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View Revisions: Issue #3470 | [ All Revisions ] [ Back to Issue ] | ||
Summary | 0003470: Client fires weapon too early when joining the game in 3.1 | ||
Revision | 2018-08-28 20:01 by unknownna | ||
Steps To Reproduce | changemap_weap_desync.wad 1. zandronum -host -iwad doom2.wad -file changemap_weap_desync.wad 2. Connect a client to the server. No ping emulation should be needed. 3. Copy-paste "join;wait 14;+attack;wait 1;-attack" into the console. Spectate and re-enter the bind to reproduce the desync every time. |
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Revision | 2018-08-28 02:39 by unknownna | ||
Steps To Reproduce | changemap_weap_desync.wad 1. zandronum -host -iwad doom2.wad -file changemap_weap_desync.wad 2. Connect a client to the server. 3. Copy-paste "join;wait 14;+attack;wait 1;-attack" into the console. Spectate and re-enter the bind to reproduce the desync every time. |
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