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View Revisions: Issue #1041 | [ All Revisions ] [ Back to Issue ] | ||
Summary | 0001041: +attack desync between clients causes ammo values to desync | ||
Revision | 2018-08-27 06:42 by unknownna | ||
Steps To Reproduce | 1. zandronum -host +sv_cheats 1 2. Connect 2 clients to the server. 3. Join the game with client A. 4. "give all" in the console with client A. 5. Select the chaingun with client A. 6. Coop spy on client A with client B. 7. Copy-paste "+attack;wait 1;-attack;wait 4;+attack;wait 1;-attack;wait 4;+attack;wait 1;-attack;wait 5;+attack;wait 1;-attack;wait 4;+attack;wait 1;-attack;wait 5;+attack;wait 1;-attack;wait 4;+attack;wait 1;-attack;wait 5;+attack;wait 1;-attack" into the console with Client A. Client B's observed ammo counter will only keep falling further behind each time the bind is used. |
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Revision | 2012-09-16 12:12 by unknownna | ||
Steps To Reproduce | 1. zandronum.exe -host +sv_cheats 1 2. Connect 2 clients to the server. 3. Join the game with client A. 4. "give all" in the console with client A. 5. Select the chaingun with client A. 6. Coop spy on client A with client B. 7. Repeatedly press +attack with client A. |
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