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IDProjectCategoryView StatusDate SubmittedLast Update
0003480DoomseekerUIpublic2018-09-01 07:452020-06-26 22:06
Assigned To 
PlatformOSOS Version
Product Version1.1 
Target VersionFixed in Version 
Summary0003480: Optional simplification of Create Game box
DescriptionCreate Game box is a rather powerful tool that will force everything that's in it upon the game. It cannot help the player in a case where that player just wants to launch the game with selected WADs and drop to the title screen. It should be possible to disable (with checkboxes) certain features of Create Game box so that the game is started with a smaller list of arguments.

1. Each page should have a "(do not) use this page" checkbox.

2. It should be possible to drop into the game's title screen. Unfortunately each game here may be different in that regards. Let's at least ensure that the Doom trio can do that (Chocolate Doom, Odamex, Zandronum). Done as 0003505.

3. Play offline/Create server duality needs some separation. There are some items in the box that only make sense when you host a server - UPNP, broadcasts, port, connect, join and rcon passwords. Moreover, some games (depending on a game and OS it runs on) may use different executables for hosting a server and for an offline game. Possible solution for this duality is to introduce a switch of some kind to the Create Game box that will put it into one of the definite modes: offline or server. As most options will be the same, it should be possible to dynamically switch between the two modes without losing any of the previously input data.
Attached Files

- Relationships
related to 0003505closedZalewa Allow to create offline game that starts into the title screen 
parent of 0003636closedZalewa Create Game box - adjust UI elements to Host, Offline and Remote modes 
related to 0003645closedZalewa No hotkeys to save/load configuration files in Create Game window 

-  Notes
User avatar (0019464)
WubTheCaptain (developer)
2018-09-01 10:26

How about "simple" and "advanced" drop down menus for mode?
User avatar (0019468)
Zalewa (developer)
2018-09-01 11:19

That can be added too.
User avatar (0019630)
Zalewa (developer)
2018-09-22 13:12
edited on: 2018-09-22 13:13

Quote from "Zalewa"
2. It should be possible to drop into the game's title screen. Unfortunately each game here may be different in that regards. Let's at least ensure that the Doom trio can do that (Chocolate Doom, Odamex, Zandronum).

During implementation this has proven to require a substantial amount of work. I've split this into a separate, related ticket 0003505.

User avatar (0019795)
Zalewa (developer)
2018-09-28 19:22

I added point 3. to this ticket to resolve the offline game/create server duality.
User avatar (0019803)
Blzut3 (administrator)
2018-09-29 04:59

Is this something you still looking to target the 1.2 release given that we want to release sooner than later?
User avatar (0019812)
Zalewa (developer)
2018-09-29 09:45
edited on: 2018-09-29 09:46

Quote from Blzut3
Is this something you still looking to target the 1.2 release given that we want to release sooner than later?

I give you the answer to that question at the bottom of this post, but allow me to do some ramblings on the issue first.

I've done some investigation to the plugin code a few days ago and reached a conclusion that this may require yet another alteration of the GameHost implementation and more changes to MAIN_EXPORTed stuff. The plugins, basically, expect that the Create Game dialog will provide all the settings for them already filled in and that they should take those settings and pass them to the game.

At the same time, though, it's not entirely clear how a "turned off" setting should behave. Take the MOTD for example.

Solution A) If we turn off the MOTD field, the game should not receive the '+sv_motd' command at all. But what happens when the game has MOTD in the configuration file? The preconfigured MOTD will be displayed. Was this something that the user expected?

Solution B) If we turn off the MOTD field, the game receives '+sv_motd ""', ie. an empty value for MOTD. But what if the user disabled the MOTD field in hope that the game will use the preconfigured value?

What Doomseeker cannot do at the current moment is to not send the '+sv_motd' argument. Why user might want this argument not to be sent? To produce a cleaner command line, perhaps? To let the game use its own default? Regardless of the reason, turning off some of the settings is not what the plugins are ready for.

That said, in many cases setting a setting to an empty value is equivalent in user's mind to turning it off. The empty '+sv_motd ""' can be passed in right now without MAIN_EXPORT modifications by leaving the MOTD field empty. Therefore, if "turn MOTD field off" will mean '+sv_motd ""' then plugins will survive the change unmodified. If the user will want to maintain the preconfigured MOTD, they can copy the MOTD from the config file and paste it into Doomseeker's text box.

