|Anonymous | Login | Signup for a new account||2018-06-22 19:03 UTC|
|My View | View Issues | Change Log | Roadmap | Zandronum Issue Support Ranking | Rules | My Account|
|View Issue Details|
|ID||Project||Category||View Status||Date Submitted||Last Update|
|0003377||Zandronum||[All Projects] Bug||public||2018-02-20 12:23||2018-02-20 14:29|
|Target Version||Fixed in Version|
|Summary||0003377: Survival Points can overflow|
|Description||Here's a funny image:https://imgur.com/a/6IdpI [^]|
The map had so many potent monsters that the player points overflew, then ended up positive by the end of the map regardless. Point limit should probably be increased.
edited on: 2018-02-20 13:06
Speaking of overflows, can Zandronum stop using 16-bit variables in so many places in network code? It used 16-bit item counts in 2.0 (fixed in 3.0), but it STILL uses 16-bit HP in netcode:https://zandronum.com/tracker/view.php?id=3050 [^]
If you believe that using 32-bit ints everywhere will unacceptably increase bandwidth use, implement variable width ints into the protocol.
EDIT: did I mention 16-bit TIDS in the protocol? (fixed in 3.0).
|Oddly enough, monster healths can be above 32767, they use 32 bit ints. And I had observed the player health problem, that's why I had to limit player health to 16k in my mod.|
|Only registered users can voice their support. Click here to register, or here to log in.|
|Opponents:||No one explicitly opposes this issue yet.|
|2018-02-20 12:23||Ivan||New Issue|
|2018-02-20 13:03||Korshun||Note Added: 0019078|
|2018-02-20 13:06||Korshun||Note Edited: 0019078||View Revisions|
|2018-02-20 14:29||Ivan||Note Added: 0019079|
Questions or other issues? Contact Us.
|Copyright © 2000 - 2018 MantisBT Team|