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View Revisions: Issue #1388 All Revisions ] Back to Issue ]
Summary 0001388: Effects of Ceiling_RaiseByValue on 3D floors not properly reset during a map reset
Revision 2013-07-01 23:51 by Dusk
Description Ok so here I´ve found 4 bugs on the zm09 map, and I minimalize the scripts/files and put two switches to do a faster test.

lava spawn on 3d floor (it doesn´t fully affect normal sectors), if you look, the "floor" texture from the 3d floor'll disapear on the restart of the map, and if you go down of it, you´ll die...

wad test
'https://mega.co.nz/#!j9QViDxQ!IKFh5G0Ul1fwwcywBMt_FD9kwa4lNn_i2GK4dSZJHio [^]'

Revision 2013-07-01 22:42 by Dusk
Description Ok so here I´ve found 4 bugs on the zm09 map, and I minimalize the scripts/files and put two switches to do a faster test.

What´re the bugs.

first bug:lava spawn on 3d floor (it doesn´t fully affect normal sectors), if you look, the "floor" texture from the 3d floor'll disapear on the restart of the map, and if you go down of it, you´ll die...

second:clientside script change the light and dynamic lights on the map, but when the map restart it doesn´t go back as it was.

third: while you see the prepare to fight mensage and the rainfall is selected, then after the map is "playable" and the rainfall is disabled, you see the rain.

wad test
'https://mega.co.nz/#!j9QViDxQ!IKFh5G0Ul1fwwcywBMt_FD9kwa4lNn_i2GK4dSZJHio [^]'







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