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View Revisions: Issue #3492 All Revisions ] Back to Issue ]
Summary 0003492: Client fires weapon even earlier than before when respawning in 3.1
Revision 2018-09-12 12:55 by unknownna
Steps To Reproduce player_sprite_desync_test_02.wad

1. zandronum -host -iwad doom2.wad -file player_sprite_desync_test_02.wad +deathmatch 1 +sv_weaponstay 1 +sv_cheats 1
2. Connect a client to the server with an emulated ping of 160.
3. Join the game.
4a. Copy-paste "kill;wait 30;+use;+forward;wait 25;god;+attack;-forward;wait 110;-use;-forward;-attack" into the console. Rockets won't come out when they should and ammo is wasted.
If that doesn't work, do step 4b instead.
4b. Copy-paste "kill;wait 30;+use;+forward;wait 49;god;+attack;-forward;wait 110;-use;-forward;-attack" into the console. Rockets will come out, but no animation will be displayed or ammo used.
5. Spectate and re-enter the binds that work to reproduce the desync every time.
Revision 2018-09-12 12:54 by unknownna
Steps To Reproduce [url=https://zandronum.com/tracker/file_download.php?file_id=151&type=bug]player_sprite_desync_test_02.wad[/url

1. zandronum -host -iwad doom2.wad -file player_sprite_desync_test_02.wad +deathmatch 1 +sv_weaponstay 1 +sv_cheats 1
2. Connect a client to the server with an emulated ping of 160.
3. Join the game.
4a. Copy-paste "kill;wait 30;+use;+forward;wait 25;god;+attack;-forward;wait 110;-use;-forward;-attack" into the console. Rockets won't come out when they should and ammo is wasted.
If that doesn't work, do step 4b instead.
4b. Copy-paste "kill;wait 30;+use;+forward;wait 49;god;+attack;-forward;wait 110;-use;-forward;-attack" into the console. Rockets will come out, but no animation will be displayed or ammo used.
5. Spectate and re-enter the binds that work to reproduce the desync every time.






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