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IDProjectCategoryView StatusDate SubmittedLast Update
0003470Zandronum[All Projects] Bugpublic2018-08-28 02:392019-03-04 15:21
Reporterunknownna 
Assigned To 
PriorityurgentSeveritymajorReproducibilityalways
StatusconfirmedResolutionopen 
PlatformOSOS Version
Product Version3.1-beta 
Target Version3.1Fixed in Version 
Summary0003470: Client fires weapon too early when joining the game in 3.1
DescriptionThe client fires the weapon too early when joining the game in 3.1, leading to your first few shots being thrown off. It's very important to have this fixed, especially for CTF games.
Steps To Reproducechangemap_weap_desync.wad

1. zandronum -host -iwad doom2.wad -file changemap_weap_desync.wad
2. Connect a client to the server. No ping emulation should be needed.
3. Copy-paste "join;wait 14;+attack;wait 1;-attack" into the console. Spectate and re-enter the bind to reproduce the desync every time.
Attached Files

- Relationships
related to 0001116new Client fires weapon too early after respawning 

-  Notes
User avatar (0019449)
unknownna (updater)
2018-08-28 19:49

The client firing the weapon too early is a 3.1 regression.

However, the client can sometimes fire the weapon too late in 3.0. I'll try to reproduce the 3.0 issues better.
User avatar (0019450)
Edward-san (developer)
2018-08-28 22:30

This time I can reproduce this pretty much always.

I cannot guarantee I can have a look at this because of IRL stuff, though.
User avatar (0020427)
Torr Samaho (administrator)
2019-02-24 17:26
edited on: 2019-02-24 17:38

I looked into this. The fix for 0002748 introduced this.

BTW: Offline, the player fires using the example. So I'd say it's not the client firing too early, but the server incorrectly not processing the player attack.

User avatar (0020435)
Torr Samaho (administrator)
2019-03-03 21:26

https://bitbucket.org/zandronum/zandronum-sandbox-stable/commits/6bf9997a595a230594dcc6d1871b43b8a78bb666 [^] seems to fix the issue, but I have no idea whether this has any side effects.
User avatar (0020436)
Edward-san (developer)
2019-03-04 15:21

Yes, I can confirm the fix for this specific issue. Considering that there are many similar reports, could it be possible to have a test build so that others can test it on these, too?

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- Issue History
Date Modified Username Field Change
2018-08-28 02:39 unknownna New Issue
2018-08-28 02:39 unknownna Status new => confirmed
2018-08-28 02:40 unknownna Relationship added related to 0001116
2018-08-28 19:49 unknownna Note Added: 0019449
2018-08-28 20:01 unknownna Summary Client fires weapon too early when joining the game => Client fires weapon too early when joining the game in 3.1
2018-08-28 20:01 unknownna Description Updated View Revisions
2018-08-28 20:01 unknownna Steps to Reproduce Updated View Revisions
2018-08-28 22:20 Edward-san Product Version 3.0 => 3.1-beta
2018-08-28 22:30 Edward-san Note Added: 0019450
2019-02-17 21:01 Torr Samaho Target Version => 3.1
2019-02-24 17:26 Torr Samaho Note Added: 0020427
2019-02-24 17:38 Torr Samaho Note Edited: 0020427 View Revisions
2019-03-03 21:26 Torr Samaho Note Added: 0020435
2019-03-04 15:21 Edward-san Note Added: 0020436






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