View Revisions: Issue #1388 |
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Summary |
0001388: Effects of Ceiling_RaiseByValue on 3D floors not properly reset during a map reset |
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Revision |
2013-07-01 23:51 by Dusk |
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Additional Information |
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Revision |
2013-07-01 22:42 by Dusk |
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Additional Information |
I would like to make a better way to see the third problem but I just don´t have no idea how could I replace the random weather with something fixed that would work when it´s on the "prepare to fight" mensage and deactived on the next part. |