Anonymous | Login | Signup for a new account | 2025-09-11 18:36 UTC | ![]() |
My View | View Issues | Change Log | Roadmap | All Projects Issue Support Ranking | Rules | My Account |
View Revisions: Issue #1388 | [ All Revisions ] [ Back to Issue ] | ||
Summary | 0001388: Effects of Ceiling_RaiseByValue on 3D floors not properly reset during a map reset | ||
Revision | 2013-07-01 23:51 by Dusk | ||
Steps To Reproduce | First you need doomseker or other multiplayer launcher load these files:Doom2.wad,Skulltag_actors,Skulltag_data_126,ZM09_LE.wad Start on surival mode and start on map zm09 To active the Lava bug press the switch on the right, you enter on the lava and you die, when the map reset be down of the 3D floor with the weird orange color (a bug) |
||
Revision | 2013-07-01 22:42 by Dusk | ||
Steps To Reproduce | First you need doomseker or other multiplayer launcher load these files:Doom2.wad,Skulltag_actors,Skulltag_data_126,ZM09_LE.wad Start on surival mode and start on map zm09 To active the Lava bug press the switch on the right, you enter on the lava and you die, when the map reset be down of the 3D floor with the weird orange color (a bug) To activate the white face problem press the switch on the left, you´ll die, and then you reset the map, you´ll not that the map is red and darker The third one is a bit more hard to run but´ll show how to do it when the map is on the "prepare to fight mensage" the rain must be actived (raining) and when you really can "play/talked fight" and the rain is deactive, you´ll not the rainfall and the lighting |
Copyright © 2000 - 2025 MantisBT Team |