Now we reach at the problems with granularity. What if the user wants to disable the MOTD field but keep password fields? They're on the same page, and disabling the whole page will disable all of them.

What I'm getting at with these ramblings is that the "optional simplification" of the Create Game box is not a simple matter at all. This idea might need to linger a bit, evolve a bit through some intermediary changes and then maybe it can be reapproached with a clearer head. Let's agree to postpone it for now.

User avatar (0020543)
Zalewa (developer)
2019-04-24 14:50

Point number 3. is a stand-alone unit of work, so I created a child ticket 0003636 for it.

I'll reconsider point number 1. Adding "simple" and "advanced" modes to the box will probably render it unnecessary.
User avatar (0020607)
WubTheCaptain (developer)
2019-05-02 19:04
edited on: 2019-05-02 19:06

(Originally in reply to issue 0003636.)

Other ideas for enhancement (please report as new issues):
  • For purposes of consistency, I'm not sure if the window title should be prefixed with "Create Game – ". We generally prefix many window titles with "Doomseeker – ", however Create Game was always an exception and was always simply "Create Game". What do you think?
  • Give us Ctrl + S / Ctrl + O hotkeys for saving/loading game configuration files.
  • Replace "Close" button with Apply / Cancel / Close? Be aware I'm not convinced what the context for this would be, there's a risk of this becoming more confusing / complex than necessary.
  • One nice future improvement may be adding an appropriate icon (maybe a folder icon) to the left of "Load game configuration" in the new settings dropdown menu.

User avatar (0020633)
Zalewa (developer)
2019-05-04 09:21

Now it's time to finally implement the simple/advanced switch in the Create Game box. The challenge here is to make a simple mode that will not be useless.

The thing to figure out first is which of the current elements should not be present in the simple mode. Let's try to list them:

* Executable, logging, map list, modifier, entirety of the "Server" tab aside from the connect password, custom parameters, master/LAN broadcast and UPnP checkboxes - these should all be gone.

* LAN/Master broadcast and UPnP should be always enabled. UPnP port should default to 'let the game decide'.

* The executable for given play mode should be chosen as configured in program settings.

* Logging and map list should be off.

* The disabled "Server" tab options should default to empty values.

* Max. Clients and Max. Players spin boxes should be just one widget that sets both values.

* Game limits - keep them as-is? I dunno yet.

* Flags tab - these seem advanced but essential for correct game configuration. I'd opt to keep them as a separate tab.

* Zandronum's tab is very complex but also essential. I'd opt here to leave it as-is in the simple mode and instead provide a way for the user to select flag presets from a selection box. Useful presets can be difficult to figure out, though. Flags that will fit coop WADs (including compat. with Vanilla or Boom) will not fit other game modes. Moreover, should presets enforce all flags or just selected few? This topic is somewhat complex and it seems to me that it should be dealt with separately.
User avatar (0020802)
Zalewa (developer)
2019-06-22 10:15

This change is not that important for the release of 1.3. I also think its overall importance has been lessened with the offline/host separation (0003636). It shouldn't block the release.
User avatar (0021471)
WubTheCaptain (developer)
2020-06-26 01:47
edited on: 2020-06-26 01:49

I am looking to mock up an UI overhaul for Create Game in an image editor. My idea in my mind is quite different from my early notes and OP, but perhaps for the better so. My idea is multi-step, with "previous" and "next" buttons, with everything aligned to a grid for visual pleasure.

Maybe hear from me soon. I've also thought about placing a bounty on this bug (~€10 EUR, SEPA bank transfer only), once I have a concrete mockup to implement.

User avatar (0021479)
WubTheCaptain (developer)
2020-06-26 17:40
edited on: 2020-06-26 17:49

Stripping out the Create Game dialog entirely from Doomseeker – a server browser – to its own seperate executable is a plausibility I've also considered, because it is useful as standalone tool and the current implementation is buggy at best.

