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| ID | Project | Category | View Status | Date Submitted | Last Update | ||||
| 0000725 | Zandronum | [All Projects] Bug | public | 2012-03-27 09:50 | 2018-09-30 22:36 | ||||
| Reporter | Edward-san | ||||||||
| Assigned To | |||||||||
| Priority | normal | Severity | minor | Reproducibility | have not tried | ||||
| Status | closed | Resolution | fixed | ||||||
| Platform | OS | OS Version | |||||||
| Product Version | |||||||||
| Target Version | Fixed in Version | ||||||||
| Summary | 0000725: "give weapons" coop spy desync. | ||||||||
| Description | Quoting from an old thread: A client coop spying will see the other client deselect and select the current weapon when he uses "give weapons". | ||||||||
| Steps To Reproduce | Host a server with 'sv_cheats 1' and connect two clients; Make one client join the game and the other one spying the other one; Make the joining player use 'give weapons' and see what happens to the other client. | ||||||||
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Notes |
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Ru5tK1ng (updater) 2016-04-18 02:07 |
Testing with 2.1.2, I saw no desync with coopspying and giveweapons. Eventual fix. |
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Edward-san (developer) 2016-04-18 08:36 |
Can't reproduce the desync, indeed! Thanks for checking it! |
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This issue is already marked as resolved. If you feel that is not the case, please reopen it and explain why. |
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| Supporters: | No one explicitly supports this issue yet. |
| Opponents: | No one explicitly opposes this issue yet. |
Issue History |
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| Date Modified | Username | Field | Change |
| 2012-03-27 09:50 | Edward-san | New Issue | |
| 2012-03-29 15:51 | unknownna | Status | new => confirmed |
| 2012-03-29 15:52 | unknownna | Relationship added | child of 0000726 |
| 2012-06-09 13:22 | Torr Samaho | Category | General => Bug |
| 2016-04-18 02:07 | Ru5tK1ng | Note Added: 0014732 | |
| 2016-04-18 02:07 | Ru5tK1ng | Status | confirmed => resolved |
| 2016-04-18 02:07 | Ru5tK1ng | Resolution | open => fixed |
| 2016-04-18 08:36 | Edward-san | Note Added: 0014734 | |
| 2018-09-30 22:36 | Blzut3 | Status | resolved => closed |
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