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ID | Project | Category | View Status | Date Submitted | Last Update | ||||
0001041 | Zandronum | [All Projects] Bug | public | 2012-09-16 12:12 | 2018-08-27 18:03 | ||||
Reporter | unknownna | ||||||||
Assigned To | Leonard | ||||||||
Priority | normal | Severity | major | Reproducibility | always | ||||
Status | resolved | Resolution | fixed | ||||||
Platform | OS | OS Version | |||||||
Product Version | 1.0 | ||||||||
Target Version | Fixed in Version | 3.1 | |||||||
Summary | 0001041: +attack desync between clients causes ammo values to desync | ||||||||
Description | See attached screenshot. If a client is tapping +attack rather fast, for instance when "sniping" with the chaingun, it can cause the ammo counter and coop spy view to desync. | ||||||||
Steps To Reproduce | 1. zandronum -host +sv_cheats 1 2. Connect 2 clients to the server. 3. Join the game with client A. 4. "give all" in the console with client A. 5. Select the chaingun with client A. 6. Coop spy on client A with client B. 7. Copy-paste "+attack;wait 1;-attack;wait 4;+attack;wait 1;-attack;wait 4;+attack;wait 1;-attack;wait 5;+attack;wait 1;-attack;wait 4;+attack;wait 1;-attack;wait 5;+attack;wait 1;-attack;wait 4;+attack;wait 1;-attack;wait 5;+attack;wait 1;-attack" into the console with Client A. Client B's observed ammo counter will only keep falling further behind each time the bind is used. | ||||||||
Additional Information | I set the severity to major since it's another weapon/ammo desync issue. | ||||||||
Attached Files | screenshot.png [^] (74,285 bytes) 2012-09-16 12:12
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Relationships | |||||||||||||||||||||
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Notes | |
(0004701) ZzZombo (reporter) 2012-09-16 12:31 |
An old bug, that kept since at least v98d. |
(0004727) Llewellyn (reporter) 2012-09-20 19:50 |
This also causes weapons to switch to the wrong weapon prematurely, causing weapon desynchronization and thus ammo desync on other weapons too. |
(0019428) unknownna (updater) 2018-08-27 06:42 |
Made a bind that reproduces the issue quickly and reliably. |
(0019439) unknownna (updater) 2018-08-27 18:03 |
Same thing here as in the other ticket, the issue seems to have been fixed in 3.1 with the unlagged fixes and the addition of a movement regulator buffer thing. Great work, thanks! |
This issue is already marked as resolved. If you feel that is not the case, please reopen it and explain why. |
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Supporters: | ZzZombo unknownna |
Opponents: | No one explicitly opposes this issue yet. |
Issue History | |||
Date Modified | Username | Field | Change |
2012-09-16 12:12 | unknownna | New Issue | |
2012-09-16 12:12 | unknownna | File Added: screenshot.png | |
2012-09-16 12:12 | unknownna | Status | new => confirmed |
2012-09-16 12:31 | ZzZombo | Note Added: 0004701 | |
2012-09-20 19:50 | Llewellyn | Note Added: 0004727 | |
2018-08-27 06:42 | unknownna | Note Added: 0019428 | |
2018-08-27 06:42 | unknownna | Description Updated | View Revisions |
2018-08-27 06:42 | unknownna | Steps to Reproduce Updated | View Revisions |
2018-08-27 06:42 | unknownna | Additional Information Updated | View Revisions |
2018-08-27 06:43 | unknownna | Reproducibility | sometimes => always |
2018-08-27 06:46 | unknownna | Relationship added | related to 0000553 |
2018-08-27 06:49 | unknownna | Relationship added | related to 0001020 |
2018-08-27 06:53 | unknownna | Relationship added | related to 0000540 |
2018-08-27 07:24 | unknownna | Relationship added | related to 0000423 |
2018-08-27 18:03 | unknownna | Note Added: 0019439 | |
2018-08-27 18:03 | unknownna | Assigned To | => Leonard |
2018-08-27 18:03 | unknownna | Status | confirmed => resolved |
2018-08-27 18:03 | unknownna | Resolution | open => fixed |
2018-08-27 18:03 | unknownna | Fixed in Version | => 3.1 |
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