User avatar (0021480)
WubTheCaptain (developer)
2020-06-26 17:45
edited on: 2020-06-26 17:51

I have started doing mockups in Qt designer, while I evaluate the requirements for a new UI and find bugs in the old one (0003837, 0003838) to avoid past mistakes.
My first mockup uses QWizard, but I may need to re-evaluate my approach later as the requirements become more clear.
An early rough list of current requirements I've gathered is below.
Required by all:
- Game mode

Required by some:
- Difficulty

Supported by all:
- Custom parameters

Supported by some:
- Logging
- Map list (rotation)
- (RCON)
- (Zandronum tab)
- Rules tab
- Server tab
  - also depends on if playing online or offline

Server tab:
- URL (Odamex, Zandronum)
- E-mail (Odamex, Zandronum)
- Connect password (Zandronum)
- Join password (Odamex, Zandronum)
- RCon password (Odamex, Zandronum)
  - Also SRB2, but this is an UI bug

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- Issue History
Date Modified Username Field Change
2018-09-01 07:45 Zalewa New Issue
2018-09-01 10:26 WubTheCaptain Note Added: 0019464
2018-09-01 10:26 WubTheCaptain Status new => feedback
2018-09-01 11:19 Zalewa Note Added: 0019468
2018-09-01 11:19 Zalewa Status feedback => new
2018-09-01 11:26 WubTheCaptain Status new => acknowledged
2018-09-10 05:30 Zalewa Relationship added related to 0003483
2018-09-18 12:20 WubTheCaptain Severity feature => tweak
2018-09-22 10:36 Zalewa Assigned To => Zalewa
2018-09-22 10:36 Zalewa Status acknowledged => assigned
2018-09-22 13:12 Zalewa Relationship added related to 0003505
2018-09-22 13:12 Zalewa Note Added: 0019630
2018-09-22 13:13 Zalewa Note Edited: 0019630 View Revisions
2018-09-22 13:13 Zalewa Note Edited: 0019630 View Revisions
2018-09-22 15:39 WubTheCaptain Relationship replaced parent of 0003505
2018-09-22 15:59 WubTheCaptain Product Version => 1.1
2018-09-22 15:59 WubTheCaptain Target Version => 1.2
2018-09-22 16:01 WubTheCaptain Relationship replaced related to 0003505
2018-09-28 19:21 Zalewa Description Updated View Revisions
2018-09-28 19:22 Zalewa Note Added: 0019795
2018-09-29 04:59 Blzut3 Note Added: 0019803
2018-09-29 09:45 Zalewa Note Added: 0019812
2018-09-29 09:46 Zalewa Note Edited: 0019812 View Revisions
2018-09-29 13:14 WubTheCaptain Target Version 1.2 => 1.3
2018-09-30 13:06 Zalewa Relationship deleted related to 0003483
2019-04-24 14:48 Zalewa Relationship added parent of 0003636
2019-04-24 14:50 Zalewa Note Added: 0020543
2019-05-02 19:02 WubTheCaptain Category Suggestion => UI
2019-05-02 19:04 WubTheCaptain Note Added: 0020607
2019-05-02 19:06 WubTheCaptain Note Edited: 0020607 View Revisions
2019-05-02 19:16 WubTheCaptain Relationship added related to 0003645
2019-05-04 08:59 Zalewa Priority normal => high
2019-05-04 09:21 Zalewa Note Added: 0020633
2019-06-22 10:15 Zalewa Note Added: 0020802
2019-06-22 10:15 Zalewa Assigned To Zalewa =>
2019-06-22 10:15 Zalewa Priority high => none
2019-06-22 10:15 Zalewa Status assigned => confirmed
2019-06-22 10:15 Zalewa Target Version 1.3 =>
2020-06-26 01:47 WubTheCaptain Note Added: 0021471
2020-06-26 01:49 WubTheCaptain Note Edited: 0021471 View Revisions
2020-06-26 17:40 WubTheCaptain Note Added: 0021479
2020-06-26 17:41 WubTheCaptain Priority none => low
2020-06-26 17:45 WubTheCaptain Note Added: 0021480
2020-06-26 17:45 WubTheCaptain Assigned To => WubTheCaptain
2020-06-26 17:45 WubTheCaptain Status confirmed => assigned
2020-06-26 17:49 WubTheCaptain Note Edited: 0021479 View Revisions
2020-06-26 17:51 WubTheCaptain Note Edited: 0021480 View Revisions
2020-06-26 22:06 WubTheCaptain Priority low => none
2020-06-26 22:06 WubTheCaptain Status assigned => confirmed
2020-06-26 22:06 WubTheCaptain Assigned To WubTheCaptain =>

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