship added related to 0001116

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