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ID | Project | Category | View Status | Date Submitted | Last Update | ||||||||
0000726 | Zandronum | [All Projects] Bug | public | 2012-03-27 10:05 | 2012-03-29 15:52 | ||||||||
Reporter | Edward-san | ||||||||||||
Assigned To | |||||||||||||
Priority | normal | Severity | minor | Reproducibility | have not tried | ||||||||
Status | confirmed | Resolution | open | ||||||||||
Platform | OS | OS Version | |||||||||||
Product Version | 1.0-beta | ||||||||||||
Target Version | Fixed in Version | ||||||||||||
Summary | 0000726: Wrong behaviour of weapons when using "give weapons" cheat online | ||||||||||||
Description | Quoting an old thread: If the current weapon is in the "Select" / "Deselect" / "Fire" / "Flash" state when you use the "give weapons" cheat, the weapon will be forced back to the "Ready" state. This happens online and not offline, doesn't happen with zdoom r1551 or latest zdoom. | ||||||||||||
Steps To Reproduce | Host a server with sv_cheats 1 and make a client connect to it and join the game; bind a key to "give weapons"; try those states above and at the same time press the binded key. | ||||||||||||
Attached Files | |||||||||||||
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Edward-san (developer) 2012-03-27 10:09 |
Also, from the same thread: if you hold +attack with a WEAPON.NOAUTOFIRE weapon while using the give weapons cheat, the weapon animation will stop, and the corresponding ammo value will not be updated for the clients anymore. |
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Supporters: | No one explicitly supports this issue yet. |
Opponents: | No one explicitly opposes this issue yet. |
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Date Modified | Username | Field | Change |
2012-03-27 10:05 | Edward-san | New Issue | |
2012-03-27 10:09 | Edward-san | Note Added: 0002916 | |
2012-03-29 15:48 | unknownna | Status | new => confirmed |
2012-03-29 15:48 | unknownna | Product Version | 98d => 1.0-beta |
2012-03-29 15:52 | unknownna | Relationship added | parent of 0000725 |
2012-06-09 13:22 | Torr Samaho | Category | General => Bug |
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