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IDProjectCategoryView StatusDate SubmittedLast Update
0003050Zandronum[All Projects] Bugpublic2017-04-09 13:062019-06-04 18:43
ReporterKorshun 
Assigned ToDusk 
PrioritynormalSeveritymajorReproducibilityalways
StatusacknowledgedResolutionopen 
PlatformMicrosoftOSWindowsOS VersionXP/Vista/7
Product Version2.1 
Target VersionFixed in Version 
Summary0003050: Actor health above 32767 is incorrectly transmitted to clients and causes weapon sprite desync for players
DescriptionActor healths are apparently transmitted to clients as 16-bit signed integers, just like tids and inventory item counts were in 2.1.2.

Setting it to a value above 32767 may cause clients to think it's negative and desync weapon sprite while keeping the game playable.

This bug happens in both 2.1.2 and 3.0


Steps To Reproduce1) load the attached wad which sets player health to 100000
2) note that the client thinks health is negative and breaks weapon sprite
Attached Files? file icon hpdesync.wad [^] (349 bytes) 2017-04-09 13:06

- Relationships

-  Notes
User avatar (0020714)
Ivan (reporter)
2019-06-03 12:51

Anything planned to be done about this?
User avatar (0020718)
Dusk (developer)
2019-06-04 18:43

I'll have to take a look into this.

Issue Community Support
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Supporters: Korshun JC Tenton Ivan eagle
Opponents: No one explicitly opposes this issue yet.

- Issue History
Date Modified Username Field Change
2017-04-09 13:06 Korshun New Issue
2017-04-09 13:06 Korshun File Added: hpdesync.wad
2017-04-09 13:55 WaTaKiD Product Version 3.0-beta => 2.1
2019-06-03 12:51 Ivan Note Added: 0020714
2019-06-04 18:43 Dusk Note Added: 0020718
2019-06-04 18:43 Dusk Assigned To => Dusk
2019-06-04 18:43 Dusk Status new => acknowledged






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