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IDProjectCategoryView StatusDate SubmittedLast Update
0001388Zandronum[All Projects] Bugpublic2013-07-01 22:422019-06-04 21:54
Assigned ToDusk 
PlatformMicrosoftOSWindowsOS Version8 X64
Product Version1.0 
Target VersionFixed in Version 
Summary0001388: Effects of Ceiling_RaiseByValue on 3D floors not properly reset during a map reset
DescriptionOk so here I´ve found 4 bugs on the zm09 map, and I minimalize the scripts/files and put two switches to do a faster test.

lava spawn on 3d floor (it doesn´t fully affect normal sectors), if you look, the "floor" texture from the 3d floor'll disapear on the restart of the map, and if you go down of it, you´ll die...

wad test!j9QViDxQ!IKFh5G0Ul1fwwcywBMt_FD9kwa4lNn_i2GK4dSZJHio [^]

Steps To ReproduceFirst you need doomseker or other multiplayer launcher
load these files:Doom2.wad,Skulltag_actors,Skulltag_data_126,ZM09_LE.wad
Start on surival mode and start on map zm09

To active the Lava bug press the switch on the right, you enter on the lava and you die, when the map reset be down of the 3D floor with the weird orange color (a bug)
Attached Files7z file icon ZM09_LE_LAVA.7z [^] (1,920 bytes) 2013-07-11 19:20
? file icon ZM09_LE_LAVA3.pk3 [^] (14,199 bytes) 2015-02-17 20:53

- Relationships
related to 0001389closedDusk Dynamic light color not restored on map reset 
related to 0001390closedTorr Samaho Lightning isn't stopped by a map reset 
related to 0001876confirmed translucent swimmable colored 3d floor survival reset bug 

-  Notes
User avatar (0006547)
Dusk (developer)
2013-07-01 23:53

I've split the three issues into separate tickets each. Also, you mention four issues but only three were reported?
User avatar (0006551)
ibm5155 (reporter)
2013-07-02 11:46

oh I typed wrong, I´ll fix it
User avatar (0006617)
ibm5155 (reporter)
2013-07-10 23:42 [^]
Ok better example with an recorded demo on zandronum 1.1 (just require doom2.wad and the mod itself)
The interesting is there´re some different results on both renders, on software the 3d floors "floor" will be there but not on opengl, also the lava texture stuck on software when it touches the 3d floor but not on opengl...

The instructions are simple, start the map(online), you press the switch, and the lava come up, then you go die on the lava, when the map resets, the lava'll be there and will kill everyone that enter on it.

Also the lightcolor from the lava will not be reseted, being visible up the 3d floor
User avatar (0006620)
Torr Samaho (administrator)
2013-07-11 19:22

I can confirm that the 3D floor changes in the test map are not properly reset during a map rest. I also further condensed the example wad and uploaded it to the tracker.
User avatar (0006630)
Dusk (developer)
2013-07-14 16:01

I'll look at this in a bit...
User avatar (0007757)
ibm5155 (reporter)
2013-12-29 18:04
edited on: 2013-12-29 18:05

Tested on 2.0 beta and didn't changed nothing...
EDIT:also it bugs offline (tested playing in survival mode alone)

User avatar (0008084)
Dusk (developer)
2014-01-19 11:45

okay so I looked into this, it seems that when a non-solid 3D floor intersects with another 3D floor, the 3D floor internally gets split. This split isn't properly cleaned up upon map resets.
User avatar (0011307)
ibm5155 (reporter)
2015-01-06 00:46

I think somehow it's reseted, because when I die and the then the game starts, I'll see the lava over the floor, but, if I press the switch, it goes down and then it goes up (like if zandronum just did not reset the last change, but it reset when that 3D floor moves again) if not it would grow up from where it stopped right?
Plus: tested on 1.3 now
User avatar (0011675)
ibm5155 (reporter)
2015-02-13 00:33
edited on: 2015-02-13 00:35


New example wad.
this one inclues:
1 resetmap switch
1 lower ceiling switch
1 manual reset (ibm invention to fix this :p)

How to use, open zm09 map in survival mode, when you start activate the first "UP" switch, when the 3D floor reach the other 3D floor, press the last button the "resetmap", you'll see that there's a 3D floor on the middle, so now press the reset switch and voala it disapeared :D

when the 3D floor reach the other one it do some split, that space used before it reach the 3D floor will be a new one, and the older one will just start to grow up on the top of it.
So when the map is reseted, it reset the normal 3D floor, but not his children that is linked to it, so you'll see that 3D floor lava, but it still works as a children node, so if you change the father's size, it'll update their childrens nodes, so like in a normal case, when the 3D floor goes back to his original spot, when he reach again the ceiling of that black 3D floor, the father node will use the children node and his node will be exlude, so now we'll have just 2 3D floors on this map and not 3 as before...

So basically what does this "manual fix" does is to force the childrens nodes to update their status without changing the father node position.

Other weird results noted:

1)if you bug the lava, and you look up, you'll see this weird sprite:
2)when you bug t he lave, and with godmode you enter on it, the floor of that 3D floor will be disapeared, but t he ceiling of it will be viewed...

Also another note
The scroll texture is bugged when the new node is created, but it was fixed on gzdoom, but here, when this happens the floor of the middle black 3D floor disapear without a map reset.
I'll update the example wad right now

Also, thanks Edward-Sam for the support :D

well, idk how to attach a new file here so here it goes [^]

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- Issue History
Date Modified Username Field Change
2013-07-01 22:42 ibm5155 New Issue
2013-07-01 23:51 Dusk Priority high => normal
2013-07-01 23:51 Dusk Severity major => minor
2013-07-01 23:51 Dusk Description Updated View Revisions
2013-07-01 23:51 Dusk Steps to Reproduce Updated View Revisions
2013-07-01 23:51 Dusk Additional Information Updated View Revisions
2013-07-01 23:51 Dusk Relationship added related to 0001389
2013-07-01 23:51 Dusk Relationship added related to 0001390
2013-07-01 23:53 Dusk Note Added: 0006547
2013-07-02 11:46 ibm5155 Note Added: 0006551
2013-07-10 23:42 ibm5155 Note Added: 0006617
2013-07-11 19:20 Torr Samaho File Added: ZM09_LE_LAVA.7z
2013-07-11 19:22 Torr Samaho Note Added: 0006620
2013-07-11 19:25 Torr Samaho Summary Bugs that may affect the gameplay and the map itself durin the map reset => Effects of Ceiling_RaiseByValue on 3D floors not properly reset during a map reset
2013-07-11 19:25 Torr Samaho Status new => confirmed
2013-07-14 16:01 Dusk Note Added: 0006630
2013-07-14 16:01 Dusk Assigned To => Dusk
2013-07-14 16:01 Dusk Status confirmed => assigned
2013-12-29 18:04 ibm5155 Note Added: 0007757
2013-12-29 18:05 ibm5155 Note Edited: 0007757 View Revisions
2014-01-19 11:45 Dusk Note Added: 0008084
2014-07-07 23:18 Dusk Relationship added related to 0001876
2015-01-06 00:46 ibm5155 Note Added: 0011307
2015-02-13 00:33 ibm5155 Note Added: 0011675
2015-02-13 00:35 ibm5155 Note Edited: 0011675 View Revisions
2015-02-17 20:53 ibm5155 File Added: ZM09_LE_LAVA3.pk3
2019-06-04 21:54 Dusk Status assigned => new

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