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IDProjectCategoryView StatusDate SubmittedLast Update
0000726Zandronum[All Projects] Bugpublic2012-03-27 10:052012-03-29 15:52
ReporterEdward-san 
Assigned To 
PrioritynormalSeverityminorReproducibilityhave not tried
StatusconfirmedResolutionopen 
PlatformOSOS Version
Product Version1.0-beta 
Target VersionFixed in Version 
Summary0000726: Wrong behaviour of weapons when using "give weapons" cheat online
DescriptionQuoting an old thread:

If the current weapon is in the "Select" / "Deselect" / "Fire" / "Flash" state when you use the "give weapons" cheat, the weapon will be forced back to the "Ready" state.

This happens online and not offline, doesn't happen with zdoom r1551 or latest zdoom.
Steps To ReproduceHost a server with sv_cheats 1 and make a client connect to it and join the game;
bind a key to "give weapons";
try those states above and at the same time press the binded key.
Attached Files

- Relationships
parent of 0000725closed "give weapons" coop spy desync. 

-  Notes
User avatar (0002916)
Edward-san (developer)
2012-03-27 10:09

Also, from the same thread:

if you hold +attack with a WEAPON.NOAUTOFIRE weapon while using the give weapons cheat, the weapon animation will stop, and the corresponding ammo value will not be updated for the clients anymore.

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- Issue History
Date Modified Username Field Change
2012-03-27 10:05 Edward-san New Issue
2012-03-27 10:09 Edward-san Note Added: 0002916
2012-03-29 15:48 unknownna Status new => confirmed
2012-03-29 15:48 unknownna Product Version 98d => 1.0-beta
2012-03-29 15:52 unknownna Relationship added parent of 0000725
2012-06-09 13:22 Torr Samaho Category General => Bug






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