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|ID||Project||Category||View Status||Date Submitted||Last Update|
|0003470||Zandronum||[All Projects] Bug||public||2018-08-28 02:39||2019-03-04 15:21|
|Target Version||3.1||Fixed in Version|
|Summary||0003470: Client fires weapon too early when joining the game in 3.1|
|Description||The client fires the weapon too early when joining the game in 3.1, leading to your first few shots being thrown off. It's very important to have this fixed, especially for CTF games.|
|Steps To Reproduce||changemap_weap_desync.wad|
1. zandronum -host -iwad doom2.wad -file changemap_weap_desync.wad
2. Connect a client to the server. No ping emulation should be needed.
3. Copy-paste "join;wait 14;+attack;wait 1;-attack" into the console. Spectate and re-enter the bind to reproduce the desync every time.
The client firing the weapon too early is a 3.1 regression.
However, the client can sometimes fire the weapon too late in 3.0. I'll try to reproduce the 3.0 issues better.
This time I can reproduce this pretty much always.
I cannot guarantee I can have a look at this because of IRL stuff, though.
Torr Samaho (administrator)
edited on: 2019-02-24 17:38
I looked into this. The fix for 0002748 introduced this.
BTW: Offline, the player fires using the example. So I'd say it's not the client firing too early, but the server incorrectly not processing the player attack.
Torr Samaho (administrator)
|https://bitbucket.org/zandronum/zandronum-sandbox-stable/commits/6bf9997a595a230594dcc6d1871b43b8a78bb666 [^] seems to fix the issue, but I have no idea whether this has any side effects.|
|Yes, I can confirm the fix for this specific issue. Considering that there are many similar reports, could it be possible to have a test build so that others can test it on these, too?|
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|2018-08-28 02:39||unknownna||New Issue|
|2018-08-28 02:39||unknownna||Status||new => confirmed|
|2018-08-28 02:40||unknownna||Relationship added||related to 0001116|
|2018-08-28 19:49||unknownna||Note Added: 0019449|
|2018-08-28 20:01||unknownna||Summary||Client fires weapon too early when joining the game => Client fires weapon too early when joining the game in 3.1|
|2018-08-28 20:01||unknownna||Description Updated||View Revisions|
|2018-08-28 20:01||unknownna||Steps to Reproduce Updated||View Revisions|
|2018-08-28 22:20||Edward-san||Product Version||3.0 => 3.1-beta|
|2018-08-28 22:30||Edward-san||Note Added: 0019450|
|2019-02-17 21:01||Torr Samaho||Target Version||=> 3.1|
|2019-02-24 17:26||Torr Samaho||Note Added: 0020427|
|2019-02-24 17:38||Torr Samaho||Note Edited: 0020427||View Revisions|
|2019-03-03 21:26||Torr Samaho||Note Added: 0020435|
|2019-03-04 15:21||Edward-san||Note Added: 0020436|
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