Anonymous | Login | Signup for a new account | 2021-01-21 07:44 UTC | ![]() |
My View | View Issues | Change Log | Roadmap | Zandronum Issue Support Ranking | Rules | My Account |
View Issue Details [ Jump to Notes ] | [ Issue History ] [ Print ] | ||||||||||||
ID | Project | Category | View Status | Date Submitted | Last Update | ||||||||
0000553 | Zandronum | [All Projects] Bug | public | 2011-08-07 17:16 | 2018-08-27 06:46 | ||||||||
Reporter | unknownna | ||||||||||||
Assigned To | |||||||||||||
Priority | normal | Severity | minor | Reproducibility | always | ||||||||
Status | confirmed | Resolution | open | ||||||||||
Platform | OS | OS Version | |||||||||||
Product Version | 98d | ||||||||||||
Target Version | Fixed in Version | ||||||||||||
Summary | 0000553: SSG A_CheckReload coop spy desync | ||||||||||||
Description | Attached screenshot. The coop spying client ignores A_CheckReload. | ||||||||||||
Steps To Reproduce | 1. Start a standard COOP server. 2. Connect 2 clients to the server. 3. Join the game with client A. 4. "give supershotgun" in the console with client A. 5. "spynext" in the console with client B. 6. Use all the shell ammo with client A. | ||||||||||||
Attached Files | ![]() | ||||||||||||
![]() |
||||||||||||||||
|
![]() |
|
unknownna (updater) 2012-09-07 08:00 |
Fire: A_CheckReload Quote from ZDoom Wiki |
unknownna (updater) 2012-09-27 02:16 |
A_ReFire is also affected. The coop spying client will ignore it. |
Edward-san (developer) 2014-04-13 22:23 edited on: 2014-04-13 22:23 |
If I comment out this code in the function AWeapon::CheckAmmo in a_weapons.cpp:
the desync is fixed. When and why was this code introduced? |
Torr Samaho (administrator) 2014-04-14 06:18 |
Quote from Edward-san hg annotate is a very convenient way to answer these kind of questions:https://bitbucket.org/Torr_Samaho/zandronum/commits/91a63db80b15a837ab0dda402ef0f9db3c95bab2 [^] |
Edward-san (developer) 2014-04-14 08:40 |
ah, damn ... |
Only registered users can voice their support. Click here to register, or here to log in. | |
Supporters: | No one explicitly supports this issue yet. |
Opponents: | No one explicitly opposes this issue yet. |
![]() |
|||
Date Modified | Username | Field | Change |
2011-08-07 17:16 | unknownna | New Issue | |
2011-08-07 17:16 | unknownna | File Added: screenshot.png | |
2011-08-07 17:17 | unknownna | Relationship added | related to 0000540 |
2011-08-07 17:20 | unknownna | Status | new => confirmed |
2012-06-09 13:22 | Torr Samaho | Category | General => Bug |
2012-09-07 08:00 | unknownna | Note Added: 0004606 | |
2012-09-07 10:35 | unknownna | Summary | Client sees other client finish weapon fire sequence before lowering weapon after using final ammo => SSG A_CheckReload coop spy desync |
2012-09-07 10:35 | unknownna | Description Updated | View Revisions |
2012-09-07 10:35 | unknownna | Relationship added | related to 0001020 |
2012-09-27 02:16 | unknownna | Note Added: 0004821 | |
2014-04-13 22:23 | Edward-san | Note Added: 0008571 | |
2014-04-13 22:23 | Edward-san | Note Edited: 0008571 | View Revisions |
2014-04-14 06:18 | Torr Samaho | Note Added: 0008574 | |
2014-04-14 08:40 | Edward-san | Note Added: 0008575 | |
2018-08-27 06:46 | unknownna | Relationship added | related to 0001041 |
Copyright © 2000 - 2021 MantisBT Team |