MantisBT - Zandronum
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0004460Zandronum[All Projects] Bugpublic2025-02-05 16:102025-03-02 03:05
IlyStr 
 
normalminoralways
feedbackopen 
ASRock B550, AMD Ryzen 5 56 x64Windows 10 LTSC Enterprise21H2 (19044.357)
4.0-beta 
 
0004460: Windowed window mode shows not full frame
After I reported the previous bug -'https://zandronum.com/tracker/view.php?id=4459 [^]'
I found that windowed mode shows either not full frame (whole render) or not full HUD and interface. In the screenshot you can see... Custom HUD's settings not changed - Size = 0.375(Inside the mod 1280x960 multiplies by this factor), X = 0.1, Y = 3.1.
The resolution of the window has not been changed. Also, HUD in my mod “bakes” all settings, and the problem remains AFTER baking(updating) the settings
Open game
Za 3.2-241030-1744
Mod:'https://drive.google.com/file/d/16ptEzq6G1jubrtWZgFQs5Fxqi2G59gxa/view?usp=sharing [^]'
No tags attached.
png Hud.png (306,595) 2025-02-05 16:10
/tracker/file_download.php?file_id=3185&type=bug
Issue History
2025-02-05 16:10IlyStrNew Issue
2025-02-05 16:10IlyStrFile Added: Hud.png
2025-02-27 20:29unknownnaNote Added: 0024218
2025-02-27 20:29unknownnaStatusnew => feedback
2025-03-02 03:05DrinkyBirdNote Added: 0024223

Notes
(0024218)
unknownna   
2025-02-27 20:29   
Check whether the same issue happens in GZDoom 1.8.6
(0024223)
DrinkyBird   
2025-03-02 03:05   
This I think is the bug that happens when Zandronum is built with newer Windows SDKs (based on the top of the window being cut off). If so, the fix is'https://github.com/ZDoom/gzdoom/blame/g2.4.0/src/win32/win32gliface.cpp#L1008-L1014 [^]' - unfortunately the commit it's from is massive and intertwined with modern renderer stuff so won't be easy to backport